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Everything posted by heavymetalmixer
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I forgot to it before, but in the 5C(1) RC mixups, j.A, j.B, j.C and j.2D work (j.C has an strict timing to combo). j.A looks like an Instant Overhead, j.B is the usual option and . . . mmm, maybe in BBCP 2.0 j.2D can be comboed from this mixups too.
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[XRD] New Players Unite (to Learn!)
heavymetalmixer replied to Fortune's topic in Guilty Gear Online Play
I you can, don't forget about me. -
GGs to Ranked (mostly to Kurt123), and the room bbcp. I'm done with the lobbies, no one wants to play me.
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GGs tonight guys, I'm getting nobbier every day. mixed, the DP is strong within you
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Got it, just tell me when you start uploading those Xrd videos.
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New corner mixup (maybe): After setting 236H > TK Fastfall (j.236B) > YRC There's only one overhead available: j.P, but it's very fast. 2K is also a very fast low in this situation, I think we can even do throws in this mixup.
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Not only him, it looks like the entire Japan stopped playing Terumi. And it doesn't seems to be because of the tier list, he's not at the bottom.
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Something has been in my head for some time now: Why is that japanese Terumi players don't use 2C/3C after 5C while the oppponent is airborne to follow it with 22C? Like when you hit Messenga > 2A > 5C > 3C > 22C . . . It works prefectly for me (3C, 2C gives problems with Ragna).
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No date GGXrd @ TSB Christmas Miracle https://www.youtube.com/watch?v=nY-cBphnWjc https://www.youtube.com/watch?v=M63Hjc58OZ0 https://www.youtube.com/watch?v=xxoHD1EoYYA https://www.youtube.com/watch?v=bifb-zs7fVo EDIT: https://www.youtube.com/watch?v=t8F_98SuPDE https://www.youtube.com/watch?v=xvYtgL7Z8Eo EDIT 2: https://www.youtube.com/watch?v=Gn8qd1yj-0Y https://www.youtube.com/watch?v=YdnItuq8-Uk https://www.youtube.com/watch?v=o_6Y0JR6s_4 https://www.youtube.com/watch?v=SE8XZ9YFAm0 EDIT 3: https://www.youtube.com/watch?v=SURx3CLy6tU 12/27/2014 Ogawa (Zato-1) Matches https://www.youtube.com/watch?v=q_-UoHeOR5E&t=10m51s Rion (Ky) Matches https://www.youtube.com/watch?v=MxCAjFxU9O4&t=3m35s https://www.youtube.com/watch?v=MxCAjFxU9O4&t=15m15s https://www.youtube.com/watch?v=MxCAjFxU9O4&t=26m48s No date ~The Spider's Thread~Woshige (Millia) VS Tights (Zato-1) https://www.youtube.com/watch?v=8twbthjGCDk
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One thing that I discovered today (probably you already know it): 5H is REALLY good for pressure and zoning: Two hits that can be confirmed into 2D, faster than f.S (just 6 frames) and more range than f.S.
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There aren't "standards" for this, it's just that you should upload videos regularly.
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Besides delayed 236D after 22C lvl 3 for tech punishes in Midscreen (even baits and mixups with neutral jump > barrier), do anyone of you know a way to tech punish in Midscreen after 236D or 6C?
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After playing enough matches online (I think), my combo list for now is like this: Usually I use the j.PH ender. On Ky, Potemkin, Chip and Venom use j.KPH instead, unless they're too high. I recommend you always use the j.KPH ender for Potemkin (The Dust combo doesn't have these exceptions). In Midscreen, if I know that me and the opponent won't make it to the corner with enough distance, I cancel the first hit of j.H into j. 236B (Fastfall) so we stay at short distance and with enough time to set a 236H. If I want to set the 236H but without being close, I use j.236B after the second hit of j.H. a) c.S(1) > 2H > jc > j.SD > iAD > j.PH (You can use both hits of c.S at zero distance and/or with dash momentum) b) 66 5K/ 66 2K > c.S(1) > 2H > jc > j.SD > IAD > j.PH c) Throw > RC > 6H(1) > jc > j.KSD > IAD > j.PH d) Dust > [9] > j.DD > IAD > j.PH e) 2D > RC > 66 2H > jc > j.SD > IAD > j.PH f) antiair 2H (low and medium height) > jc > j.SD > IAD > j.PH g) antiair 2H (high height) > jc > j.D > IAD > j.PH h) Set 236H > 6B > 66 2H > jc > j.SD > IAD > j.SH i) antiair 5K(K)/ 5P(P) > jc > j.PKD > IAD > j.PH (after the starter, skip j.P if they're too high) j) Set 236H > TK j.236P/214P > 6H(1) > jc > j.SD > IAD > j.PH k) 6B > 236S > 5K > jc > j.KSD > IAD > j.PH Corner-only. l) (5K/2K/2P) > f.S > 5H I don't finish with 2D because most of the time it whiffs, unless the combo starts with dash momentum. m) (5K/2K/2P) > c.S > 5H(1) > 2D (must be very close) n) In the air: j.PP/j.KP/j.S > j.H > j.236K o) xx > c.S(1/2)/f.S > 5H > RC > 66 c.S(2) > 2H > jc > j.SD > iAD > j.PH p) j.S > j.214S > 66 c.S(1) > 2H > jc > j.SD > iAD > j.PH q) IAD > j.S > c.S(1) > 2H > c.S(1) > 2H > jc > j.SD > iAD > j.PH r) Set 236H > 6B > delayed 6H(1) > jc > j.SD > IAD > j.PH (this is the combo when the j.KPH ender is mostly needed).
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Finally got to play again in the room . . . so much feels. GGs everyone, glad to see more people is playing with us.
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Holy shit, this is . . . AWESOME!
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Talking about that, I saw a 4.2K combo for Yosuke for 75SP in awakening, It's easy to do, so . . . prepare your asses for big damage! :v
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Damn . . . I moments like this I'm happy I can play Melty Blood online with some friends. Don't get me wrong, I finally have the chance to play with y'all again and the PSN sends everything to hell.
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As you wish my lady.
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Finally, they <more or less> show Roy's face.
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We don't even have a date for the american version, just play 1.1 until then.
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Still no mention about the PS3 update?
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I don't know if the friday night meetings were canceled or somthing like that, but let's do it this friday, it's kinda lonely playing P4U2 without them : /
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GGs to Caduko and the other people I played on Ranked . . . finally Yellow, I don't know how to feel about this.
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Come on ASW, we want to say "HE CAN DO IT TOO".
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GGs to DarkSife.