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heavymetalmixer

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Everything posted by heavymetalmixer

  1. Finally, they <more or less> show Roy's face.
  2. We don't even have a date for the american version, just play 1.1 until then.
  3. Still no mention about the PS3 update?
  4. I don't know if the friday night meetings were canceled or somthing like that, but let's do it this friday, it's kinda lonely playing P4U2 without them : /
  5. GGs to Caduko and the other people I played on Ranked . . . finally Yellow, I don't know how to feel about this.
  6. Come on ASW, we want to say "HE CAN DO IT TOO".
  7. GGs to DarkSife.
  8. https://www.youtube.com/watch?v=m7m-K3D4kZc&t=10m42s (Terumi in the corner) neutral jump j.B(1) > 66 5B > 5C > 3C > 22C lvl 2 > 66 5D > 6C works: 2351 Dmg / 24 Heat. Weird, because j.B doesn't have so much hitsun without an air dash.
  9. Not really, her execution is low, but her combos do low damage and her best combos need very little distance and some specific starters.
  10. GGs to TAIL_THEMEKICK and bnsfg.
  11. To me, it works to try to do the 2369 input "perfectly" before pressing P, because of the same thing, it can't be done too fast.
  12. Looking at the video closer (I have it in my PC) it's true, she does backdash YRC, but damn It surely looks hard to do.
  13. Some months ago I that saw someone posted a video, in which Millia does YRC disk > instant j.K overhead > 2S on Faust. How do you do this? You just jump and j.K? Or the YRC makes you airborne? And, is it possible in other characters?
  14. Spikes: an stable level of lag is playable (within a limit), but with spikes all of my inputs' get screwed.
  15. Ups, this is the only game with a notation that doesn't use A, B, C and D of the ones I play (three of them), just a mistake, it's 2K.
  16. Maybe someone already used it, but I think I discovered and interesting gimmick mixup: After setting a disk, staying close enough to do a 2K, do a TK Fastfall (j.236K) and she will do an ambiguous cross up. Watch out because she can be mashed out of it, so it's better to do it when the opponent is respecting.
  17. Yeah, first you jump then you airdash. The delay i told you about is in the jump, the airdash must be done as quick as possible. I do them with 9 > 5 > 6.
  18. It's easier than it looks, it's just a matter of delaying it a little bit if you're used to do them very quick.
  19. I already now that, but my problem is that I see that every jumping normal has very little hitstun to be followed on a grounded opponent, is a timing problem? Or are they only followable with a very low air dash?
  20. I'm a newbie on GG and Millia, and want to know something (that maybe a lot of people want too): Besides TK Bad Moon and 6B > 236S, which hig attacks are able to initiate combos?
  21. Sol is also from United States.
  22. Maybe it's because I'm used to do IAD in MBAACC (harder than in BB and GG), but for me 9 > 6 works perfectly, just don't do it TOO fast.
  23. Anybody here besides me that can't download the 1.01 patch?
  24. Holy shit, how did you do that? xD
  25. But they nerfed him : /
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