Jump to content
Dustloop Forums

heavymetalmixer

Members
  • Posts

    3,012
  • Joined

  • Last visited

Everything posted by heavymetalmixer

  1. the only tips I can give are after disc hit, wait until the apex of the bounce do 6HS(1) into j.S with an extremely slight delay into j.D; fall quite a bit before doing 9dj.D; hit the last dj.D earlier than you think land 6HS(1) to relaunch and complete the combo. does 201dmg; for reference a standard disc hit combo off 2D does 167 and a relaunch does 193. Did you tray the patern 1828?
  2. Note: In corner after the j.P, delay the H a little and after the second hit you can use the pin (j.214S) for Secret Garden Setups (214H) or relaunch the opponent with 2H for more damage. You can even relaunch them in Midscreen but the timing is harder and after Millia falls, she has to do a dash then 2H.
  3. Check this bnb list and tell me if you like it: http://www.dustloop.com/forums/index.php?/topic/10082-millia-basics/#entry879092
  4. Please erase this comment.
  5. https://www.youtube.com/watch?v=LRt4Q27OFQ0&t=1m3s 2AB can be followed with 236AB https://www.youtube.com/watch?v=LRt4Q27OFQ0&t=1m8s Kunai spam https://www.youtube.com/watch?v=LRt4Q27OFQ0&t=1m47s https://www.youtube.com/watch?v=LRt4Q27OFQ0&t=2m . . . OMB > 5D, maybe 5D is faster now? https://www.youtube.com/watch?v=LRt4Q27OFQ0&t=2m21s CH 2C > 236C works in Midscreen
  6. Maybe if this was GGXrd, but in a 2D sprite-based FG that would cost a lot for ASW.
  7. For the last months before the release I've been questioning If I really like the game, being more ground-centered, and after testing enough . . . well, I rememebered why I didn't FGs in the past (in my country there were only ground-centered FGs): I don't like them if there's no air game and air dashes. Sorry for not playing you buddy, and even knowing that French Bread made this game (Melty Blood is an awesome but very niche airdasher), and the fact that Seth requieres a high execution for low reward things and lag kills him completely, makes me want to stay away from this game until it becomes an airdasher in the next iteration (if it happens).
  8. Those are the official names, you want the english translations.
  9. https://www.youtube.com/watch?v=rIA2-DPXufA&t=25m16s j.B > fall > 5AA > 5C > 236B > j.214C > j.2C works in Midscreen. If this combo without the j.B whiffs the j.2C, it makes me think that 5A's hitstun proration got nerfed, almost to 2A's levels. https://www.youtube.com/watch?v=rIA2-DPXufA&t=25m54s CH 5C > 236B > j.214C > j.2C > 214214C > 2C > 5AAAAA > j.2C > 236B > j.214C > j.236236D works in Midscreen (there's no delay after the second j.214C) https://www.youtube.com/watch?v=rIA2-DPXufA&t=27m8s (airborne opponent) CH j.B > fall > 5AA > jc > j.B > j.AB > djc > j.B > j.AB > j.236C > j.2C works in Midscreen https://www.youtube.com/watch?v=rIA2-DPXufA&t=33m16s (ariborne opponent) CH 2B > jc > j.B > j.AB > djc > j.B > j.AB > j.236A~A > j.214B~B > j.236B~B > j.214D > delayed j.2C works in Midscreen https://www.youtube.com/watch?v=rIA2-DPXufA&t=36m39s (crouching opponent) CH 2A > 5B (2) > 5C > 236AB > j.236A~A > j.214B~B > j.236B~B > j.214D > delayed j.2C works in Midscreen https://www.youtube.com/watch?v=rIA2-DPXufA&t=41m21s https://www.youtube.com/watch?v=rIA2-DPXufA&t=47m46s 2AB > 236B > j.236C > j.2C whiffs on the j.236C in Corner, maybe we must use 236A in Corner now. https://www.youtube.com/watch?v=rIA2-DPXufA&t=1h2m22s j.C > 5A > 5B whiffs on the 5A, looks like the j.C needs to be CH. https://www.youtube.com/watch?v=rIA2-DPXufA&t=1h19m55s 66 5B > 5C > 236B > j.214C > j.2C works in Midscreen, at least they didn't nerf 5B's hitstun proration. https://www.youtube.com/watch?v=rIA2-DPXufA&t=1h31m57s 66 CH 5AA > 5C > 236B > j.214C > j.2C whiffs on the j.2C, so even in CH we need a crouching opponent : / https://www.youtube.com/watch?v=rIA2-DPXufA&t=1h38m16s https://www.youtube.com/watch?v=rIA2-DPXufA&t=1h39m52s 66 CH 5AA > 5B > 236B > j.214C j.2C works in Midscreen; someone please tell me if Minazuki was crouching, otherwise this would mean that we need 5B in that combo or that is now character specific. https://www.youtube.com/watch?v=rIA2-DPXufA&t=1h43m19s CH j.C > fall > 5AA > 5C > 2C > 236B > j.214C > j.2C whiffs on the j.2C in Midscreen; I'm starting that 2C should be only included in combos that need SP. https://www.youtube.com/watch?v=rIA2-DPXufA&t=1h43m33s CH 2AB > 236B > j.214C > j.2C works in Midscreen https://www.youtube.com/watch?v=rIA2-DPXufA&t=2h15s CH j.B > fall > 5AA > 5B > 5C > 236B > j.214C > j.2C whiffs on the j.2C, that confirms that in this combo the 5B must be excluded unles we do 5A > 5B; the same combo shows sometimes before
  10. But that fanservices sells! D:
  11. Wait, what?! So the Blood Scythe is really connected to the murakumos, but who created it?
  12. Where did ASW confirm the balance update?
  13. I have always questioned the fact of her being S-tier: She has awesome mixups, but her neutral, damage, pressure and defense are just bullshit. Still I play her because she's damn fast, has two air dashes and her core gameplay are the knockdowns.
  14. Me too, Millia doesn't have one of those : /
  15. https://www.youtube.com/watch?v=4nrismCBRps&t=2m9s CH 2B > jc > j.AA > djc > j.B > j.AB > j.236AB > j.236B~B > j.214B~B > j.236D > delayed j.2C works in Midscreen
  16. What about Litchi really big boobs? And some sprites showing her panties.
  17. Unlike Chie, Yosuke has a lot of tools for controling Neutral and also good rushdown tools, so you can adapt your style on him. With this you can be sure that can play more safe, but his mixups are still risky unless you use the glide correctly. I made a Bnb list months ago that (thanks to you) I updated today: http://www.dustloop.com/forums/index.php?/topic/9171-p4au-yosuke-hanamura-combo-thread/page-2#entry861625
  18. GGs to everyone in xHENJIN_AFKx's room and to boku_no_himesama in Ranked.
  19. The roll can be attacked and thrown, is better not to use it as reversal. Winger for the other part is a good reversal, but use only if the opponent is close.
  20. 4 also works but I haven't tested enough to see if it hits all the crouchers, and if using Secret Garden so close puts you in danger of being thrown.
  21. I think that if a Secret Garden starts with 1 or 4 can be used after pin ender, so 1646 could be used in this situation.
  22. Something I've seen: depending if after the pin you use 6H or not, the paterns for Secret Garden must be different: Usually, the paterns that we put in this thread work with 6H as ender, but if you don't use it the opponent will be too close to use those paterns, though you have more time to set a patern and is not character specific. I recommend using 4282, 1919 or 1828 if you don't use 6H as ender.
  23. But using not-so-used characters makes the players want to discover as much tech as they can, because others didn't or don't want to.
  24. Guess ASW learned how to make people fear grapplers by looking at Waldstein
  25. It would be better if you go to every subforum for your characters and make those questions there, every character is different so they don't face the same situations in the same way. And the challenges teaches you how the character works, but you should learn the Bnbs.
×
×
  • Create New...