Jump to content
Dustloop Forums

heavymetalmixer

Members
  • Posts

    3,011
  • Joined

  • Last visited

Everything posted by heavymetalmixer

  1. Generally, he's worse mostly because of two nerfs: 236D range and j.2D hitstun. IMO, beside those nerfs I don't see problems with him, even the j.41236C buff seems very useful for scarying people of antiairing. Something that I've seen is that looks that besides 5B's pushback was lowered, maybe this also applies vertically to airborne opponents, because a lot of combos that involve 5B after 22C in Corner or 41236C in Midscreen, now work on everyone without delays. j.D into j.2D seems nice for keeping pressure if Terumi doesn't fall quickly, also 2B on whiff is better now as a footsie (shorter recovery I think). I'll keep playing him, he still the funny asshole speedster I've always played . . . The mayor problem would be if there's gonna be an update for the actual players on PS3 on just a new game.
  2. So 22C SMP is less restrictive now? . . . I knew it! I knew that that the day when our 22C rules over everything would come! HYAHAHAHAHAHAHAHA!!!
  3. https://www.youtube.com/watch?v=l9J6bwAPLTM&t=15m16s (standing opponent) CH 66 2A > 5C > 5D > 6D > 236D works in corner
  4. I forgot to post here yesterday at night: GGs to everyone in my room, weird to see good players getting in rooms with 0 bar connections.
  5. You don't need to log in to edit posts in the Wiki.
  6. Well, the count me in. Juanary 31st, but what about the time? (EST).
  7. Question: Are these tournaments USA-only?
  8. 01/15/2015 Mikado 3on3 VS Slayer: https://www.youtube.com/watch?v=WAJtaJtb100&t=25s VS Potemkin: https://www.youtube.com/watch?v=WAJtaJtb100&t=2m42s VS Sol: https://www.youtube.com/watch?v=WAJtaJtb100&t=6m27s VS May: https://www.youtube.com/watch?v=Snq_nnW2UdY&t=18m25s VS Sol: https://www.youtube.com/watch?v=nuJc_5BgCeo&t=16s
  9. https://www.youtube.com/watch?v=oqVIFfw-bh8&t=4m52s CH 5AA > 5B > 5C > 2C > 2AB > 236B > j.214C > j.2C works in corner
  10. Don Blow Jon, do you remember you shared with us a video you made the last year about safe jumps? I tried doing the same with j.B(1) and it works. Just like with j.C, jump forward and do a deep j.B(1) so you can touch the floor and block if they try to DP. After watching sometimes, I couldn't get how the timing for the safe jump was, but I got it after going to Training for a while: 1. Midscreen: (In the video you do a microdash, I run more or less until half the distance 22C/6D put the enemy from Terumi) a) After 22C lvl3: wait until they "touch the wall" to start running and jump. b) After 6D: run after falling but don't jump too quick. 2. Corner: (always use Barrier while in the air before the j.B(1)) a) After 22C: jump instantly for lvls 1 and 2, a little delay for lvl 3. b) After 6D: wait for the opponent to touch the ground and jump. There are two advantages over j.C for the safejump: 1) It can be comboed. 2) Due to how deep j.B(1) must be done for this, it becomes an ambiguous mixup (j.B(1) is high, j.B(1) whiff > low, j.B(1) throw, j.B(1) > 63214X, etc), that can become into a knockdown and another mixup of the same kind or a tech punish (236D FTW). It's official now guys: Terumi is (more or less) a vortex character EDIT: I forgot to say that this mixup also works after 41236C in both Midscreen and Corner and 63214B in Corner: For 41236C you must wait for them to touch the ground (almost instantly), and for 63214B you must delay the jump even more, so the jump is done while they're neutral teching. This safe jump cannot be done after j.2D as ender because they touch the ground before Terumi : /
  11. GGXRDPLAYER, right? You should put your PSN ID clicking (at the top of the page) in your name > My Settings > Other info > PSN. And yeah, that light blue guy had a very laggy connection, weird enough, he had more lag with you and I'm not from USA, so maybe he neither.
  12. GGs to Ranked and the people that got in my room, not too many people but my memory is crap.
  13. Well yeah, that was a mistake. It's -1 on block, but is worse on whiff so YRC helps a lot.
  14. Isn't 236S -1 on block?
  15. Exactly xHENJIN_AFKx, is it you or someone else? I played him the last week and today.
  16. Dude, is it coincidence that "someone else" has as PSN ID "xHENJIN_AFKx"? Or something like that?
  17. GGs to Ranked, a lot of fun matches.
  18. the only tips I can give are after disc hit, wait until the apex of the bounce do 6HS(1) into j.S with an extremely slight delay into j.D; fall quite a bit before doing 9dj.D; hit the last dj.D earlier than you think land 6HS(1) to relaunch and complete the combo. does 201dmg; for reference a standard disc hit combo off 2D does 167 and a relaunch does 193. Did you tray the patern 1828?
  19. Note: In corner after the j.P, delay the H a little and after the second hit you can use the pin (j.214S) for Secret Garden Setups (214H) or relaunch the opponent with 2H for more damage. You can even relaunch them in Midscreen but the timing is harder and after Millia falls, she has to do a dash then 2H.
  20. Check this bnb list and tell me if you like it: http://www.dustloop.com/forums/index.php?/topic/10082-millia-basics/#entry879092
  21. Please erase this comment.
  22. https://www.youtube.com/watch?v=LRt4Q27OFQ0&t=1m3s 2AB can be followed with 236AB https://www.youtube.com/watch?v=LRt4Q27OFQ0&t=1m8s Kunai spam https://www.youtube.com/watch?v=LRt4Q27OFQ0&t=1m47s https://www.youtube.com/watch?v=LRt4Q27OFQ0&t=2m . . . OMB > 5D, maybe 5D is faster now? https://www.youtube.com/watch?v=LRt4Q27OFQ0&t=2m21s CH 2C > 236C works in Midscreen
  23. Maybe if this was GGXrd, but in a 2D sprite-based FG that would cost a lot for ASW.
  24. For the last months before the release I've been questioning If I really like the game, being more ground-centered, and after testing enough . . . well, I rememebered why I didn't FGs in the past (in my country there were only ground-centered FGs): I don't like them if there's no air game and air dashes. Sorry for not playing you buddy, and even knowing that French Bread made this game (Melty Blood is an awesome but very niche airdasher), and the fact that Seth requieres a high execution for low reward things and lag kills him completely, makes me want to stay away from this game until it becomes an airdasher in the next iteration (if it happens).
×
×
  • Create New...