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Everything posted by heavymetalmixer
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GGs tonight guys, those first matches . . . I did horrible things (mistakes). It's weird to see that lately the room doesn't get full as frequently.
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f.S doesn't cancel into 2D, only c.S, and with c.S is better to do the Bnb.
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My proble isn't my goal with Millia (damage or knockdown), but getting any kind of knockdown: Even with 5K/2P > 5H(1) > 2D needs to be very close and usually you can do the Bnb from that distance. And while Millia isn't very close, she needs dash momentum to do a knockdown. That means that if a Millia player mash a fast button in a pressure hole, unless he/she uses 50 tension there won't be a knockdown at all, and can even be punished for whiffing 2D.
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GGs to the people I played today on Ranked . . . it seems to be the only place for me to play now, everyone in the rooms and lobbies are a bunch of jerks.
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I don't like the 5B change, that would mean that if we use 5B our pressure would finish there, unless we have a new weird gatling. I don't use glide and I never had, maybe because I'm an execution scrub. Less recovery on dash? Yes, YES. Tentarafoo always does FC? Free big combo bitches! And we (almost) got the old kunais but with bigger hitboxes. Let's hope Ex Moonsault it's still good for combos or other things.
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I like the fact that we finally have the fastfall without spending SP, but what propieties will have the new j.2CD to make it worth the 25SP?
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New Famitsu article with videos of the changes on the 2.0 version of the game: http://www.famitsu.com/news/201501/09069209.html Look at the first video for Yosuke. Things I noticed: 1) Yosuke can do three Crescent Slashes and still do a Special Cancel. 2) j.2C a fastfall like j.CD? Or maybe j.2CD doesn't need resources anymore. 3) Kunais in Sukukaje can be air dash-canceled. 4) Tentarafoo causes Fatal on CH and can be followed. 5) Does 2C have more hitstun? Or is that 236AB is faster? 6) j.236CD can be followed with j2C. 7) j.236CD has faster startup.
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Given how much desperate I am for getting a knockdown lately, I tested 5K, 2K and 2P followed by 5H(1) > 2D. 5K gets the knockdown until certain distance, 2P has worse range than 5K so it doesn't matter, just follow it with 5H(1) > 2D, but . . . 2K doesn't cancel into 5H, why? I tried it 10 times and it didn't work. Well, at least now I have a reason to use 2P while not doing mixups.
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Today I was really bored because I couldn't play on the PSN, so here goes some notes on the 5C(1) > RC mixups: First, you have to know that while these are Terumi's stronger mixups, their damage is low so don't expect a lot of damage unless you use resources. After falling you can always use 2B, 3C or 63214A as lows, you can even use 2B > 63214A or 2B > 3C for two lows, or 2B > 63214B for low and then high. Usually, after 3C Terumi is too far away to do 63214X. Don't forget about 214D too. 1. Simples: a) delayed j.A b) delayed j.B(1) c) j.2D d) fall > throw e) fall > low f) fall > backwards TK j.2D 2. j.A: a) j.AA b) j.2D c) fall > delayed throw d) fall > low 3. j.AB (A little hard to do, and does the worse damage but is the more ambiguous): a) fall > backwards TK j.2D (maybe my timing is bad, but it doesn't seem like I could do a jump cancel after j.AB) b) forward jump > j.B(2) (crossup, do it only on respectful opponents) c ) fall > low d) fall > microdash > throw 4. j.B(2) (easier to do than j.AB and the best damage, but easier to block): a) jc > backwards TK j.2D b) forward jump > j.B(2) (crossup, do it only on respectful opponents) c ) fall > low d) fall > microdash > throw As you can see this guy can do a lot with 50 Heat in a blockstring, he can even do 4 overheads and one low in the same mixup with 100 Heat (or 3 overheads and 2 lows).
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Her execution is easy, but that's it, nothing else on her is easy xD
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Other good Secret Garden paterns: 1646 and 1919.
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It's an overhead, but we just can't do a combo from it without spending 50 heat.
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Getting the best knockdown is always the best option . . . unless you can finish the round with the combo.
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I forgot to say: these two days I was inviting you to mixed's room.
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Any advice on how to use 214H? No matter how many times I try to do it, I can't get more than three inputs for the orb (and a 5/6/2H in the process).
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I also think they're fast, but this is GG, where there are characters with normals of 4 or even 3 frames of startup.
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GGs tonight guys, I still don't know what happened that everyone was passing, but whatever, it was fun. PD: Sorry for tonight Jeff, looks like the luck isn't on our side.
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Into a "complete Black Beast". He can become an "incomplete Black Beast" on his own, as his bad ending in Continuum Shift shows us (loose the fight against Rachel, and he looses the control over the Azure Grimoire).
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2K > f.S > 5H > 2D only works completely with dash momentum, usually the combo ends in 5H.
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GGs tonight guys . . . I think we'll need more people hosting different rooms, we're a big familiy now, don't you think? But the hosters must have mic and to want to talk a lot
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Updated the combo list, again. Two things I discoverd today: 1) delayed IAD is useful if the opponent is highger than Millia, while IAD > delayed ender is useful if the opponent is lower than Millia. 2) In the Dust combo, for the knockdown to be effective there are two conditions: a) The maximum number of hits in the combo is 7. b) The three hits of j.H must connect.
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Also 5D > [9] > j.SD > IAD > j.PH For now I'm trying to get a better combo out of Dust, but this one always get the knockdown . . . unless you're too far away for the j.S to hit.
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What is JI?
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12/27/2014 Mikado stream - Karinchu(RA) matches https://www.youtube.com/watch?v=JsDOmgZ2CT8&t=6m47s https://www.youtube.com/watch?v=JsDOmgZ2CT8&t=14m3s https://www.youtube.com/watch?v=JsDOmgZ2CT8&t=24m45s https://www.youtube.com/watch?v=JsDOmgZ2CT8&t=40m https://www.youtube.com/watch?v=JsDOmgZ2CT8&t=50m25s Mikado 5 on 5 VS Potemkin: https://www.youtube.com/watch?v=uzq9y_ZqlBg&t=2m39s https://www.youtube.com/watch?v=uzq9y_ZqlBg&t=5m3s VS Slayer: https://www.youtube.com/watch?v=a1sc-CvFi7c&t=3m43s https://www.youtube.com/watch?v=a1sc-CvFi7c&t=10m17s https://www.youtube.com/watch?v=a1sc-CvFi7c&t=15m7s VS I-no: https://www.youtube.com/watch?v=PtT--ehJeNo&t=18m1s VS Slayer: https://www.youtube.com/watch?v=yYrtzsffjqE&t=4m26s VS May: https://www.youtube.com/watch?v=x6uugDyN1wo&t=14m25s VS Zato: https://www.youtube.com/watch?v=MDn7B9rQpE4&t=15m37s
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I updated my combo list: http://www.dustloop.com/forums/index.php?/topic/10082-millia-basics/#entry879092 Test it on everyone and tell if something is wrong or if you have better ideas.