Just to give you an idea of how it would look, go to training and set the opponent to Ragna. Using the recording function and make him do 5B>5C>2D
Let him hit you and burst a bit before he hits you with 2D. Ragna should get counter hit by the burst.
Do it again except burst right after 2D hits. Ragna is still recovering from the move, but isn't in Counter Hit state, so the burst pushes him back but he can tech in the air.