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Elochai

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Everything posted by Elochai

  1. Why does Terumi's counter super "lose" to some DPs? I noticed that Ragna's DP, Tsubaki's DP, and for some reason, Jin's Hizangeki (not a DP) completely ignore the counter. It's kind of silly that you try to bait someone to DP, input the super, and then they just land behind you .
  2. GGs to Prototype & Jaguar. Thanks for putting up with my shitty Relius .
  3. I'm glad that the characters have new voice clips for the VS screen (though I guess this isn't gameplay related lol). Yu's pressure doesn't seem very scary anymore. Quite happy.
  4. I forgot to include Fuuenjin at the end of the combo when I posted it. My bad. If you omit the 2C/5C from your combo, is it possible to get a super ender? I can fool around with it a bit more.
  5. You should've hit me up on Twitter. That goes for everyone on EC, too. If you want games in Persona, just tweet me. If I'm free, chances are that I'll play with you.
  6. Corner, requires 75 meter, OD, & 25% HP: 6A CH > OD > CT > 623B > 22C (max level) > 6D > 236D > 632146D DMG: 7191
  7. You're just doing j.D really low to the ground after 6D. In other words, slightly delay the j.D. 6D puts you in the air anyway, so you're just pressing D. Edit: Here's an example. Probably not the best since this is during pressure and not during a combo, but it illustrates 6D > j.D whiff. Go to 6:22 if the timestamp doesn't work. Link.
  8. Crossfire vs. Dangaboy or Crossfire vs. Tsubaki 5B.
  9. I never really read through LT 3 stuff, but I just realized that the cmd grab range is shorter. RIP resets, RIP conditioning. I don't wanna play fair. Faster 2C seems weird to me though. I can't imagine garu > 2c unless it's in the corner or something. edit: there was also some stuff from the google doc that got added that I put in my first post about loketest 3.
  10. More GGs to Luffy, Argent Zero, & Kurage. I enjoyed the sets.
  11. GGs to anyone who bodied me today. edit: got a lobby open.
  12. If you don't have enough Ignis meter for the j.214B > xx route, you can always go for the 41236B > xx > geara lugia route. For example: (corner) 5B > 3C > 236C > 214A > 41236B > 5B > 6B > j.236C > delay 2C > 6C > 22A > 4D > 3C. DMG: 3950, 28 heat.
  13. That existed in Extend as well. Maybe the recovery time is longer in CP or something?
  14. If people can "move around" your attacks, then your spacing is off. You can go into training mode and mess around with Ragna's normals to get a feel for how far they reach and how to use them. What're your go-to blockstrings? If you have a video of yourself playing, then that helps too. By the way, watching videos/other people play is a great way to learn as well. I'd suggest watching some Ragna footage on YouTube or NicoNico.
  15. New stuff from Loketest #3. Will remove the JP text once it gets translated. Once again, thanks to Omex for the translations. 5D reach is shorter SB Garu loop possible j.d faster Normal D Garu has landing recovery again、Charge 2C still in、can combo into j.d still, 5AA > 5C does not gatling From 5D: 5AA 5B 5C 2C works, but B bufu did not combo afterwards Range on B Bufu nerfed Unawakened A Zio’s startup has gotten slower、2Cフラグついてないと5C2C繋がらない Unawakened SB Garu > D Garu works Awakened SB Garu > 2C combos、Awakened D garu > 2C combos。3 loops may be the limit for now Awakened SB Garu > 2C turns Thanatos around 5B> Hop cance.l > JB>5B ノーマルBブフわりと産廃 ノーマルBブフ、リーチ短い発生遅いで補正重い2Cから端でも繋がらない、ゴミ。 Dia is now SB only, has projectile armor FC air throw dash 5B was a little difficult SB Wail has around 1k minimum damage? Can get 7.8 off of Boosted fatal 2C Cannot glide with j.2b (lol) Can move while charging B Zio in awakening. Can do B Zio oki, but it is relatively weak. Super difficult, but you can combo after Randomizer with microdash 5B 5C j.C Liz’s combos feel like they’re roughly inbetween Loketest 1 and loketest 2 ・JD振るならJBするわレベルでゴミ ・A Zio > OMC = no combo ・Awakened SB Bufu homes in on the opponent quickly ・B bufu is garbage now ・Combos are worse without 2C flag, especially with b bufu nerf Due to j.d range nerf, no longer works as an air to air either j.a became slower or j.b was modified in some way, as j.b j.a j.c did not combo as it normally did Edit: Once things become finalized with Liz changes, I'm looking to clean up the OP. As it is now, I think it's pretty messy and unattractive.
  16. GGs to Giovanni's room, Pwndmonz, Blackstar, Necro-Undine, and anyone else.
  17. You know, while we're at it, I have a question: Are the combos in this game mostly cancels or links?
  18. I'm definitely picking it up on Tuesday. It'll be a fresh experience since I pretty much only play ASW lol.
  19. CH 5C > CT only works on crouching iirc. Sent from my SCH-I535 using Tapatalk
  20. This MU seems bad for Relius. Bang's nails are a major issue IMO since they're really fast, and travel far distances. He can CH you on your summon just by throwing nails from various distances. This either forces Relius to use my IG by just using a special move, or trying to approach Bang on his lonesome. Geara Lugia is kinda useless in this MU too, I find it. With the lack of a reversal, if Bang is on the offense, you pretty much have to block everything and wait for him to fuck up so you can get a turn (I don't think his pressure has a lot of gaps, but I'm not sure). Backdashing kinda helps, but in the corner, Bang can catch the backdash with 2B or another long-reaching normal (I think 623B does as well?). The angle of Relius' 2C seems to not cover all of the angles of approach Bang can use in the air. Additionally, he can always throw nails to stuff 2C as well. On Relius' offense, Bang is sort-of in a similar situation. There's not much he can do against well-played pressure. Guardpoint moves kind of become troublesome here, but I've been able to beat them with whatever > 5C. Using 6D should have the same effect and yield better results though. Overall, I'd say this is a momentum match. Whoever gets started first will usually win. However, it's comparatively harder for Relius to get started due to his options being limited to mostly controlling space at medium ranges.
  21. I don't get it, but okay .
  22. GGs to everyone who bodied me today.
  23. Anyone on EC wanna play?
  24. GGs to BlackStar, Ciddypoo, Pssych, Dante, and the Jin/Kokonoe player I fought today. I'm still so sad!
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