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shimedaiko

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Everything posted by shimedaiko

  1. Way too used to 360s so I feel you. My problem is that I miss 4 in 632146 and end up getting 6P. I tried mashing out a full 360 once (632147896) and it came out, but obviously that's still more effort and you can't do it jumping. Strangely I have no problem doing Abel's Tornado Throw (63214P) in SF but that's probably due to me not cutting the half circle motion short. If you don't hit 4 on the stick then potemkin buster won't come out. Now, if only I can get the direction correct... I haven't touched potemkin in a long time so I'm really starting to miss being able to do a 360 in any direction
  2. How much blocking does this character usually do? I feel like I spend 99% of my MUs blocking and looking for a way out.
  3. Might be unrelated, but kendo in many ways is a study of neutral. If you watch high level matches, you'll find that there's a lot going on before and after every attack. Both competetors try to take center (neutral) from the opponent and open them up using a variety of techniques. I think the focus should be especially high in the beginning, in both fighting games and kendo, as it's the only part in the match where you can try anything to learn how your opponent responds to what you do. From that point on, every decision made after that can't be made without some sort of bias and you begin to tailor or condition the opponent. The neutral game changes each time you play and if you don't catch up to the flow of the match, you might give up the round from something you tried earlier or from a detail that you might have missed. Sent from my SGH-T999L using Tapatalk
  4. I just remembered reading a post somewhere on dustloop that explains that average human reaction time is about 12 frames. This is pretty consistent with my reaction time that I tested (about 250ms) and pretty much explains why I'm not reacting to stuff in time. I realize now that where I thought I was reacting to some overheads online was probably also due to seeing the same mixups and strings over and over again. I suppose I have to guess more often online but at the same time I think my blocking will improve even more just knowing this fact. Sent from my SGH-T999L using Tapatalk
  5. How do you normally split your training mode time, and what do you prioritize? I spent 3 straight hours today drilling hakumen's bnb cause I can never land it (still can't lol) I've been drilling a lot of combos in my training mode because watching my replays made me realize that I lose a lot of matches and give up a lot of ground from drops and improper finishers. It's made me a bit of a lopsided player (my neutral and offensive game is nonexistant) and I was wondering how others modeled their practice, i.e. 15 mins combos, 15 mins blockstrings, etc
  6. Thanks for the tips. I understand it a little better now knowing the situation. I think the main thing I will take from this is to utilize barrier more often especially against heavy pressure characters and to practice 360/720 in defense more often.
  7. For some reason I never read that overhead properly so I eat it or end up blocking it high. I don't know why I haven't tried poking out at that point but it's probably because I was punished for trying in the past.
  8. I feel like I'm blocking about 99% of the time and getting counterhit out of my poke attempts the other 1% of the time that I'm playing against people in online lobbies. My main characters are bullet, tager, and hakumen in the past, and although I know that good blocking is core to their gameplay, I feel like I spend too much of my time blocking and not enough trying to get out of my opponent's pressure. I know that you need to look for openings in their block strings or to make use of things like DPs, alpha counters, and barrier, but I either get counter hit out of my attempts (sometimes I whiff alpha counters), or I miss the reset attempt, or I eat a meaty and I'm not really sure where to look. I could go into training mode and run the block strings of every character I play against and that I can think of, but I don't think that's as much of a problem because after a round or two, I can block 90% of someone's stuff but I miss the overhead or a gap, and I don't think trying to exhaust every single possibility is going to help as much as it will frustrate. tl;dr: I'm not seeing openings in my opponent's offense. I notice this more against characters like rachel, makoto, izayoi, valk
  9. This is actually something that I have a problem with. I've ingrained it to a point where it becomes my default (and therefore makes me predictable to someone attacking) but also to a point that I get repeatedly hit by overheads or I don't react to jump-ins properly because I'm looking for overheads. My main characters are tager/haku/labrys and I spend about 99% of the time blocking and 1% getting counter hit when I try to get out. I've noticed that I get better at blocking lots of mixups to the point of frustration for some players (even online) but it's lopsided; I don't know when I can get out. I always thought that it was possible to do a reactionary and downloading game play style a la spark, but I'm starting to think that something like that isn't feasable without hours and hours of experience. I always try again, I don't give up, but sometimes I feel like I'm giving up too many rounds/perfects/free damage because of the age-old adage to "block low until you see an overhead." Combined with my mentality of playing defensive until the opponent makes a mistake, I think I end up looking for stuff that's not there instead of pressuring my opponent to do something that I want him to do. I don't know how much this is actually related to the original post, but I know that, in part, my habits stemmed from the idea of playing a reactionary game and looking for overheads.
  10. I'm using an ASUS HDMI monitor.
  11. I see. I have been able to do that in the past, but perhaps it was situational or I was predicting my opponent. I should go through my replays.
  12. I'm not sure how much of it is online but I suppose I have to take it to the lab. I try to keep my opponents at delay 2 or above so my matches feel pretty good most of the time. In my opinion, you can only put the blame on lag to an extent and after that, it's on the players. Either way, making an educated guess is probably better than reacting from what you've told me.
  13. I play BB 90% of the time, and no, I'm usually not trying to chicken block, although I should probably make use of it more often. I typically only use barrier to push someone out or to make jump-ins/dash-ins safer.I know that I can react to overheads cause I used to do it all the time with Hakumen's old 6D, but I suppose that reacting only gets you so far and I should download my opponents better.
  14. Sometimes whenever I'm blocking mixups or pressure strings, I'll react to my opponent's overheads and block high (or rather I feel like it) and then I realize that I'm still crouching and I eat the overhead (and possibly a combo.) I used to have a bad habbit of accidentally jumping in the corner when trying to block high and eating a combo, so I was trying to avoid that as well. This is purely an input error I think. I play on an arcade stick. Any tips?
  15. Anyone at Anime Odyssey there today? Thinking of coming by. I play mostly P4U but also some BlazBlue
  16. If it's not too far away, I might go. Where at?
  17. I'm gonna be in San Antonio this weekend. Anything that I should look for? Like Ranbats, casuals, meetups (DFW guy here >>)
  18. Shoutouts for not dropping the combos.
  19. I refuse to use Labrys DP when everyone else can just reaction DP. Anyway, wish I could make that Ranbats... I may have something on that date though.
  20. 2 years and still learning. I don't always get to play consistently though.
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