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rtl42

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Everything posted by rtl42

  1. Gungnir: "COLORS" by FLOW Monster: "Monster" by Ellegarden Song For...: "Song For..." by Dear
  2. FwdDC ?
  3. yeah 676 is best used for characters with a 3-frame jump. (i know it's definitely true for BA, cuz that's what i (try to) do.) i guess it's just the right input window size, but you can "never" tell for sure unless you try it on something like a programmable stick.
  4. slayer's... j.H is safe if you do it late, but Baiken can find ways around that, too, so it's a guessing game for both sides, not just Baiken. HM: oh i see, i forgot how long hit stop normally is. CD: by all means!
  5. why does their hit stop make them safe against counters?
  6. when you iad back (744), make sure you don't skip the 2 input and go straight for the 36 input; i.e. 744-36K. you might do that if you're trying to move the stick from back (4) to a hadouken motion too quickly. that's the only problem i ever had with trying to do it on stick. sorry if that doesn't help.
  7. http://blog.livedoor.jp/roz_to_beni/ => http://www.filebank.co.jp/guest/honnnori/fp/athena => password: ggxxac Kanata (SL) vs Rena (MI) ANG (AN) vs Kedako (MA) Rena (MI) vs Takashou (AB) Kanata (SL) vs Mecha-Sue (ZA) Shirakawa (ED) vs CPO (PO) Roz (KY) vs Shirakawa (ED) Kanata (SL) vs Roz (KY) Rena (MI) vs Shirakawa (ED) メカ末 = Mecha-Sue ???
  8. yeah, S counter is Sakura. if Baiken doesn't FRC Sakura, she has to wait a while before she recovers. if you get hit, start wiggling/mashing on the stick/d-pad. (if you're super awesome at wiggling out of stagger, you might be able to end up on advantage; but generally speaking, best you can do is wiggle out and either backdash or maybe 2P.) if you block it, you have 15 or 16 frames to hit her. if you correctly anticipate Sakura, and either jump, back/forward dash, or dandy step to dodge it, you have a lot of time to punish her with almost whatever.
  9. suggestions from your other thread apply; if all else fails, try finding a copy of the necessary game files. sorry, never heard of the glitch, but it doesn't sound like a common problem. hope someone else can help out more specifically.
  10. (the vid doesn't repeat.) well, it's a bit hard to evaluate it, because it's labelled as casual matches, so i can't tell if you're just messing around with combos or not. my general impression, though, is that you miss a lot of your combos, especially your big ones, for a few reasons: some of them look like mistimed inputs; some of them look like you weren't paying enough attention to react appropriately (i.e. hit-/counterhit-confirming); some of them look like you didn't quite know the spacing for certain follow-ups/set-ups. the best thing to do is just sit down, watch the matches, and every time you miss a combo, pause and think "why?" then, next time you guys have casuals, try working on each problem you have with the combos. another thing is that i think you were "sitting" on your tension too often. that doesn't mean you should start throwing out supers or FBs, but maybe at an unexpected moment, you should DAA if the momentum is really against you. since you were using 2D quite a bit, try to mentally prepare yourself to RC it when it hits and you've got the tension. and of course, since DOT's so fast now, try to make it really threatening when you've got 50% tension. as for SL vs BA, the first match turned out in your favour, but i definitely saw that you were struggling the second time around against Orion. imo your pressure is partially predictable, and partially unsafe in general against Baiken, so Orion got a bunch of "free" guard cancels against you. also, you didn't punish him for poorly executed guard cancels (e.g. didn't FRC sakura; Youshijin was only normal hit against you while you're grounded). oh, the second time around you were too impatient in trying to get in on Baiken, and you got whacked in the face with j.S a number of times. you have to work your way in slowly, cuz otherwise all it takes is one j.S-D and you're in the corner eating a mix-up -> corner knockdown -> repeat. that's all for now. if you want specific instances i can watch it again and try to point out what i'm saying.
  11. rtl42

    Slayer AC Combos

    i know there was at least one match of Nana in AC, it was from Popy ... Saitama? The one that only posted vids on its YouTube channel. It may have been from before last year's SBO, so it's a bit old, but maybe you can still find it. (If it's not Saitama, then it's Niigata... honestly, i forget.)
  12. rtl42

    Slayer AC Combos

    M. Song just posted the link to a non-FLV version of the movie, it's at infi-knight. nanasiki.xsrv.jp seems to be down
  13. thanks a bunch for the update M. Song. didn't know about that blog, i'll have to keep it in mind.
  14. thx to M.Song for mentioning new A-cho vids. (next time at least post a URL and i'll keep your post) http://www.a-cho.com/ Shirakawa (ED) vs Muri Shinjuu (JA) Ruu (BR) vs ABEGEN (PO) Charisma (FA) vs Dogura (RO) Kazu (JA) vs RF (FA) Ruu (BR) vs Dogura (RO) Dogura (RO) vs RF (FA) Kazu (JA) vs Ruu (BR) 白河 = Shirakawa ムリ心中 = Muri Shinjuu http://wonli.web.fc2.com/ => MOVIE => top link Anji CM, "Minami Kaze" (南風). music source - "Minami Kaze" by Shimokawa Mikuni (下川みくに) http://big.freett.com/akitoxxx/fotp.zip Joke Multi-character CM, "Fool On The Planet" (by Jigoku Ningyou yayyy ).
  15. flair「すばらしき新世界」 "Subarashiki Shinsekai" by flair.
  16. i don't mean to jump in on ES's side here, but i really have to disagree with this. if you haven't learned to adapt, it's reasonable to say that you haven't really been paying attention, and thus you actually don't have much meaningful experience. therefore, it seems contradictory to say that even (the more) experienced players tend to have a problem with adapting. if anything, this is what distinguishes you as an experienced player: you've seen enough patterns and shenanigans to have a pretty good idea of how to deal with most combat styles, on the fly.
  17. does anyone have the matches from playland pulse? http://www13.ocn.ne.jp/~p-pulse/douga_battle_main.htm also, i was wondering if there are any old vids from jojo.sakura.ne.jp that are not currently hosted (or even listed)? if so, could someone please upload them for me? thx in advance
  18. rtl42

    Slayer AC Combos

    yup.
  19. that's not what meaty means.
  20. lol commentary was VERY colourful, good job to whoever was doing it, and good stuff guys keep it up. do want more :clap:
  21. rtl42

    Slayer AC Combos

    this thread, from post 436. we also talked about it in the Q&A thread a bit, from post 175.
  22. what are meaty frames
  23. mak0 used PO & SO against Jamarvelous.
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