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Everything posted by rtl42
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http://jbbs.livedoor.jp/bbs/read.cgi/game/34742/1181276676/467 => http://www.filebank.co.jp/guest/lasholden/fp/ggxxac => Password: faust Faust CM, "Dr. Baldhead". http://www.geocities.jp/toramusi777/ => Link at the top-right: http://www.geocities.jp/toramusi777/ggxx-28.html Tsubasa (AX) vs Shiro Kare~ (白カレー) (ED) Tsubasa (AX) vs Elk (SO) x2 Tsubasa (AX) vs Hegi~ (MI) Tsubasa (AX) vs Sen't (TE) Yosshi~ (RO) vs masa (TE) Tsubasa (AX) vs Tamago (JO) <= not working now (even if you try to fix the URL) Choko (KY) vs Yukine (JA) Tsubasa (AX) vs sou (BA) Chaiha (RO) vs sou (BA) http://blog.livedoor.jp/trf_ggxx/ => http://www.filebank.co.jp/guest/zensegawa/fp/ggxx0807 => Password: ggxx Satou~ (JO) vs Kuon (SO) Nui (KY) vs Aruba (MI) Satou~ (JO) vs Aruba (MI) Kuon (SO) vs Nui (KY) Aruba (MI) vs Kuon (SO) Satou~ (JO) vs Nui (KY) Further down, there's a link to: http://umiyoriasaku.web.fc2.com/ => http://umiyoriasaku.fc2.com/nakano_0726.html Kimiwo Team: Kimiwo (AB) / Hamlet (MA) / Batako (ZA) vs AKAHIGE Team: AKAHIGE (RO) / Kashiko (SO) / PTP (SO) Jonio Team: Jonio (JO) / Kuon (S) / Yabu (FA) vs AKAHIGE Team: AKAHIGE (RO) / Kashiko (SO) / PTP (SO) Kimiwo Team: Kimiwo (AB) / Hamlet (MA) / Batako (ZA) vs Jonio Team: Jonio (JO) / Kuon (S) / Yabu (FA)
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could you give a specific follow-up? maybe the follow-ups i'm doing aren't optimal, because i still get 6H doing more damage than f.S -- mind you, it's marginal, but still more.
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wow, gotta be a 1-frame link lol. what are your starters for that? ============= Hellmonkey: I was just wondering, when do you use 6H instead of f.S for combos? I've seen you mention several times that 6H is just bad in combos, but I noticed that in short combos you get more damage out of using 6H instead of f.S, so I was wondering what combos you are referring to.
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http://blog.livedoor.jp/ichirui77/ => http://www3.axfc.net/uploader/12/so/N12_32450.zip.html => Password: konomi Clash vid, "justice to believe". Song: "justice to believe", by Mizuki Nana (水樹奈々).
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if you use WinRAR, it should complain about something, but you can just hit CLOSE and it will essentially ignore whatever's wrong with it, then still open the file.
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yeah 6H invincibility is new. i was just kinda saying "lol wtf" because it seems like yet another random change in this game that I don't understand (Slide Head has upper invul, Pot Buster has invul start-up, Jam's 6H is throw invul, now BA's 6H is upper invul, etc.). thanks for the response, i'll have to work on that.
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in which situations is falling air tatami safe now? the landing recovery was increased, and i noticed that more Baiken players are doing falling air meaties after a far j.D knockdown. however, i still see iad.tatami (the really fast one) after throws, or even after some j.D knockdowns, but i can't quite gauge why some players go for meaty j.S/H (ad.P), and others go for falling tatami. why is 6H upper invincible. seriously, i had no idea.
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i just checked again, and i think i missed it because he updated his blog the next day with the filebank link + breakdown of his combo vid. anyways, thanks again for catching that!
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Baiken is tied with Millia for second worst throw range in the game, so this doesn't work out to your advantage very much. Besides, people that bait your counters shouldn't be that close to you. They're usually going to use attacks that recover in time for them to block your counter (same idea as when you use certain moves to bait someone's burst), or use strings that cancel into something safe that beats your counters. Short pokes are good for baiting counters, and IIRC Ky's c.S is a good example of an "auto-bait" type of move. Pre-AC, a well-timed Ky 6H would either beat any of your counters because the second hit would cut into your start-up (vs Youshijin and Mawarikomi), or just whiff and let him block (vs Sakura). (Just wanted to mention that to illustrate the point; not that it has particular relevance, now.) Sol's 2D is a good example of a safe attack that he can cancel into and beat you out (except Ouren, but it's still safe for him anyway). ??? Isn't he going to be baiting your counter with 2D during a pressure string?
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i don't think anyone has AC sprites, so you're just gonna have to take a screenshot from a recorded fight. or draw it yourself lol.
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Guilty Gear FAQ Thread - Ask your questions here!
rtl42 replied to Kairi's topic in Guilty Gear General
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at least to me, it's pretty noticeable when he says, "SAKURETSU!" in mappa, and, "...amai yo~~" in mappa feint. and yeah, it's slower.
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awesome, where did you see that? (i didn't see anything in the blog entry >_>)
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yeah, frames 1-23. go figure.
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maybe the only case where Mawarikomi (FRC) is better than Ouren is if your Ouren would take you into the corner. At least for me, Ouren always whiff once I'm flying in to the corner, so in that case, maybe Mawarikomi would be better. but i'm not sure :? out with ye, troll.
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just copying-pasting from my updates over at SRK: http://page.freett.com/misuteriken/urdouga.html NATO (ZA) vs ZIN (RO) x5 NATO (VE) vs Piropura (ED) x2 NATO (VE) vs KAZ (SL) NATO (VE) vs Piropura (ED) x2 http://jake-jake.hp.infoseek.co.jp/movie.html (ggxx5.zip) "Doragon Installation Corocai Down Additional blow" -- funny little vid showing how to tech out of Order Sol's DI and counter the IK hit. (ggxx6.zip) "Kyuukyoku Ougi! Rising Force!" (究極奥義!ライジングフォース!) -- shows random stuff you can punish with Ky's IK lol. http://www.pasopi-tokyo.com/movie/douga.htm Kikui Asagoromo-shi (?) (菊井麻衣氏) (ED) vs Do (ED) Torso (ED) vs Ota (JA) Torso (ED) vs Kikui Asagoromo-shi (ED) Do (ED) vs Ota (JA) http://www.hktintin.com/Movie.html Hong Kong Tougeki finals (qualifiers? shrug). GGA特別(邪悪)行動部隊: bill (ZA) / DR (DI) / 偉華 (FA) vs 24小時米線概念店: 細樽 (OR) / Cyber (FA) / DJ (VE) 狂喜亂舞(仮): 雅諾 (AN) / 黃鶯 (SL) / 光之颱風 (DI) vs GGA特別(邪悪)行動部隊: 小黒 (ED) / 小占 (JO) / 小T (RO) 24小時米線概念店: 細樽 (OR) / Cyber (FA) / DJ (VE) vs 狂喜亂舞(仮): 雅諾 (AN) / 黃鶯 (SL) / 光之颱風 (DI) http://blog.goo.ne.jp/muls2c Anji CM, "0708". (Scroll down a bit to the two links.) Thanks to M. Song for noticing the Filebank link: => http://www.filebank.co.jp/guest/muls2c/fp/ggxxac => Password: anji http://zip.versus.jp/movie.html Ta~bo~ (AN) vs Eyes (ED) Mocha (もちゃ) (SL) vs Moroku (MA) Gurimushi (MA) vs Doi-kun (SO) Mocha (SL) vs Mikami (MI) Gurimushi (MA) vs Purepure (BR) http://blog.livedoor.jp/roz_to_beni/ => http://www.filebank.co.jp/guest/honnnori/fp/abc => Password: ggxxac ANG (AN) vs Kanata (彼方) (AN) ANG (AN) vs Roz (KY) x4 http://big.freett.com/guilty112/ggxx4.zip => For Firefox users, copy-paste the link into your address bar. For Opera/IE users, just click and download. 11 - Ruu (BR) vs Kedako (MA) 12 - Shounen (少年) (TE) vs CPO (PO)
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wow, sakura is so bad, it doesn't even show up on hellmonkey's tiers xD
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H counter (Ouren) is used for generally annoying people, running away and sniping counter hits -> big combo. So, "generally", that's the counter that's good in this game. That said, all the counters have their uses, some of which can be combo starters if you set yourself up correctly, so there isn't a one-size-fits-all counter, if that's what you're thinking. Baku (just 421+D) is great on counter hit, especially on air. Very reminiscent of pre-AC Sakura FRC (imo).
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http://www.strokethebigtree.com/rtl_s_movies/ => Satou Matches
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can't say *i've* played around with them, but that's my own fault for not trying out new stuff. on the other hand, my feeling is that there are at best a couple of useful set-ups involving the baku overdrives, so it's pretty much a gimmick. edit: yeah i just tried them out, i guess there could be really unusual situations where you could use it to mess with your opponent's head (like Baku: Sakura for sealing dash & jump), and the unblockable one is an unblockable shrug. but still, the tension:damage ratio doesn't usually make it worth your while, compared to your other tension-based options. as for using Sakura FRC... it's not as great as it was in #R or Slash in terms of guaranteed damage follow-up. if people don't know how to change their approach against Baiken, then sure, mash on Sakura FRC and get free Dust combos. and what do you mean by "mostly"?
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Slayer is very graceful~ :D
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http://page.freett.com/chiron/movie.htm Johnny CM, "High Chaparral". http://blog.livedoor.jp/trf_ggxx/ => http://www.filebank.co.jp/guest/okure23/fp/trfggxx => Password: 0801 Preliminaries (第一期3週目予選) ASA (PO) vs Daisuke (SO) ASA (PO) vs Dimloss (SO) ASA (PO) vs Bashi (SL) NOB (SO) vs Hamlet (MA) oku (BA) vs Satou~ (JO) Oracle (KY) vs Hamlet (MA) Oracle (KY) vs Gaku (学) (PO) Kanata (KY) vs Daisuke (SO) Kurei (SL) vs Bashi (SL) Shien (SO) vs Daisuke (SO) Daisuke (SO) vs Okoko (RO) Daisuke (SO) vs Gaku (PO) Dimloss (SO) vs Nui (KY) Ogura (小暮) (SL) vs NOB (SO) Shiro Noah (白ノア) (KY) vs Ichigatsu (一月) (FA) Hinaichigo (雛苺) (DI) vs Nui (KY) Finals League (第一期3週目決勝リーグ) ASA (PO) vs Oracle (KY) ASA (PO) vs Satou~ (JO) ASA (PO) vs Nui (KY) Oracle (KY) vs Satou~ (JO) Oracle (KY) vs Nui (KY) Satou~ (JO) vs Nui (KY) http://purpleneon.web.fc2.com/ Perissa (CH) / Akazukin (赤ずきん) (MI) vs Ken-bou (けん坊) (FA) / Mecha-sue (メカ末) (ZA) I~ta (VE) / Cherry Red no Pistol (FA) vs Perissa (CH) / Akazukin (MI) Sanma (OR) vs Ken-bou (FA) Sanma (OR) vs Takuan (MA) Sanma (OR) vs Shousetsu (青屑) (ZA) Sanma (OR) vs Maro (KY) Sanma (OR) vs Oruga (ZA) Sanma (OR) vs Marimo (毬藻) (SL) HAL (AX) vs Marimo (SL) Roz (KY) vs Marimo (SL) Roz (KY) vs Mura (斑) (SO) Roz (KY) vs Kaminadzuki (神無月) (SL) Roz (KY) vs Cherry Red no Pistol (FA) I~ta (VE) vs Cherry Red no Pistol (FA) Yuma (遊魔) (SL) vs Cherry Red no Pistol (FA) Mecha-sue (ZA) vs Cherry Red no Pistol (FA) Ayashige (JO) vs Cherry Red no Pistol (FA) Akazukin (MI) vs Cherry Red no Pistol (FA) CPO (PO) vs Cherry Red no Pistol (FA) http://zip.versus.jp/movie.html Mikami (MI) vs Purepure (ぷれぷれ) (BR) Nuko (VE) vs Mikami (MI) Nuko (VE) vs Purepure (BR)
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Well, since you mentioned it, I searched forum and yeah, Yonasu posted it back in early June in the now-locked AC discussion thread. Guess I missed it back then, or probably forgot cuz I wasn't practicing Slayer until yesterday shrug. What's your point?
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hi could i please get an answer from someone that knows: does that iad.tatami follow-up actually work (midscreen/corner)? i can't get it but would like to know thx.
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baku: tsuru prorates like hell, so it's a waste of tension to super afterwards (imho, unless they're already almost dead i guess). also, both H and D follow-ups knockdown, in case you haven't tried them out by now.