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Everything posted by rtl42
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i'm on it. http://www.strokethebigtree.com/rtl_s_movies/ => TRF blog
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oh right
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is dash braking (breaking?) really a form of FDCing? aren't you just FDing for a very short period of time (whereas FDCing implies you're cancelling the start-up of something)?
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Guilty Gear FAQ Thread - Ask your questions here!
rtl42 replied to Kairi's topic in Guilty Gear General
Ryuk: what have you found so far? i think there's a thread in this forum with a lot of quotes. baka-busu: FAULTLESS DEFENSE CANCELLING FDCing is used for cancelling the start-up of jumps and some moves, and for cancelling dash-stop. FDC Jumping is better known as "1-Frame Jumping" because the FDC shaves off several frames of your jump start-up (sorry, I can't remember the details off-hand). The input motion is 4+P+K~7 (so: hold back and two buttons, like P and K, then slide the stick/pad to 7). It's done very quickly, and I'm pretty sure you also have to let go of your button inputs very quickly -- otherwise, your 7 input will be overridden by your FDing. You'll know you've done it correctly when you see: - your character will "FD flicker"; AND - you won't see a cloud of dust come off the ground when you jump As for cancelling the start-up of some moves, what I'm saying only applies to XX and onward. (There was a version of GGX that had FDCing, but it would cancel the recovery of your moves, if done at the right time. I think you can do this in Generations mode in AC when you pick the GGX version of your character.) Off the top of my head, moves that are FDCed all the time are Faust's j.2K and Chipp's j.2K: - Chipp's j.2K (downward spinning attack) is FDCed because it allows for all kinds of cross-ups. Watch any Chipp match, or go to the Chipp board, and you'll see. - Faust's j.2K (diagonal spinning attack) is FDCed because it allows for fast overheads (ground string -> jump cancel -> j.2K FDC -> j.K or land -> mix-up...) Again, see the Faust board/matches for details/examples. In addition, I think you can FDC moves that have a start-up of less than a few frames (3? 4?) -- try FDCing Dragon Installed Sol's 5K, for example -- and you can also FDC j.D. There are two reasons you would FDC j.D: air option selecting, and altering your trajectory. 1) Air option selecting is done by hitting 4/6H+D~P/K (S would give you a slashback). You can't do it with burst. The reason this works is because of button input priority and throw/attack priority. Button priority is as follows: D > P > K > S > H So, when you hit H+D (and if you don't have burst), two things will happen, depending on the situation: - if you're within throw range, throw takes priority over attacking, so your 4/6H input will read as a throw - if you're outside of throw range, D > H, so the j.D comes out That's why you append the P/K after H+D -- in case the j.D comes out (i.e. you weren't within throw range), your H input will combine with your P/K input and FDC the j.D, and you'll get an FD. (BTW air option selecting used to be tons easier before Slash, but somehow the game mechanics were changed in Slash and now you have to do air OSing this way.) 2) As for altering your trajectory, it doesn't really do anything for most characters, but a few characters (e.g. I-No, although she's the only one that comes to mind) can use j.D FDC to alter their trajectory for mix-ups/cross-ups (but you don't see it often because it's hard to pull off consistently, I think). They even changed j.D FDC properties for some characters over the iterations of XX. For example, in XX, you could alter Baiken's descending trajectory (say, just from jumping forward) by j.D FDCing; this would cause her trajectory to get steeper and she would fall sooner. Same with Sol (aka j1n jumping, hi jason), but I think they only changed that in Slash (maybe?). Anyways, I-No's j.D FDC is the most explicit example of j.D FDCing. Finally, you can FD during/at the end of a dash and it will nullify your dash-stop animation, allowing you to stop instantly. IMPOSSIBLE DUST The player's guide explains why it works. It also gives an explanation about doing it two ways (double jump method, and using a move that brings you down to the ground). The third way is to "FD flicker" on the way up, then hit your opponent close to frame 29. FDing seems to increase your gravity ratio during the first little bit of the dust homing jump, so when you flicker on the way up, you will begin to fall more quickly because you've artificially made yourself heavier. -
since you're new, you may not have known, but the CPU reads your inputs, so don't bother trying to mix up or whatever. you have to learn the quirks of the AI.
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yeah sorry, i should probably do something about that, but i'm really busy right now =\ volunteer efforts are appreciated!
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thanks anyways M.Song~ ......: sure, i'll get them all up for you. Hideki: re-re-requesting "Kamakaze" feat. AX + CH!
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which one's the combo video? i don't wanna watch them all just to find it...
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i have 100% tension WHAT DO I DO WITH ITTT also, can Sol Dragon Install through Bellows Malice?
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I'm not really sure about this. I seem to be able to get out of stagger faster when i wiggle AND mash buttons, but I guess I can test that out further...
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oh christ tim, do i really wanna watch these...
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i have 4 GB of ACCENT CORE Slayer. soooooooooooooooooooo much work you do, uploading every request etc. must take up alot of time. THANK YOU for your dedication, its freaking amazing. you're welcome!
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http://www.eonet.ne.jp/~gd-nanpon/taikai/20070603ggac.html Bottom three: ANG BURST '07 FINAL: Roz (KY) / Kedako (MA) / ANG (AN) vs TYT: Suu (AB) / Sawa (沢) (SL) / Susumu (ED) NPR: P.C (SO) / N-O (N男) (VE) / RF* (FA) vs CHO lololol TAKESHI lololololol: Charisma (FA) / Attsun (IN) / Hae (蝿) (SL) NPR: N-O (VE) / RF* (FA) / P.C* (SO) vs ANG BURST '07 FINAL: Kedako (MA) / ANG (AN) / Roz (KY) * Doesn't play. http://gamechariot.com/06movie_GGXXAC.html Black Axl (AX) vs Eichitsu~ (TE) Eichitsu~ (TE) / Han'oto (KY) vs Hau (DI) / Kakyun (MI) http://kedako.web.infoseek.co.jp/AC/movie/index.html CPO (PO) vs Kedako (MA) Kazun (PO) vs Kedako (MA) Kanata (彼方) (AN) vs Kedako (MA) Roz (KY) vs Kedako (MA) Kedako (MA) vs Kazun (PO) http://blog.livedoor.jp/roz_to_beni/ => http://www.filebank.co.jp/guest/honnnori/fp/abc => Password: neyagawa Ageha (揚羽) (CH) vs Nezu (RO) Kanata (AN) vs Shachou (社長) (ED) Nezu (RO) vs Kazu (JA) x2 Kazu (JA) vs Shachou (ED) x2 Nezu (RO) vs Shachou (ED) x3
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Hey Hideki, the Youtube link doesn't even work =\ Please upload Kamakaze~~
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... so did you figure it out? i can't quite tell, from your edits, whether you've worked everything out or not @_@
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M.Song: thanks! TB: it's up at www.strokethebigtree.com/rtl_s_movies/ => cr.zip
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maybe, let me give it a shot. i'll post up when i get it working.
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probably not a good example, but with #R Sol, if you JIed during a ground combo and then cancelled into BR RC, you would lose your forward momentum from the BR after jumping (unless you did the 1-frame "normal jump cancel"/"inertia jump", in which case you could keep it).
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i have about 4 GB of Slayer matches, just ask me for what you want.
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youcanwonder: it's up at my movies folder. M. Song: could you upload the "unreaching wish" movie for me?
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forgot to mention this one (at least, i'm pretty sure it wasn't posted already >_>): http://page.freett.com/shick3/index.htm May CM "Rebirth-the-edge" (preview movie). No idea about the music source, hope someone can post in the combo music thread and let me know!
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the Ky combo vid is not at filebank >__> you can easily download that yourself. however, i'll upload the buri one, once it's done downloading. iCeBreaker: www.strokethebigtree.com/rtl_s_movies/ => goodbye sunday
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http://page.freett.com/abcrankingbattle/movie.htm Gu~yu~ (AB) / Defure (FA) vs Inoue (IN) / Koba (JO) Kuni (六合) (BA) / Ao (AX) vs Ageha (揚羽) (CH) / Kazu (JA) Inoue (IN) / Koba (JO) vs Kuni (BA) / Ao (AX) Gu~yu~ (AB) / Defure (FA) vs Ageha (CH) / Kazu (JA) Kid (JO) / Shachou (社長) (ED) vs Gu~yu~ (AB) / Defure (FA) http://www.popy.tv/niigata/page004.html#ggxx Koide (SO) / Sen-chan (千ちゃん) (CH) vs Araragi (PO) / Itou (伊藤) (FA) http://jbbs.livedoor.jp/bbs/read.cgi/game/34742/1186474941/597 => http://www.betasystem.mydns.jp/uploader/view/index.jsp => File #315 => Password: acky Ky combo vid, "Respect Cancel". Music: "Genwaku no Karada" (幻惑の躯) by Asriel. http://bbs2.sekkaku.net/bbs/twinkle71.html => http://www.filebank.co.jp/guest/purepure/fp/youseika => Password: bridgetac Bridget combo vid, "踊星歌". Music: "Rolling star" and "Winter Hot Music" by YUI.
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jesus christ on a stick REEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAD