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Everything posted by rtl42
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Level 1 2 3 4 5 Standing Hit 10 12 14 17 19 Crouching Hit 10 13 15 18 20 Ground CH +0 +2 +4 +8 +12 Ground IB 7 8 10 12 15 Ground Block 9 11 13 16 18 Ground FD 11 13 16 19 21 Air IB 4 6 8 10 12 Air Block 10 12 14 17 23 Air FD 12 15 18 24 27 Air CH +6 +9 +16 +18 +?? Got this from history21.client.jp/actuujou.html , except for the Air CH row (which is missing for some reason); the Air CH row is from GameCombos. GameCombos data is off by one frame for blockstun values, I think.
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www.strokethebigtree.com/rtl_s_movies/ => Funky Illusion 1+2 nyes?
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http://game41.web.infoseek.co.jp/movieroom.htm Ponytail ni takamaru saki-san o ouenshimasu (ポニーテールに高まるsakiさんを応援します): Mutsuki (MI) / saki (VE) / TAD (OR) vs Aquarian Age ni takamaru Higu-san o ouenshimasu (アクエリアンエイジに高まるHiguさんを応援します): Shirou (KY) / Myontarou (みょん太) (FA) / Kamidanomi* (AB) Aquarian Age ni takamaru Higu-san o ouenshimasu: Kamidanomi (AB) / Shirou (KY) / Myontarou (FA) vs Drop wa mada 19 dakara (どろっぷはまだ19だから): Y-shi (Y氏) (ED) / Yuuki* (OR) / torowa* (CH) Aquarian Age ni takamaru Higu-san o ouenshimasu[: Shirou (KY) / Myontarou (FA) / Kamidanomi (AB) vs Miurake: Miura Hikari (三浦光) (SO) / Rock* (PO) / Miu* (KY) Drop wa mada 19 dakara: Y-shi (ED) / Yuuki (OR) / torowa (CH) vs Miurake: Miu (KY) / Rock (PO) / Miurake (SO) * Doesn't play.
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"That is 50 Quality", the site where DKJ matches were uploaded to, is closed (something on their front page about "closing shop, so the webpage is also closing down"). hopefully we'll see them again somewhere else, but yeah, don't hold your breath =(
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Don't post questions for help in this thread! there is a sticky in this forum for asking for help. please use it.
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not quite, it only listed CVs that you could still download. in any case, i took it down because I couldn't keep it updated. i will likely be making another one for AC. however, since i have most Slash CVs and a bunch of #R CVs, it's possible that I could do some kind of videography... except that'd take a while, and it's more efficient for me to just handle specific requests, if you have any.
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http://fikaru75.hp.infoseek.co.jp/ Yassan (PO) / Aria* (KY) vs Suumei (MA) / Shou (将) (DI) Yuuyuu (悠々) (AX) / Satoshi (PO) vs Makoto* (真琴) (DI) / Yama (山) (ED) Yassan (PO) / Aria (KY) vs Makoto (DI) / Yama* (ED) *Doesn't play. http://www.eonet.ne.jp/~gd-nanpon/taikai/20070427ggac.html Akitoshi (彰俊) (OR) vs HTT (MI) Yukichi (ED) vs Ranrebo (乱レボ) (ED) Akitoshi (OR) vs Ranrebo (ED) lol at pictures.
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fair question, but wrong thread (ask in the help thread next time). if you scroll down and look at the line just above the ads, it says "DL wa kochira kara", so this is the download page: http://page.freett.com/miyoshi05/index.htm
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i have: 070421ggxx04-09 and the first three of 070422. I've uploaded them to: www.strokethebigtree.com/rtl_s_movies/Popeye/
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In the Ko-hatsu match, at 7:36, Eddie's air recovery voice comes out, but he was ground FDing the whole time up til the FB butterfly hit him. Was that just a "random" glitch?
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Just to keep things a bit separate (from my above post), here are some tentative Slayer discrepancies I found between the comments for the specials from the mook frame data and history21.client.jp/achissatu.html : I personally prefer the term "strikes down on air hit" instead of "plummets and knocks down on air hit", but either is satisfactory. Undertow comment: "Floats on ground hit; untechable time: 66F. On air hit, untechable time: 46F. " Dead On Time comment: "Passes through the opponent." Eien no Tsubasa comment: "Floats on hit; untechable time: 120F." Chokkagata Dandy comment: "7F hit stop from the head. Wallbounces on air hit; untechable time: 100F. Wallbounces on air CH; untechable time: 200F. Tail untechable time: 34F." All Dead comment: "On trade, causes high float and knockdown." Now, I've gone through the mook, and I honestly don't know where history21 gets some of his numbers, because POscrub didn't seem to miss anything in his translation of the mook's comments. That said, it's hard to believe that history21 would've just made this stuff up, so that's why I'm presenting it as tentative.
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Guilty Gear FAQ Thread - Ask your questions here!
rtl42 replied to Kairi's topic in Guilty Gear General
This thread is where you want to post: http://dustloop.com/forums/showthread.php?t=112 However, I may as well just answer your question, rather than sending you all over the forum (again :P). In the first post of the thread I linked to, there is a concise guide to setting up a program called FlashGet (free to download, just google it) that will download the ASX files and convert them into WMV files. I've heard of other programs that do this, but I know for sure that FlashGet will work. -
Regarding one of your questions in the errata.txt file: Air S/H Vapour Thrust have always been the same since XX. By the way, I couldn't find an entry for character jump start-up time in the system data page, but I found something at this site (second last bullet from the bottom): All characters (with the following exceptions): 3FFaust, Johnny, Axl, Venom, Testament, Slayer: 4FPotemkin, Robo-Ky: 5F Just below that, there's something on "throw invalidity time": "Okiagari jikan" (self-righting time = after wake-up?): 9FAfter blockstun is removed: 5FAfter hitstun is removed: 6F Also, one thing that came up during discussion with POscrub that would be VERY helpful for reading the frame data is Arc's convention in how they write their entries for move start-up. As far as we can tell, if a move has x listed in its start-up, then that means that the move has x-1 activation frames, and becomes active on the xth frame. (This is as opposed to interpreting the data as saying "x number of activation frames; becomes active on the (x+1)th frame.) I think this is pretty old news for those that have been in the community for a while and have looked into frame data already, but it's not an entirely intuitive way to read frame data for those that are just starting to get into this stuff, so I think it's worth including in a glossary of terms and conventions for the frame data.
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fail for direct-link.
- 2,057 replies
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- humor wasteland
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matches 08-14 are uploaded here: www.strokethebigtree.com/rtl_s_movies/Mikado_Blog_0410/ i have no idea what 4r5 is talking about, but i've uploaded the latest set here: www.strokethebigtree.com/rtl_s_movies/A-cho_20070419/ sorry, which "both" are you looking for?
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http://www.ko-hatsu.com/event070502.htm Shindara raku ni nareru no ka na? (死んだら楽になれるのかな?): Shirakawa Naoto (白河直人) (ED) / Hiiro (JO) / Omon (御門) (KY) vs ANG BURST 07 FINAL: ANG (AN) / 9B (PO) / Kedako (MA) http://pita-mq.com/ => http://bbs2.ardor.jp/?0209/gxgx146189 Ichigou (MI) vs Yocchan (DI) Malice (魔リス) (TE) vs Yocchan (DI) Momona-san (DI) vs Yocchan (DI) ZR (SL) vs Hisho~ (DI) ZR (SL) vs Okaremon~ (KY) ZR (SL) vs Rassu~ (AB) ZR (SL) vs Tabun (ED) Yu~ki (ED) vs Tabun (ED) Yu~ki (ED) vs Yocchan (DI) Malboro (AX) vs Yocchan (DI) http://page.freett.com/AKItanMOVIE/MOVIE.htm Tatsuyan (AB) vs Akitan (IN) Tatsuyan (AB) vs SAI (DI) Noeru (JO) vs Akitan (IN) Tatsuyan (AB) vs Muzan (JA) Arf (MA) vs SAI (DI) Noeru (JO) vs Nagabuchi (長渕) (BA) Tatsuya (ED) vs Akitan (IN) Omake: Dizzy's Instant Kill http://page.freett.com/Destructibe/movie.html Pochotto sister: Inu (犬) (SL) / GURI (PO) / Nono (JO) vs Mahha BODY: BODY (VE) / 244 (JO) / Kuroro (JA) http://blog.mi-ka-do.net/?eid=321822 08 -- FA vs AB 09 -- FA vs PO 10 -- SO vs SL 11 -- KY vs SL 12 -- FA vs PO 13 -- FA vs AX 14 -- JA vs BR
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try again, it's working fine for me.
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xeno: danke! 040488: it's on its way!
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Could we have a glossary of abbreviations and conventions used in the frame data accessible from the Select page?
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rainbow is a class of its own, yo'.
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request seconded; thread stickied!
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i just finished exams an hour and a half ago, so i will start on my list over the next little while. Zakuta: I could probably cover you for Baiken. Climhazzardous: which vids are you looking for, exactly? edit: i hope you see this xeno: could you upload this for me? i'm getting a 404 error when i try to download it.
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check off whatever you want to download. then click on the upper left icon in the "tray"; this should bring down a two-item list that gives different options for downloading. i haven't really looked into what they do, but i think i always use the first one without difficulty, so try that ^_^d if you've never used Filebank before, then after you hit "download," a pop-up will probably appear and ask you to install Filebank's download/upload manager. just mash on buttons until it installs, and then it'll ask you where you want to save your files. default is probably My Documents, but you can hit the button next to the directory field to browse your folders for wherever you want to save files to. after selecting your destination folder, hit enter to close the pop-up, and the files will then load into the manager. click on a file, and hit the DOWNLOAD button on the bottom-right. post again if you have any problems.