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ryokoalways

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Everything posted by ryokoalways

  1. 1/30 Chariot Zakiyama vs Dennou Zakiyama vs Kaqn(nu) Dennou vs Fio, Mao Hima, Den, Mao vs Minori Dennou vs Ebifurai Kaqn(tsubaki) vs Ebifurai, Minori/Kaqn(ragna) vs Yutta Dennou vs Minori
  2. 2/26 Tachikawa 2on2 Part 1 Part 2 Part 3 Part 4 Part 5 Part 6
  3. Gadget is useless if Ragna has 50% meter because dp rc beats all options after gadget.
  4. 5D provides a 6F window for you to combo afterwards. 2B,renka, etc are all too slow. The reason it's rachel (and possibly tager) specific is because hakumen can 2A>etc against larger otg hitbox. Otherwise, like backward throw, Hakumen now needs to RC to combo.
  5. you can option select block/throw still, but you can't option select catch/throw.
  6. Hakumen needs RC to combo after 5D now (besides rachel). And option select is completely removed iirc. That was unintended anyways.
  7. Combo dependent. I think slight delay factors in a little, along with distance from edge (not corner, but screen edges), etc. But a lot of situations there is plenty of time to 5B.
  8. 5B after hop only works off certain hits>gurren which would provide enough height. Difference in CT between 6C and hop variations are marginal and doesn't really matter. In CS hop 5A/5B should be the main choice due to more meter gain with additional hit at the end, and also 6C's reduced dmg makes it less desirable. Edit: additionally, due to shorter hop time, 5B is applicable in more combo situations than 5A.
  9. note: The nu featured in these videos was the representative from Taiwan in last year's SBO 2/24 Taiwan BBCS Taokaka, Ragna vs Nu Rachel vs Nu Rachel vs Nu Taokaka vs Jin Rachel vs Jin Ragna vs Jin Ragna vs Hazama
  10. More a-cho (shonen).
  11. Red vs white, basically large 2 two versus.
  12. 2/20 Liburos Singles Block Finals Loser Finals Semi-finals 3rd and Final
  13. a-cho has new vids out, some featuring shonen.
  14. 2/12 Alpha station 2on2 Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 Part 9
  15. 2/19 Tachikawa Oslo Single Part 1 Part 2 Part 3 Part 4 Part 5
  16. 2/4 Ragirand Ranbat Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 Part 9
  17. On the ground I RC>catch. In the air I hotaru through the burst then jC>2C>etc. This more or less comes down to preference for those two points, but I'm fairly certain this is the only situation where RC is justified.
  18. 6C>shippu is about 4.7k. 6C>shippu>Kishuu>2C>j2C>jC>2C>j2C>j2CX3 is about 6.4-6.5k. Again, no reason not to do it. Also, there is no reason to RC with hakumen under all circumstance, save one. I'm pretty sure we had this discussion a long time ago already because I remember making this point to someone awhile back.
  19. 6C>Shippu>kishuu is slightly more dmg than renka>zantetsu in the corner. There is no reason not to use that additional magatama when it nets you an additional 1.6k.
  20. 1. Ragna can't just kill Hakumen for normals he does on block. 2. Ragna can jump in on Hakumen easier. 3. Ragna can't run in on Hakumen as easily,but it's not that hard since the zone game against jC/4C is still 50/50, with Ragna having a significant advantage in return. That's about it.
  21. 2/6 Joycom random 2on2 Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 Part 9 Part 10 Part 11 Part 12 Part 13 Part 14 Semi-1 Semi-2 Final
  22. 1/20 Chariot A Block B Block Finals Shadow vs Minori Dio vs Shadow Dio vs Kaqn Matsu vs Shadow, Kaqn, Dio
  23. 2/12 Tachikawa♂ Pick up Part 1 Part 2 Part 3 Part 4 Part 5
  24. new vids at gamechariot site. 1/16 Chariot Dora vs Kaqn Dora, Zakiyama vs Gussan, Kaqn Hima vs Shadow, R-1 Minori vs Dora Minori vs Hima, Kaqn, R-1 Dora vs Hima
  25. 2/5 Alpha Station Singles Part 1 Part 2 Part 3 Part 4 Part 5 Part 6
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