ryokoalways
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Everything posted by ryokoalways
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Being more aggressive isn't a plus. Hell it's not how aggressive you are but when you are aggressive. It's all about if you know when to turn on the heat. And waiting for your opponent to make a mistake is not a legit method to play the game because good players won't beat themselves. Create your own holes, kill them for it, beat them by outplaying them rather than hoping they suck.
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I made one mistake, apologies. Gozaru is yellow hakumen IIRC. His problem is he jumps way too much. Extremely one dimensional zoning game. I think the one I was commenting on was Huirum, the green hakumen, and his close range game is terrible. I mistakened him for Gozaru. red hakumen is tenchi, fairly solid, but has some hit confirming/situational assessment issues. Many times he doesn't choose the best set-up/combo/approach, but he wins because his defense is decent. A-92 is the regular color hakumen. Besides things I have already mentioned, his favorite move is kishuu, by far, and he is damn good at using it. Very good reference.
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Ren(Jin) vs Puu(Tager) Regarding geesendou, until someone show me a video of a decent player from there, I will continue to ignore their videos.
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Gozaru can't play close range game at all, and A-92 is the most solid Hakumen out of everyone. He knows exactly what he is looking for, and when he gets it, he executes. He also doesn't take any risk (He should occasionally, imo), so he will almost never beat himself. His opponents have to outplay him to win.
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12/16 VAMOS Wed. League Part 1 Part 2
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The vids always hit nico video before their main site. I can't tell you why. They just do.
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If people continue to block lobelia with their face I think you will be ok.
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what the fuck happened in the first round of part 7? lol
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12/17 Mikado 3on3 Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7
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5C(counter)>3C>hyaha (whatever that move is)>(delay) 2C>jCX5>delay jCX5>2C>4DD>jCX5>jCX5>214B May be character specific. 3.8k dmg 1. jc 20 times??? compare to dmg the meter gain is probably more important here 2. nice the meter gain looks great for this combo will try on all characters in a second.
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My goal wasn't to remedy the problem, that's not possible. My goal was to provide a means of mediating it. And I don't believe slide head would screw people like ragna,hakumen, jin, etc due to tager's in ability to AA both as his own fault and game mechanics. It would be much more potent against arakune and rachel than it would rushdown characters imo. And my apologies for spamming your video thread. If you would still like to argue the point though, please do IM me.
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I assume you haven't read my previous post. But I will have to point out a thing or 2. it's not between quick tech and tech roll. It's between quick tech, neutral tech, and delayed quick tech. I don't see what your 3rd point has to do with anything. 2C was good for a different application. Have nothing in common here. In any case, I forgot to make the connection my friend stated, which is a good argument. I can see your assessment of A sledge, and agree on that. Just to clarify another thing, you never asked me questions regarding slide head till the sentence right after you made that statement. And here is the answer, I was arguing the validity of slide head, not which was the best option. When arguing that broadly, theory fighter gets out of hand, which is why the argument was based on one thing and one thing only, while limiting the uses of numbers as best as possible. And slidehead itself would never be a problem. It's always slide head + something that becomes a problem. That was my main argument. It turns out I forgot that other something.
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Well, while my friend says it's hard to tell, he agrees with you, here is his argument. "well, with magnetism a long knockdown from anywhere will put you right next to him" "which also makes it easy for him to refresh magnetism" "and combined with gadget finger allows him to play his scary oki game off of any knockdown" Which actually would make it potentially crazy because then tager can get close knockdown from anywhere. I can go by this argument and say my perception was not complete.
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Again, provide points. I'm getting tired of saying it. Where did 4k off unblockable come from? When did you dictate the proration on the move? We are trying to argue options here. Don't make up numbers in favor of your argument because it can't be argued directly. For entry, it's meant to punish spammage. If you know what your opponent is goign to do, you should be able to do something about it. If tager can read nu's jD correctly/hakumen 4C correctly/etc, he should be able to punish it. That's its purpose. It wouldn't be spammable because 1. He won't be able to approach and continue to knockdown without hammerfall cancel. 2. He won't be able to spam because you can adjust your tech timing in many different ways due to different teching system, so a meaty is very hard to achieve. This applies to both when zoning and when doing oki. Real upper body invunerability is necessary for slide head, same as knockdown to achieve its purpose. Quick recovery is worth noting, as it would be hard to punish in 2 match-ups (I think mirror and tsubaki imo). Even then it's still a stretch. I really don't want to repeat myself again. Please provide a counter argument outside of "I think you are wrong".
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I understand there are alternatives, but I was hoping you would provide me a reason as to why slide head, on tager right now, would be broken. It doesn't provide a brain-dead and unstoppable way of entry, and I've stated why. It also doesn't provide brain dead gameplay after entry, and I've stated why. You can't just continue to state slide head is godly by itself while not trying to refute my points.
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You have to give me an argument as to why putting slide head on tager, right now, would be broken. He can only punish you for doing for zoning incorrectly. I gave arguments (the lack of heat knuckle, hammerfall cancel, and the different ground techinc system). The insane meter gain off heat knuckle isn't there, the crazy oki game isn't there, the spam to get closer also isn't there. This wouldn't break anything.
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Yeah but nu has landing recovery. And slide head didn't make everything gay alone. Slidehead + new heat knuckle made everything gay. Slide head on tager wouldn't break anything imo. Not to mention lack of hammerfall cancel, and different teching system, so all the problems are basically mediated or non-existent.
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12/5 Chariot Kaqn vs Dennou Keita, Dennou vs Zakiyama Keita vs Dennou Kaqn vs Dennou Dennou vs Zakiyama Kaqn vs Zakiyama
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Slide head would fix the problem. The main thing isn't that they failed at fixing it. The main thing is that they didn't even try to fix it. All the buffs were on the offensive end, but tager is still utter shit in terms of defense and zoning. He can definitely kill you once he gets in now, but if nu player plays decently tager isn't going to get it. The whole sickle into ground spike also seems like it would be a legit way to slowly wear tager's massive primer count down thanks to him being basically a stationary target, although this may still need testing The only new thing that's really worth mentioning is that backdashing tager is bad for nu because of her nerfed backdash distance. Nu got emerald bustered during backdash.
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BBCS First Madou Kyougi Final Tournament: Final
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BBCS First Madou Kyougi Final Tournament: Semi-finals Part 1 Murmatsu(Tager)&A-92(Hakumen) vs Yuri(Carl)&Akuma Shogun a.k.a Dora(Bang) I'm 100% sure it's dora after watching the dude play Semi-finals Part 2 Souji(Arakune)&Kyaku(Carl) vs Kuriya(Nu)&Ainama(Arakune)
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Jin's yukikaze feels like it's faster than haku's by about a dozen frames or so. I'd put it at 43-45F range for regular version. Don't know if Jin has super yukikaze.
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BBCS First Madou Kyougi Final Tournament: Quarter-finals Part 1 Murmatsu(Tager)&A-92(Hakumen) vs 流石イノウエ足が長い(Ragna)&Inoue(Tsubaki) Quarter-finals Part 2 Huirum(hakumen)&Reria(Nu) vs Yuri(Carl)&Akuma General(Bang) Quarter-finals Part 3 Souji(Arakune)&Kyaku(Carl) vs Mori(Arakune)&Satoshi(Bang) Quarter-finals Part 4 Kuriya(Nu)&Ainama(Arakune) vs Slipper(Bang)&Ren(Jin)
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BBCS First Madou Kyougi Final Tournament: Round 1 Part 1 Murmatsu(Tager)&A-92(Hakumen) vs Kazuhira(Taokaka)&Kimura(Litchi) Round 1 Part 2 "Sasuga Inoue ashi ga nagai" (Ragna)&Inoue(Tsubaki) vs Ten(Tsubaki)&MSY(Ragna) Obligatory Rachel RIP Round 1 Part 3 Yuri(Carl)&Akuma General(Bang) vs ora(Hazama)&Shuuta(Ragna) Round 1 Part 4 Huirum(hakumen)&Reria(Nu) vs Murasaki(Carl)&Hane(Litchi) Round 1 Part 5 Souji(Arakune)&Kyaku(Carl) vs Wahhuru(Tager)&Erushii(Rachel) lawl Round 1 Part 6 Mori(Arakune)&Satoshi(Bang) vs Ema(Litchi)&Furinkazan(Bang) Round 1 Part 7 Slipper(Bang)&Ren(Jin) vs Dennou(Jin)&R-1(Noel) Round 1 Part 8 Toyosaki-chuu(Nu)&Ainama(Arakune) vs Kikuchiyo(Litchi)&Serizawa(Noel)