Your pressure sucks, plain and simple; the best tools you have are 2A, 2B, and Gurren which are all plus on block. But, we work with what we got so just try learning to tick throw and if you're opponent is blocking low a lot, 6B.
For getting out of pressure, you have Counter Assault. It costs 50% of your meter, but that's not much of an issue with Hakumen. Like psyco said, learn to IB and then see if you can mash 2A/5A to disrupt the opponent.
Using 6D/2D requires to you learn to react to your opponent's moves, which can be a little difficult if you aren't used to that type of stuff. They're generally used as a wakeup option for avoid oki along with Yukikaze, but don't get predictable and spam it.
In terms of movement, you have Kishuu and IAD, and your hop. While you're in the air, you also have Hotaru to smack your opponent with, also J.C for pushing them back.