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Verimeloni

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Everything posted by Verimeloni

  1. It takes some but not all, from now on you just have to end your combos with hornet instead of leopard > 3D. Corner and CHs
  2. Oops I meant mid-combo on aerial opponents ^^;
  3. Is console version getting that A/B/Stylish -layout choice option? It says button config in the middle so it can't be for arcade. Ragna 5D 2nd hit downs aerial opponents so 5D (2) > Hell's Fang doesn't connect.
  4. The new trailer is awesome, can't wait to play Sin~
  5. AKA the float glitch, they fixed it in 1.1. Nothing beats Love Phantom tho
  6. The new track could be a new arcade op theme or a versus theme (rg/ce maybe)
  7. Making more games and updating balance without adding new characters would be stupid. People keep coming to fighting games iteration after iteration 'cause of new characters and with ArcSys style of character policy (character + a new song + possibly a stage + possibly a new versus theme) every new character is a bonus, especially when they don't release that many characters at the same time with the exception of CP 1.0. Balance is important but it doesn't make having fun while playing any less important.
  8. There's some rogue matches @ nicovideo but not much
  9. Raw version is covered in the video
  10. http://youtu.be/sKms8y7kGw8?t=48s Switch 5A to 5B if you're fast enough
  11. Those could be optimized further, for instance instead of TCL > 3D you can do IAD j.A > j.B > 5B > sj. aerial, granted that combo pathway works for the opponent at hand (TCL > 3D doesn't work on Tager so just 236A for damage if nothing else works). Midscreen: CH 3D > 6A > 3D > 5C > TCL > 5B > 2C > 5B > aerial ~5.6k if you reach the corner. if not 3D or IAD. or CH 3D > 6A > 214D > j.C > airdash > j.C > 236D > 5A > TCL > 3D if you want both weak points. CH 3D > 6A doesn't work on Tager or Arakune so with those you're better of with aerial > j.2D > TCL etc. [uW] CH 3D > 6A > 3D > valiant is powerful too~
  12. http://www.nicovideo...atch/sm24395644 http://www.nicovideo...atch/sm24395333 http://www.nicovideo.jp/watch/sm24395948 Teppan (N-O & Dogura) ArcRevo matches
  13. http://www.nicovideo.jp/watch/sm24395644 Dogura vs. Matoi & Itou Sae @ ArcRevo http://www.nicovideo.jp/watch/sm24395333 Dogura vs. RYO @ ArcRevo (OD victory combo)
  14. http://www.nicovideo.jp/watch/sm24362683 Kogatan vs. N-O @ AcrRevo finals
  15. You can use it to get 2 weak points in one combo or just go for max damage. 5C loop works fullscreen while 6C variation is corner-only.
  16. http://www.nicovideo.jp/watch/sm24362815 Dogura vs. Galileo @ ArcRevo finals
  17. Yeah sorry to bail so soon, it's midnight here and I have a morning class tomorrow zzz
  18. I want Makoto's corner-to-corner combos back, those were the nuts.
  19. But with 100 heat you can RC and then do Carnage Scisz [table] Cancel 5D SOR [/table] get it?
  20. He deserved a good CH 3D 6.6k combo for such disrespect.
  21. [100%] 5D > RC > 632146D
  22. Yolo 100 heat Ragna once RC'd his 5D to Carnage Scissors. That mixup didn't work.
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