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Everything posted by Verimeloni
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[CP] Azrael - Gameplay Discussion v.2 (Discuss Videos/Combos/Questions/etc.)
Verimeloni replied to zeth07's topic in Archive
That 2C > 6A > hornet looks so easy... -
You can enable the block after first hit if you wish, it's useful when practicing links / harder combos. Basically no, unless you wanna piss off your opponent. Using taunt after winning a round results the opponent getting 50% from round start. I usually unbind it myself. You can decide the macros yourself, I myself use only p+k+s macro for rc's. Since bursting, blitzing and FD only require two buttons I don't need macros for them. As for over the top combos, try to learn combos for different situations, counter hit combos for punishing, short combos for kd's etc. Every character has their own advanced combos but those won't do much if you can't play neutral/defense well so. Playing a couple of matches here and there with a bad connection won't help you get better, try to play longer sets against with either local players offline or online with under 5f delay. Sin isn't as pressure / mixup heavy as Chipp as he excels at poking and frame trapping. With Sin it's important to learn to use his 6p anti-air and his pokes far s + special beak driver well to your advantage. Sin also has his hunger meter so you have to pay attention to your resources + tension meter.
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[CP] Azrael - Gameplay Discussion v.2 (Discuss Videos/Combos/Questions/etc.)
Verimeloni replied to zeth07's topic in Archive
In Extend 6B, in older versions 5C. In CPE you can still easy-mode it with 5C but it'll result in less hits/damage. You can also play it safe by having the first hit after charger dash be 5C, I've seen some JP players drop the combo 'cause 6B doesn't reach the opponent after the first dash. In the corner 6B away. The timing basically when the move hits, hit forward and then B. With 5Cs press forward, return the stick to neutral and then press C. It's something that you just have to train at first but later it'll come out naturally. -
[CP] Azrael - Gameplay Discussion v.2 (Discuss Videos/Combos/Questions/etc.)
Verimeloni replied to zeth07's topic in Archive
If I remember correctly that sideswap combo is screen position / character -dependent (if 1.1 rules apply) -
[CP] Azrael - Gameplay Discussion v.2 (Discuss Videos/Combos/Questions/etc.)
Verimeloni replied to zeth07's topic in Archive
From what I inspected of Zekuso's combo vid you could probably go for IAD j,C Hornet dual weak point finisher after 6A. Also (near corner) the classic ch 3D > 5B > j.BC > j.2D > rekka stuff isn't out of the question, it carries nicely + especially when you can link 6A after Leopard wallstick or even go for 2D, 5A link / Growler RC stuff etc. EDIT: just to clarify, how much does OD BHS do minimum damage? As for Az being able to link bhs > scud, I wish they would've given him a damage incentive to actually do so, like add let's say 500 extra min damage if the opponent has both the weakpoints when bhs hits (currently I think this is not the case). -
[CP] Azrael - Gameplay Discussion v.2 (Discuss Videos/Combos/Questions/etc.)
Verimeloni replied to zeth07's topic in Archive
I'm so full of school atm so I won't picking up EX in a couple of weeks :/ -
[CP] Azrael - Gameplay Discussion v.2 (Discuss Videos/Combos/Questions/etc.)
Verimeloni replied to zeth07's topic in Archive
I think it's easiest to press 6 during 5C animation as it's a cancel so you can tap 6 during the move's animation and the charger will come out after the move hits. -
No Tager, Hakumen, Makoto or Lambda?
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New BB opening released, so many new avatars~ Has there been any talk of a LE for JP CP Extend?
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Icarus, such a beautiful song ;___;
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https://youtu.be/jnPmqEPYB-w?t=1m31s
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I saw just the last Celica part of the OP and then they continued playing GG1 ;_;
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I'm hoping they'll soon announce BB4 just so that they could fix Terumi once and for all.
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I need to see these
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More like ranking characters with better tools rather than the quantity of the tools, like better dp/reversal, oki, mixup, pressure etc.
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Slight rant, my opinion not yours: I just read the opening post for changes plus I've been watching some Ragna videos Jourdal's uploaded in YouTube. Is it just me or does 2.0 Ragna's offense / combos seem a little braindead to you guys? Not like in a OP character kinda way but with the new gatlings he got and how he's specials changed. I kinda liked how in CP1-1.1 he had clear limitations and demanded honest play from good Ragna players but now he can pretty much just mash 5B > 5C at every turn. The only really necessary addition in my opinion was the good ol' 6B > 5C but now it just feels they made him a mashing machine. 3C is jump cancellable? https://youtu.be/uAxkvXQnLjo?t=13m36s haha I feel stupid :D
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Played some matches with a friend who plays Sin. Sin gains tension awfully fast, he's bird super is annoying as it forces you to block or jump over it (where he can punish/push you back with air Beak Driver, managed to sj. airdash air throw him once when he tried it). GV goes under it but... yeah. Riot is my bad habit and I got punished multiple times with 6P, his 6P is strong 'cause he gets a full combo of it plus 214hs at the end. I think the only challenge in this MU is neutral when you are in the opposite corners of the screen, Sin can outpoke you and his slide special is + on normal block.
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Bedman Q&A/FAQ thread: People play this guy I swear!
Verimeloni replied to Poultrygeist's topic in Bedman
How do you mixup with Bedman? My pressure usually ends when my opponent blocks my dejavu's. -
Official Uprising Ost? Count me in.
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Of course it will include Koko and Terumi by default with Lambda and Celica as well.
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DP new BB stepmania video
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They better perform the whole BB soundtrack at that 2015 event...
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I can try. Dogura's Nu MU list (supposedly after playing total of 1000 matches with Nu) Hard - Tager, Taokaka Good (even?) - Ragna, Jin, Valkenhayn (?), Hazama Nu's favor (?) - The rest of the cast excluding the ones below (?) (Azrael, Terumi, Makoto, Platinum, Carl, Relius, Litchi, Celica, Rachel, Izayoi, Lambda, Kokonoe, Bang, ) I don't know - Noel, Mu, Amane, Tsubaki Thanks, that's enough (possibly characters that are a pain to fight against?) - Hakumen, Kagura, Arakune, Bullet
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[CP] Azrael - Gameplay Discussion v.2 (Discuss Videos/Combos/Questions/etc.)
Verimeloni replied to zeth07's topic in Archive
https://www.youtube.com/watch?v=NkCISIxIrmg