What do you mean by not stable? I don't understand.
As for 66C 236A 6C 214B, delay 236A and 6C a bit is what I do. That makes it more consistent, especially against the problem characters like Merkava
If you started the punish combo with 4C 236ABA you'd probably get a bit more damage. Also for enders, does 236AB 236C 214CD deal more damage than 236ABA IW?
Yeah, anything into 214B 623C on airborne works in the corner iirc. You can do it from round start with vorpal and 200 exs huehue
SUPER potato recording https://www.youtube.com/watch?v=qQrSY6tzqT4
So I'm pretty new, and I get that Wing Zero is a strong suit, but what exactly is his gameplan? The match vids just show him charging CSa a lot and trying to rolling buster landings sometimes, but i'm still pretty lost on how the suit works
I think you could OS it, like just input flick YRC. Either you get an YRC and don't get punched for it, or you flick, no YRC comes out, and yay flick.
Could be screwy if successful flick had a PRC point though.
Nah, as far as I can tell, most people don't care too much about haku. He went from Extend's 'boring all-around great character' to 'boring all-around solid character with occasional bursts of loldamage'. Some people just like to talk.
As far as the air meter gain nerf it's because the jump loop looked stupid and offended everyone
Disclaimer: I don't actually play this game
I guess so? But he definitely did 2C houjuu, I didn't see 2C hit after the houjuu or anything. Can he carry momentum? Does the bubble not take up Labrys's time (i.e. she cancels into dash while persona cancels into houjuu)?