-
Posts
452 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Sourenga
-
http://www.twitch.tv/unsafermike2002/v/6737083 English Remix Heart footage starts at 12:20 I'm not so sure who voices Mai... Could be Stephanie Sheh..? But I'm pretty sure Cherami Leigh is voicing Kajun.
-
I just wrote what CROW posted. It took some time find more info on the matter, but it seems like you can't cancel Merkava's DashC if it gets Shielded. Move itself doesn't seem to have been nerfed, but now it's just more risky.
-
Lots of stuff mainly from Needle's tweets... I'm too lazy to check which some of these were already in the previous loketest. UNIVERSAL Invincibility moves and super flash moves can't be cancelled with CVO HYDE 5A 1 frame faster start-up 2A can be delayed as much as Eltnum's. 3B reaches as far as Eltnum's. Hitbox is more thick(?) now, so it's more easier to follow with Orbiter A-follow-up Increased float on FF. ~5B>FF>236A is pretty difficult now. If only Bringer's first hit connects, the opponent suffers from forced knockdown. Bringer second hit float a little higher. Aerial Lotus CS-able on block if the sword hits the opponent. EX Cancel also added. LINNE EX Hien invincibility is back! Minijump Kuuga block stun unchanged 6B cancel window increased 214B-A>5C>63214A>5B>Minijump Kuuga>j.C>j.2B>2C>214A-A>6CC>236A>CVO>236C>6CC>236C>6CC>63214B>IW = 5940 damage GORDEAU 3C increased hurtbox j.B second hit can be crouch blocked j.C increased hurtbox A Mortal damage nerfed Charged 5C faster start-up Horizontal throw cause one bounce ORIE 3B hitbox increased, lower-body invincibility still in. Throw as horrible as always... j.C cross-up didn't work well Divine Thrust strikes crouchers with the tip, hitconfirms more difficult (Orie or opponent!??) Charged B Thrust can be cancelled. Increased untechable time. Aerial Order decreased block stun? Could be countered with an A attack after a Shield Aerial FF added, not very reliable MERKAVA EX 236 lower-body and projectile invincibility. CS-able Dash C nerfed Hurtbox on all jump moves seems to have been increased 623B is amazing! 623B>22C>something lead pretty easily to 3800 damage Each bug seems to search the opponent's location. They also jump after an aerial opponent. FF>Capture works j.2C recovery increased by 1 or 2 frames VATISTA Health about 10300. Counter hit are still nullified Crystal block stun increased Only A Stella can be CS'd (Or was it always like it?) 2FF recovery reduced! Start-up is the same as 5B. Recovery is 6~9 frames? "Charge separation" (?) still in. Triple Miko and Triple Stella still possible. YUZURIHA +D inputs back, but re-lightening is still gone. SETH Health about 9500 Fast-fall follow-up appears from behing the opponent. As a combo starter leads to good damage. About same amount of untechable time as 3C In Vorpal - Walk is a little faster. Distance that normally takes 5 seconds goes in 3~4 seconds. Not confirmed if it affects his dash. - Fastfall attacks increased range. More accurately, the distance where you can activate the follow-up move is increased. - Increased the diatnce where Disappearance follow-ups are possible Rion says Seth is pretty much the same. Only the EX Command Throw has invincibility returned. HILDA 2C can be blocked while standing. 2C>2C is still a low In Vorpal, the use of FF takes only half a block Aerial warp has projectile invincibility on frame 1 (At least, the A version has...) ELTNUM EX Sync decreased damage Charged 3C added Charged FF cancelable CHAOS 5BB (second hit) lower-body invincibility removed Smart Steer changed: 5A>5B>5C>236A>623A>236C When resummoning Azhi and ordering it to attack, it now always attacks towards the opponent regardless of which way Chaos is watching. Hide (22x) is invincible until Azhi bites. Not need to fear Orie's or Gordeau's Dash C! AKATSUKI Grove says there isn't many changes. 236B Bullet recovery might have changed? 22C Cannon: Increased invincibility and damage 214B floats the opponent on the second hit a little (whiff prevention?) Dash C reach or duration increased NANASE 236x still has projectile invincibility BYAKUYA EX 236 has some invincibility from frame 6 or something.
-
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sourenga replied to Setsuna's topic in Misc Fighter Central
http://dengekionline.com/elem/000/001/076/1076681/ Dengeki Online has an article about the loketests with video. http://www.gamer.ne.jp/news/201506260032/ Gamer has a long article with command lists for the new characters. So anyways, we have this new "Ignition" system. After the first round ends, you chose one of your characters and give them a power-up. Player Character: Attack power increased + Trump Card Limit is increases by 1 Support Character: Increased recovery speed for Support Gauge Blast Character: Blast gauge recovers by 50% After second round, if you set Ignition on the same character as on the previous round you'll gain "Double Ignition". This system is the new form of Blast charged Climax Arts. You can power-up your Climax Arts by inputting command for the character that has "Double Ignition." Player Character: A+C (Uses 1 Trump Card) Support Character: S (Uses 1 Climax Gauge + Support Gauge) Blast Character: A+B+C (Uses Blast Gauge) Other effects of Double Ignition are: Player Character: Can jump cancel any normal Support Character: Can be summoned in midair by consuming 1 Climax Gauge & Strengthened Trump Cards -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sourenga replied to Setsuna's topic in Misc Fighter Central
http://dengekionline.com/elem/000/001/076/1076481/ Dengeki Bunko FIGHTING CLIMAX: IGNITION loketests will start tomorrow and last through the weekend. Pictures of partner characters can be seen in the Blast gauge, but the article doesn't detail what kind of new system this will be... -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sourenga replied to Setsuna's topic in Misc Fighter Central
New character revealed from Heavy Object series. PLAYABLE CHARACTER: Quenser Barbotage - He is a technical character who fights together with his teammates. - Helvia Winchell provides support with firearms and bombs. - Milinda Bratini controls the huge robot "Baby Magnum" that strikes with heavy blows. SUPPORT CHARACTER: Frolaytia Capistrano - "It hasn't been revealed what she does, but in the screenshots it sure looks like she can provide some sort of coverfire". -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sourenga replied to Setsuna's topic in Misc Fighter Central
Dengeki scans are out in the wild... (1, 2) They are pretty much full of nothing, just a recap of the previous game. Two new screenshots of Emi. Terada Producer comments that this time they're planning to add a system that makes "managing the meter and Trump Cards mroe interesting". Well, at least he confirmed that the Story will be replaced by new Dream Duel events, so... We can finally refer to the game as a full sequel. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sourenga replied to Setsuna's topic in Misc Fighter Central
"New gameplay systems are planned to be added and the current cast will be completely re-balanced." "Emi is a very standard character and plays a lot like Shana did in the last version. Emi's Trump Card is called Holy Vitamin and she can use it to boost herself." More info in this weeks Dengeki magazine. "Dengeki Bunko FIGHTING CLIMAX New Title (Temporary Name)" sure is long... I wonder what kind of name it'll get in the end. -
Raito confirmed the existence of Hyde VS Seth theme yesterday during his Nico Live broadcast. Anyways, haven't seen any other Wald info than what Deviru wrote... WALD 1A can be cancelled into various moves 236C faster start-up FF has faster start-up and causes wallbounce on hit IW (41236D) might have its hitbox increased a little...
-
Okay then... But people are saying "You can tech from EX Somersault". Whatever that's supposed to mean.
-
HYDE Lotus and Charged FF can be CS'd. LINNE B Hien (63214B) is chargeable. Becomes a low VATISTA EX Somersault (28C) no longer has forced knockdown. BYAKUYA His IW (41236D) has invincibility until the hitbox disappears. 3C hitbox increased from above. Is now a better anti-air 3C doesn't float a ground opponent. Only charged version will. 623C connects to 236C and 41236D FF doesn't scale as much anymore. You can combo 2900 damage from it. Trap (214X) B-followup doesn't scale as much anymore. AKATSUKI 2A is a low! ____________ Linne info from Keisuke. Vatista and Hyde from Bmen. Byakuya from Ihottou.
-
I don't play Yuzuriha at all nor do I know what kind of slang Japanese use when playing Yuzuriha. Eve stated that "D-cancel is gone" and Isumin stated that "Icons can no longer be re-lit" It says "Crystal charge time is still 60f, so the start-up is from the 61st frame".
-
Some changes were found... ORIE 5C increased hitbox width 3C lower-body invincibility Dash B connects to 2A
-
No First Attack bonus if you take so long that someone gains Vorpal normally (Was kind of obvious, but confirmed anyways...) Throws can't be cancelled into XVO (Cross Cast Veil Off) XVO resets the bounce restriction on a combo. CARMINE Can immidiately use other normals after aerial FF. Loses the ability to block in midair after the move. GORDEAU 4B = Does his Dash B on that spot Grim Reaper reach shortened C Aim (22C) invincibility removed A Assimilation has faster start-up. Reaches as far as his normal Throw. C Assimilation (214C) has invincibility removed MERKAVA 236C has no bounce at all. Can still be combo'd in the corner without CS. The final 16th hit blows the opponent away, so you can combo on mid-screen if you CS before that. j.2C is worse of block. Probably a free Throw for the opponent. 2nd hit of 2B draws the opponent closer FF without additional inputs delas about 1400, with max mashing it deals around 1700 Dash B can be used as a combo part. A and B worms (22X) can be set up faster. The move can CS'd. VATISTA 2B+C is a low SETH Seth died after 7 Throws from Hyde (1420 dmg). Definitely has more than 8520 health! YUZURIHA Now has 4 stance icons. One for D button as well. -> "D-cancel" (button switching on stance) removed Overall damage nerfed No good way to use aerial FF Yaei'ichirin (214X) seems to have increased recovery HILDA Aerial Teleport added. A warps behind the opponent. B warps into midair close to the opponent. After CS, her Teleport (421X) can't be used. You also can't CS the Teleport. Ground Teleport > Aerial Teleport works in Vorpal only j.FF now floats the opponent like ground version, so difficult to continue the combo from it. FF5A has reduced start-up and recovery FF2A is an overhead. ICFF2A can picked by 2A alone. 2C on counter hit. ICFF can't be followed by C Teleport (421C) j.A increased reach? IW (41236D) has some invincibility Gloom's (214X) effect seems to have changed... CHAOS 2A is a low Dash B counter hit is longer untechable. Invincibility removed. 6C's hitbox increased near Chaos More details on Azhi's projectile invincibilties... 236A has p.invincibility 236B has p.invincibility until Azhi rises into air. 214X have no p.invincibility Charged 214X has p.invincibility 623X p.invincibility 22X has p.invincibility until Azhi goes underground AKATSUKI 2C doesn't scale as badly as it did before Throw damage increased by about a 100 PHONON FF is chargeable? j.6B getting hit by it this will make you fly (?) 236X looks like Reppuuken. Opponent flies diagonally 214X swings around her whip. Additional inputs max 3 times 623X Anti-air. Weird-looking pillar appears. 22X Pretty much like Hyde's 22X IW(41236D9 Has pretty long invincibility _______ Merkava info from here. Chaos from here. Phonon from here. Gordeau from here. Yuzuriha from here and here. Seth from Ohittou. Hilda from Isago.
-
Apparently Random-icon has been removed from Character Select screen. Hold the stick upwards for random. HYDE In Vorpal, charged FF does really increased chip damage! Throw damage increased a little GORDEAU 4B = Does his Dash B on that spot MERKAVA 236C can't followed up SETH Fastfall follow-up is that last kick from his IW YUZURIHA Now has 4 stance icons (?) HILDA Her IW(41236D) has now some invincibility BYAKUYA 3C is now a better anti-air You can now only drain GRD twice during a combo NANASE B Ange (214B) has a really fast start-up now ELTNUM Invincibility removed from C Sync (241C) ____ Hyde stuff by Bmen. Nanase stuff by Hishigata. Others by Ohittou. Hilda stuff by Isago.
-
Akatsuki stuff from Twitter. Close range 5B added Close range 5B > Far range 5B route works 5B has increased cancel-routes Downed opponent can be picked up with close range 5B B Denkoudan (236B) increased bullet speed A Hakubou (22A) is a signle-shot move now. Increased damage A Hakubou increased hitbox!? It's not an aerial suicide, but you can continue with Denkoudan. A Tekkou (214A) worse on block? About -4f. It's a free throw for the opponent. Far range 5C doesn't whiff on crouchers!! Kamikaze raw damage 3900 Assault j.B & Assault j.C won't whiff anymore j.2C doesn't scale as badly as it did before.
-
Akatsuki's Force Function has always been Air OK. It's nothing new.
-
Well, these are the things we could pick up from the command list. Linne Mujin and Mujin follow-up both have same kind of dash-cancel as Kuuga has. Carmine Force Function is now Air OK Orie Force Function is now Air OK Command Order follow-ups no longer require 214 command, 4+A/B/C will suffice. Gordeau 4B added Mortal Slide follow-ups no longer require 236 command, 6 + A/B/C will suffice. Merkava Force Function deals additional hits when you move the stick and mash buttons Vatista 2B+C added 2B>2B added Seth Follow-up move for "Fastfall" added. Command is 4 + A/B/C Yuzuriha Force Function is now Air OK Hilda Hold B+C during Force Function and press 5A or 2A for a follow-up attack Chaos Hide (22A/B/C) is now Air OK Nanase Chasing the Rêvé (236A/B/C) follow-ups can be done by pressing buttons only
-
blazblue BlazBlue: Central Fiction [RIP PROGRESS]
Sourenga replied to SirRouzel's topic in Zepp Museum
Yeah, had to go through some stuff to confirm, but... the problem is that BlueRibbon-kaka doesn't appear in Calamity Trigger and PinkRibbon-Kaka doesn't appear in Continuum Shift. All four Kakas are present only in Calamity Trigger Reconstruction. In that story, the Kakas are named as: Blue: Feisty-kaka Orange: Fluffy-kaka Pink: Spotty-kaka Green: Calic-kaka -
blazblue BlazBlue: Central Fiction [RIP PROGRESS]
Sourenga replied to SirRouzel's topic in Zepp Museum
Just to make things more complicated... Calamity Trigger Reconstruction refers to her as "Spotty-Kaka" (Source) -
blazblue BlazBlue: Central Fiction [RIP PROGRESS]
Sourenga replied to SirRouzel's topic in Zepp Museum
In the localized version of Calamity Trigger that Kaka is called "Calic-kaka" (Source) -
Chrono Phantasma Story Discussion [fun tentatively allowed again]
Sourenga replied to Chaoschao222's topic in Zepp Museum
I finally had time to watch through the Extend story...