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Everything posted by Sourenga
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
I forgot to mention this earlier, but the article also writes that though this move looks like a low, but actually isn't... Also, another brand new stage. Text also mentions that Byakuya has a trap move called "Should I leave it around here?" (この辺に仕掛けておこうかな?) and it has a follow-up where Byakuya jumps towards the opponent, and that also has a follow-up depending on a button. It tells Byakuya is a tricky character mean for advanced players. Nanase is told to be standard character with great anti-aerials. She's nearly as simple to use as Hyde is. Her dash speed also rivals Linne's speed. Her Force Function is a high-jump which is used in her aerial combos. -
Minazuki trailer out! Adachi's profile revealed but no trailer >_>
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
http://arcsystemworks.jp/uni/character16.html Byakuya's Character Page is open. His voice actor is Mutsumi Tamura. His ability is the EXS of Dark Needles (闇鉤のEXS) called "Chelicerata" (ケリケラータ) His weapon is the Eight Legs of Shredding (八裂の八脚 , Yatsuzaki no Yatsuashi) also known as the "Predator" (プレデター) Introduction: He's a mysterious boy who's always moving around with a girl called Tsukuyomi who has classical aspects in her. Byakuya himself controls countless long black claws, captures his opponent and uses his creepy power that devours their Existence. Objective of these two is unknown, but it seems like Byakuya is using his ability is fulfill Tsukuyomi's wish. "Hollow Night" where many Fake Born gather, they refer to it as the "Nest" and one by one they devour the high-quality Fake Born who get caught in the net they've set up... His quote says "No need to worry because my life exists for your sake, big sister." so I guess we can assume Tsukuyomi is his big sister... His Sample Voices: 1. Sorry to rush you, but I'll have you to disappear... 2. Come, into my stomach! 3. This is far from a fight. This is a simple hunt, a meal... to fill this stomach. So, basically he looks like Narukami but inside he's actually Azrael. Top tier material I'd say... --- Voice samples for all the characters are also now listenable. Check out Nanase's voice! All the older character's voices sound kinda distorted... too low... Also, another round of retailer bonuses have been introduced with sample pictures. EDIT: Dengeki scans reveal two of his moves. Special where he slashes with the claws is called "How should I cook you?" (どう料理しよう?) it has a follow-up and follow-up's follow-up and deals aroubd 20 hits if you manage to hit from close enough that all his claws hit. Byakuya's Infinite Worth is called "Become a part of me" (僕の一部になりなよ) Nanase's special is "Chasing the Réve" (レーヴを追いかけて)... Réve is French for "dream" if I'm not mistaken... Anyways, that move also has two follow-ups: one where she blows the opponent away and another one which is an overhead. Her Infinite Worth is "Atmosphere of the Heavens" (天空のアトモスフィア) -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Gentlemen, we definitely have a bad guy here... New In-Birth is a young man who controls 8 claws! He's acting together with a woman called 'Tsukuyomi'. The way he seals his opponents movement and slices them apart using his eight "legs" is told resemble a cruel spider." -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Cool, thanks Kurushii Guy is "Byakuya" and his girl is "Tsukuyomi" I'll see what else I can read of this >_> -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Geez, this is like the first bug found in this game within the last 8 months... But anyways, I'm surprised no one hadn't found this yet since all you need to do is use Wirberwind in the corner. But yeah, Waldstein players are having fun using this in the latest Spica Freeplays. Gashi-san beat Senaru's Eltnum using it. -
They also went through the menu and showed a few of the moveset localizations and Rise's full command list Junpei's Moves Yukari's Moves Rise's Moveset
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
It wasn't really the usual LL tournament. It was beginner tournament organized by top players like Kyou and Fusemaster. Participants in the tournament needed to have under 1 400 000 RIP Next regular LL tournament will be held on June 21th. -
BuruRaji D - BlazBlue Radio Discussion [The new season!!]
Sourenga replied to kosmos badgirl's topic in Zepp Museum
Yes, you can still download those Twitter backgrounds (inside a Zip-file) from the official BuruRadi site by clicking the button next to the sample pictures. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sourenga replied to Setsuna's topic in Misc Fighter Central
Some interesting notes... "Terada was surprised how French Bread had written from which page of the light novel and which scene all Taiga's move came from. "For example, people who play EXVS usually say that doing a 623 motion is way too difficult." "We wanted all the characters have the same play feel, that's all the characters have pretty much same commands. "That's also why there isn't any character exclusive systems nor charge commands." "Shizuo had to be carefully tuned so he would be a good mix of simple rush-down with easy throw moves." "We wanted to make a classic fighting game, where you could be good by knowing the character's specials." "Armor looks cooler than invincibility which simply passes through the opponent - that's why Impact Skill's have armor:" "I haven't said we wouldn't add more characters!" "We definitely considered adding Akira already, but decided to let people concentrate to the two new characters." "We understand that there are balancing problems with the Support Characters." "Kaga Kouko was the most popular Support Character when game launched. Lately, Wilhelmina and Celty have been really popular." "We were surprised that there are so many Support Characters that pretty much no one uses..." "On the next update, we want to make bigger changes to the game." "If we would add Dokuro-chan, the game would turn into Mortal Kombat..." -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sourenga replied to Setsuna's topic in Misc Fighter Central
http://www.twitch.tv/llakb/b/535600947 LeisureLand Akihabara streamed Dengeki FC for few hours. You can see the updated opening movie which has the new characters added. Miyuki looks pretty interesting. Geez, Tatsuya's Cast Jamming stays on for long. Taiga really doesn't look too interesting, but her lines are pure gold <3 -
Yosuke and Yukiko trailers out! Adachi is "New Comer" trailer probably next week... Pre-order bonus also detailed. DLC cards which includes Adachi and "Episode Adachi". There's apparently 37 different kinds, so collect them all!
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
People have already listed more than what was listed on the official site today. Source is this. Most of the stuff still doesn't have any pictures... Amazon Japan: PC Wallpaper Sofmap: Telephone Card Amiami: Cleaning Cloth Neo Wing: Postcard Set Gamers: Microfiber Mini Towel (2 different types) Fammys: Telephone Card Imagine: A1-sized Poster Stella Worth: Bromide Paper Set -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sourenga replied to Setsuna's topic in Misc Fighter Central
CHANGE LOG * New characters added * Fixed the bugs that after fulfilling certain conditions, the Trump Card gauge would disappear. If you input Power-up Blast a certain way during the Trump Card, the gauge disappeared. If you took damage during the start-up of Trump Card, gauge appeared but you didn't enter the Trump Card state. * Fixed the bug where Support Character's counter moves randomly failed. Touma's, Hinata's, Kuroneko's and Erio's counter-based moves have gained some sort of fix. * Fixed the bug around the command inputs for Tomoka's "Ice Age" Command list says you can use A and B versions of both "Middle Shoot" and "Long Shoot" after the move, but you could only use B-version after the "Ice Age" * Fixed the bug where you could randomly get a huge amount of Climax Gauge by doing a Throw Escape. * Operations stability has been improved. TAIGA Specials: Hell Thrust (地獄突き, Jigoku Tsuki) 236A/B/C (EX only has Extend Action) Follow-up: Move by using the stick Snowsled Ram (雪ソリ特攻, Yukisori Tokkou) 214 A/B/C Jumping Snowsled Ram (ジャンピング雪ソリ特攻) j. 214 A/B/C Impact Skill: It's a raid!! (殴り込みじゃあああっ!, Nagurikomi jaaaa!) A+B Tiger Upper (タイガーアッパー) 2 A+B Climax Arts: You're pissing me off! (むかつくんじゃぁあああ, Mukatsukun jaaa!) 41236 B+C Ranbu of Tiger and Dragon (竜虎乱撃, Ryuuko Ranbu) 63214 B+C Trump Card: Don't ignore me! (無視すんなああ!, Mushi sunnaa!) A+C Extend Action: 5C j.C MIYUKI Specials: Floral Lock (フローラル・ロック) 236 A/B/C Freezing Zone (フリージング・ゾーン) 214 A/B/C Gungnir (グングニル) j. 214 A/B/C Flight Magic (飛行魔法) 66 in the air *Can be used twice in a row Impact Skill: Fenrir (フェンリル) A+B Niflheim (ニブルヘイム) 2 A+B Climax Arts: Inferno (インフェルノ) 41236 B+C Phantom Dance (ファントム・ダンス) 63214 B+C Trump Card: Cocytus (コキュートス) A+C Extend Action: 5C 2C j.C -
Final volume came out so here are some pictures again. This time we have a lot of Terumi greatness! Episode 11: - Hazama Faces, Part 1 - Hazama Faces, Part 2 - Hazama Faces, Part 3 - Hazama Faces, Part 4 - Hazama Faces, Part 5 - Hazama Faces, Part 6 - Hazama Faces, Part 7 - Hazama Faces, Part 8 - Hazama Faces, Part 9 - Hazama Faces, Part 10 - Hazama Faces, Part 11 - Ouroboros Effects (There's a bunch of fixes like this...) - Mysterious change with Ragna's hand... - Hazama Faces, Part 12 - Hazama Faces, Part 13 - Ragna Face, Part something... Episode 12: - Shadows added - Ragna Face, Part too many... - Red Magic - Red Magic affects the next scene... - Problems with Mu's/Noel's eye color changing all the time have been fixed - Jin's Ultimate Face... Now fixed. - Tsubaki's usual problems with coloring have been fixed... - Changing Ragna's arm apparently fixed his red eye as well...! - Freaky Tao has been fixed
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So, Todd Haberkorn dubs both Sho's... Interesting choice, but I can't unhear Rowen from Minazuki... "Shadow Frenzy" is apparently the localization for the berserk... Also, interesting how they only list their names as "Sho" and "MinazukI" during the fights and didn't go with "SHO Minazuki" and "Sho MINAZUKI" names they wrote to Atlus' homepage.
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Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sourenga replied to Setsuna's topic in Misc Fighter Central
No one seems to have mentioned this, but... Terada producer tweeted today that the new version will officially start operating tomorrow! -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Yeah, yeah... and Eltnum's also missing pictures, but those are in the works. But I have absolutely no idea what Akatsuki's each move looks like, since I've never even watched what his original game looked like... Just tell me if something isn't up-to-date, and I'll see what can be done. I've translated nearly all the Japanese UNI wikis (Vatista wiki has most up-to-date info) there is... and I pretty much know sources for all the info I've translated to there. But still... There's pretty much no way for me to absolutely know for sure which stuff in the Japanese wikis is up-to-date. That's why the combo lists in that wiki are lacking... because there's no good source. I mean... There's really no point listing combos that only worked in vanilla. -
http://www.youtube.com/watch?v=0gLFWyJeURg Golden Arena Mode Trailer was also released.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
ArcSys updated their UNIEL site with the picture of pre-order bonus IC Card Sticker Retailer bonuses are apparently "Coming Soon". Geez, I wonder when we actually get some interesting new info >_> -
Alright, Millia's story is now done and view able at the usual place. It explains more about Zato and the Assassin's Guild, than tells what Millia personally has been doing lately. Many thanks to BladeOfJustice7 for telling where to find the raw... Now if we only had footage from Venom's story, then the arcade mode would almost be complete...
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Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sourenga replied to Setsuna's topic in Misc Fighter Central
http://dengekionline.com/elem/000/000/856/856548/ New Dengeki article details the new characters... Loketests will be held starting today at the following places: Club Sega Shinjuku West Exit Sega Akihabara Building 1 Sega Ikebukuro GiGo Taiga: - 236 A/B/C (乱れ突き, Midare Tsuki) Rushes and does a thrust with wooden sword By holding either 4 or 6 you can change the moving distance. EX is chargeable for more damage. - 214 A/B/C Rush move using a sled. Travel distance increases is order A<B<C and the start-up increases in the same order. Aerial-able. Aerial version comes down diagonally, descending degree changes depending on the button. - Taiga is extremely easy character to play. - Most of her moves, including her Impact Skill rush towards the opponent. - All of his moves combo easily. - Interesting point in her is that her Trump Card is projectile move. She kicks a trash can towards the opponent's face. Pretty fast start-up and the projectile moves fast as well. You can use it from distance as well as include it into a combo. - 5C and j.C have Extend Action - In 5C she slams down with a cord. Extend Action makes her swing the cord around multiple times and it's great move for okizeme. - In j.C she swing with a badminton racket. Extend Action makes her to slam a shuttlecock with the racket. - She has two Climax Arts. Combo extender and reversal move. - Extender hits the opponent against a telephone pole and kicks them multiple times and ends them with a drop kick (See the picture). - Reversal starts with a rain of slashes, then Ryuuji appears and Taiga finishes both off. - Her victory quotes are full of abusive language by Rie Kugimiya Miyuki: - Miyuki has high mobility + long-range moves - She can do either: Double jump + air dash or Double air-dash - Her mobility rival Kirino's... or might even be better than hers. - 236A/B/C summons ice crystal next to her (A), center of the screen (B) or the other side of screen © EX searches the opponent and hits almost every time. - Her Trump Card is full screen wide attack that's aerial unbloackable. Start-up is pretty fast. Try to use your Support Character to get them into air and take a hit from this. - 2C whips up a blizzard near the ground. Has an Extend Action and extremely long reach. - 214 A/B/C jumps diagonally into the air and attacks. Slow start-up. Pretty difficult to combo without the use of a Support Character. EX-version connects from her Impact Skill. - Her Impact Skill passes through the opponent and then rises the opponent into air. It looks cool! - IT even passes through the opponent whether it hits or gets guarded. - It's also usable in the air and that version slam the opponent back to the ground and then icicle rises from the ground and hits the opponent back to the air. Opponent can recover when they reach the maximum altitude, but it probably is possible to continue from that... - Icicle appears even if the beginning on the move gets blocked. - Combo and reversal Climax Arts like everyone else has. - Combo extender is called "Inferno" (インフェルノ) but is also written with the kanji 氷炎地獄 (Hien Jigoku = "Burning Ice Hell" or something...) - 2+AB Impact Skill is tricky. Snow storm blows around Miyuki and blows the opponents away - classic anti-air move. But... After the move, snow storm stays active for a while and all Miyuki's moves rise the opponent into midair. Ryuuji: Neutral Support: - Appears where your character is and throws a lunchbox that float in midair for some time. Heals health, gives Climax Gauge and other effects... Opponent can also pick the lunchbox.There seems to be some kind of demerit for the opponent if they pick the lunchbox for multiple times in row... but the player can eat as much as they like. Forward Support: - Ryuuji comes with the mop to clean the floor. Long move and keeps opponent in block stun for quite a while. On hit, deals multiple hits and carries the opponent for a long distance.Really slow start-up, but works for okizeme. Tatsuya: Neutral Support: - "Cast Jamming" Counter move similar to Touma's assist move. It you get hit Tatsuya seals some of your abilities for a short while, like the ability to use Blasts. Forwards Support: - "Silver Horn" Use his CAD and makes the opponent vanish like mist. Short reach, but fast start-up. Fits easily into a combo. Also decreases the opponent's strength. EDIT: Character select screen now looks like this! -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
As said before a normal artbook is impossible, since French Bread apparently doesn't have any "art" of their game - only concept sprites. Well, some kind of art collection that simply includes special illustration from Gallery Mode or something could work, but I really doubt it... -
I suppose songs from the arcade version will be present since all the songs announced to be DLC are songs that currently aren't present in the arcade version. I really doubt they would leave the song out, especially since The Fog is the automatic Shadow-type Mirror Match Theme... I'm still waiting for the moment they announce "A New World Fool" as Shadow Adachi's theme :3 And why "Darkness" still isn't in the game... Just for who are they saving that song for...
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Is it? Glasses look similar, but did Yukari's cut-in really look like that... Oh well, haven't been watching footage too much lately, maybe my memory is just acting up...