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Sourenga

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Everything posted by Sourenga

  1. Wrong person. You obviously can't find her with English words since she's a newcomer voice actress. Here you can listen to a voice sample.
  2. Nanase Voice: Iizuka Mayu Height: 159 cm Weight: 44 kg (Bust:75/Waist:54/Hip:80) Birthday: February 15th Bloodtype: O Ability: EXS of Spinning Tangles "Windmill" (旋纏のEXS ウインドミル) Weapon: Zephyr (ゼファー) Mysterious pretty girl who persistently targets Hyde. She keeps telling "If you're a man, then take responsibility", but the circumstances and details are not known. After hearing rumors about Hyde, she dashes towards the Abyss of the "Hollow Night" without knowing of its dangers or the way back. ---- This has to be that typical "childhood engagement" thing... Nothing in particular to note from that article. It confirms "VS", "Survival" and "Training" modes from arcades returns to home release and Network mode supports 8 people.
  3. After all this, I'm pretty sure they will announce Ken in tomorrow's Stalker Club, but he will be in the next Famitsu issue... or something?
  4. Anyone else from the Licht Kreis can't be present during this game because of the plot restrictions. Maybe in "Under Night Re-Birth" or some other weird named sequel they all get added. Which leaves me to think that the other console exclusive character will be this mysterious Enkidu or a Vatista-clone.... or that Skullgirls character >_>
  5. http://s.famitsu.com/news/201404/24052150.html New article haa been published on Famitsu's page. First screenshots of Nanase. They say there will another new character besides Nanase.
  6. Yes, there will be. Gematsu's news doesn't mention it, but if you check their source you can see the confirmation for digital version. Both will cost 5000-something Yen and digital will be cheaper, according to that source.
  7. Kinda old news. This was covered some time ago... That article doesn't mention anywhere that they're working on a new game. It just says they need more people. But Narita already explained on Twitter, that it was mainly for Dengeki FC...Well, you guys are free to speculate what you want... Narita also said last December that MelBlo Project has put on indefinite hold, but nobody don't seem to remember that >_> Only interesting is that article is that they mention that they would like to create fighting game using 3D models... --- Anyways, I'm out to hunt some anime where I can hear what Nanase's voice actress sounds like
  8. Yes, but it's a different stage than the "Requiem" from CT and CS. Just like there's a new "Moonlight Castle" in CP, there's also a different version of "Requiem" that has not been given as DLC yet.
  9. Here's something... Character Specific stuff coming soon... Guard Cancel Evasive Action: - Counter instead of a Fatal Counter - Total number of frames decreased, moving distance increased Shadow: - Maximum health of the Shadow characters has been increased a lot - Awakened SP Skills can now be used with the cost of 50 SP - During the Shadow Berserk, the cost for One More Cancel and Guard Cancel has been halved - If the Shadow Berserk is activated from a standing position, the opponent can now move during that time. But... your character is now completely invincible during the activation animation. - Works the same old way if you use the Berserk to cancel something S-Hold System - We shortened the time before the gauge appears - Meter that has been charged to MAX stays on the screen for a longer time now before it disappears All-Out Attack: C-Finish - Gives you always a Fatal Counter no matter how much you mash buttons during the All-Out Rush. Training - Forced Fatal Counter added to Counter settings from 4+START Others - We loosened the conditions for a "Rank Matches" to appear - We fixed the bug that made it impossible to continue playing the game in a certain condition. - New gameplay modes will be added. More details to follow. Characters: YU: 2C - The amount of block stun has been decreased j. D - Faster recovery Lightning Flash (Shiden Issen) - Invincibility removed from before and right after the screen blackout - SB-version has lowered damage, and the move starts now after the blackout Cross Slash - SB-version's damage nerfed YOSUKE: 2C - The amount of block stun has been decreased Instant Turn Flying Slash(V-Slasher) - SB-version now has a faster start-up and the damage reduction has been loosened Sukukaja - D-version has increased recovery - SB-version has a faster recovery now CHIE 5A - Deals now a little longer block stun 5C -The reach of the move won't now decrease when its used from a dash 2C - Is now dash-cancelable Black Spot (C-version) - can now be super-cancelled with the same timing as D-version YUKIKO Agi - A-version has increased untechable time for the opponent - Charge it for a certain time, and it will explode twice Dancing Flames - A-version: Persona stays on-screen for a shorter time - Damage nerfed - B and SB version: If used as the first move in the combo, combo damage nerfed even more Fire Boost High - Faster recovery KANJI Air backdash - Increased travel distance Auto Combo 3rd Move - Decreased travel distance 5B (normal version) - Is now special-cancelable 2C - Is now special-cancelable Tatsumi-style Ass Whoopin' - SB-version damage has been nerfed TEDDIE Auto Combo 3rd Move - You gain a SP boost after the fourth hit of the move - Jump cancel and P-Combo are no longer possible after the fourth hit - 3 hit of the move also has the same effects 2D & j. 2D - Increased "P Combo Route" - D and j.D come out when they should come Sweep - Hit box fixed What Will Come Out? SP - Time needed to wait, until being able to reuse the move, has been decreased - Overall amount of frames has been decreased - Persona will disappear from the screen faster NAOTO 5D-D - Only when using 4D, Naoto will automatically face the side opponent is during the move Double Fangs (B-version) - Counter Hit has increased untechable time for the opponent Critical Shot - SB-version damage has been nerfed MITSURU 5A - Decreased kickback Sweep - Invincibility of the feint-version has been decreased Bufula - Latter half of the move can be cancelled to any version of Coup Droit AKIHIKO Dash - Speed increased 5C - The reach of the move won't now decrease when its used from a dash 2C - Automatically turns the side the opponent is, when used from far away - Silence stays active longer after a hit Sweep - Hurt box fixed for Cyclone LV0 version Sonic Punch - Deals now a Fatal Counter Cyclone Uppercut - LV5 minimum damage increased AIGIS Furious Action - Blow-off on a counter hit has been changed and the opponent can now tech from it Radical Cannon - Now explodes only when you release the button Orion - Now also catches the opponents standing on the ground Heavenly Spear - SB-version damage nerfed - Attack now starts after the screen blackout ELIZABETH 2C - Increased travel distance during the move 2D - The time until you can summon the Persona has been decreased Maziodyne - While in Awakening, recovery from aerial A-version has been decreased - While in Awakening, untechable time from counter hit of A-version has been increased Mabufudyne - A-version has now a faster start-up Magarudyne - Recovery after D-version's landing has been decreased - Damage reduction has been loosened - During the Awakening, SB-version's damage reduction has been loosened and the untechable time has been increased Maragidyne - Persona now returns back to Elizabeth after the C and D version of the move Randomizer - Overall recovery has been decreased - After the opponent is caught up in the move, Elizabeth is fully invincibile until the move ends LABRYS Axe Levels - Match now starts with Green Axe Jewel - Persona's recovery decreased, can be dash-cancelled earlier - D version's projectile lands on the ground, like SB version Breaking Wheel - Invincible from the start of the move SHADOW LABRYS Terra's Eruption (Change log lists that as the move's name but 8C as its command...?) - Damage nerfed Titanomachia - SB-version's recovery has been greatly shortened YUKARI Feather Flip - While C, D and SB versions are rising, Yukari is invincible - Landing recovery has been decreased Feather Shoot - After the shot, you can now move her around while she's in the air - Duration of the ailment has been shortened - B-version now causes Silence Hyper Feather Shoot - A-version shoots a faster arrow JUNPEI Auto Combo 2nd Move - Faster start-up, so the opponent will be forced to block it if they blocked 5A 2C - "P Combo Route" has been changed, so it can now be comboed into 5C 2D - Faster start-up, shorter recovery j.C - Increased untechable time j.2D - Decreased recovery Super Push Bant - Decreased recovery Victory Cry - Each time you gain additional 10 runs, the amount of automatically recovering HP&SP will be increased SHO Minazuki 5A - Increased recovery 5D & j. D - With 2D you can cancel them from Flash Fang (Senga), Soaring Fang (Shouga) and High-Speed Movement j.D - Landing recovery has been decreased Survival knife - Afterimage of the knife has been altered so the knife is now easier to see Soaring Fang (Shouga) - SB version's incinvibility starts later Moon Smasher (Getsumen Kudaki) - Minimum damage has been increased Sho MINAZUKI (Tsukiyomi) 5A - Increased recovery 5C - Shortened recovery and added untechable time 2C - Shortened recovery, now ground bounces on a hit to an aerial opponent - Is not jump-cancelable j. C - Shortened recovery Survival Knife - Afterimage of the knife has been altered so the knife is now easier to see Spiritsucking (Kyuuma)/Bloodsucking (Kyuuketsu) - Fatal Counter removed Fantasy Fog (Mugen no Kiri) - Damage reduction has been loosened EDIT: Fixed Arc's typo with Kanji EDIT 2: Mistranslations fixed
  10. Vol. 5 stuff revealed! Stages: Kagutsuchi Port PM 9:00, Kagutsuchi Port PM 4:45, Cathedral, Symbolic Domination, Adventus Songs: Imperial Code, Bullet Dance, Gluttony Fang, Endless Despair, Cross Line In theory, the final volume should have the stuff missing... Stages: Requiem, Closed world -The GATE-, CONTINUUM, Adventus -12-, Backstage Songs: Sword of Doom, White Requiem, Nightmare Fiction, Black Onslaught, Blood Pain
  11. I've been meaning to ask, since I don't have US Limited Edition and no one has uploaded this stuff to internet, but... How bad are the subs? I mean... the episode on the disc is the 1st episode of BuruRaji Ace, right? It has fun with words "Ajifry" and "Ajidon" right from the start that even I don't know how to localize it well enough to convey the pun... Then there's Monster Hunter reference, Great Majinger, talk about Mr. Green River (Midorikawa Hikaru), complains about Kondou misreading kanji letters, Valvrave the Liberator and OreImo references and few dirty jokes by Sugita. Is there any translation notes? Can you even follow the conversation with those subs?
  12. http://www.nicovideo.jp/watch/sm23329253 Today is Hyde-kyun's birthday so No. 11 Hyde player "Mebius" posted a new combo movie.
  13. http://www.nicovideo.jp/watch/sm23317627 ( Youtube version) No. 6 Hilda player "boogie" posted first ever (!?) Hilda combo movie. Cool stuff, that 8k neta combo against Waldstein was really something.
  14. So, here's a pretty rushed translation... Typos everywhere (probably) And the classic Q&A will be held next week on the official site. Jobs of the Spring Situation of the Production: It's been half-a-year! Don't be angry with me, we've been spreading info on Twitter instead on this blog. Spring is a season of new semester and new jobs, so... We're thinking about hiring more people, since our old projects keep expanding themselves and new projects have started. You, who thinks there's nothing to do! If you have motivation and confidence in your skills, please apply to us. More details about applying on the French Bread's homepage. Send us something like "I can do something like this. Is there anything I could help you with?" Calling this "Hiring people" is a bit exaggerated, but please send us a casual application like "Let's create something totally new!" Now that I think about it, it has been three years since we started with UNI (It's ironic how easily you can remember it if you just remember that big earthquake). When we hired people then, we still ask them to do something now and then. To think really easily pissed-off youngsters who were, like "You just horrible! Are you even motivated!" have turned into splendid guys, like "I have nothing to complain about... I'm really sorry I acted all high and mighty back then. Oh, could it be you're still angry from what I said?" I think the growth of these youngsters is kinda frightening... but they really made me remember how fun it is to take part in the production in this industry. And so on... We'll be waiting for your application to create great games together. Other stuff... Dengeki FC: It has just started to operate in the arcades, so I'm not sure if I should say "Congratulations for releasing the game", "Thanks for playing the game" or "Go and try the game out". As the official sources may have hinted, we have a vision of giving the game updates on an ongoing basis, so look forward to them. When I look our development unit from here, I'm like "Oh, we're going to add this next..." Whoa, someone's here! I'll mention this in the end, but... French Bread doesn't really give any information about the game. It's not that we aren't motivated to give info, but we have forced ourselves not to tell anything, so please understand. Information will be published on the official homepage and the official Twitter account. UNI Tournament was just a while ago: Thank you very much for all the participants. There were many qualifiers, and I watched some of them, but... Thank you for being so excited about the game. Arcade version has sttled down a little, and if we stay in the schedule then soon... Whoa, someone's here again! This situation isn't like before and we can't talk freely anymore. If you excuse me... MelBlo Tournament is just around the corner: It's an amazing tournament that everyone is going to retort first, like "How come it's a national tournament even though you haven't held the qualifiers in Hokkaido and Kyuushuu!" During the Golden Week, on May 5th the finals will be held... People involved with the game should take care of these... Seriously. Sales, Business and Communication... Yeah... And so, we have settled down a little so wrote up all kinds of things. Please continue to support us.
  15. Ishana is the 0th Online Lobby that appears now and then (At least in the Japanese version...) You can use in-game money to buy lobby avatar and other things under the "Edit D-Code" option in Online Menu of the game... I should've mentioned this... but this will probably be JAP version only event, even though the US version is out. At least, Aksys or ArcSys USA have yet to mention anything...
  16. http://blazblue.jp/topics.html#topics635 Ishana will be appearing again from April 10th to 21st. Lobby accessories related to "Entrance ceremony" will be available for the characters.
  17. BBAM Vol. 5 has Lambda in its cover... but her hair is gray...? http://www.amazon.co.jp/dp/B00FQSUF9C/ref=cm_sw_r_tw_dp_Gg6qtb1T3VQ3Q
  18. Here Kirino and Kuroyukihime tie. Jin has 73% win percentage against those two. His best win percentage is against Asuna, 96% (four loses)
  19. Stream is on, but... Well, it's still like 1 h 40 min until the program gets to the segment "Under Night In-Birth" appears.
  20. I really don't think it could be... console related... It will be featured in the segment where they introduce games from Sega's ALL-net P-rus MULTI system (Xrd and Dengeki FC have also been introduced there), so it'll most likely be arcade related. Maybe like... a new arcade version-up which will also be the console version's game balance/character roster... We'll there's also that possibility that they simply introduce the game and no news... but the program description says that someone from French Bread will be participating in the program (definitely NaritaP...) so I think we could actually expect something... EDIT: Oh, it's actually their battle planner Serizawa Kamone who participating in the program...
  21. Under Night In-Birth Exe:Late will be appearing today in the Japanese game program "Denjin Geccha!". It'll be featured in APM segment of the program (Name comes from "ALL-net P-ras MULTI" which is Sega's online ranking system thing...), so it's probably something related to the arcade version the game. Stream will be here. And it will begin in about 3 hours and 20 minutes.
  22. Yeah, UNI battle planner Serikawa's reaction to Yusano's page was so great... Anyways, Narita already stated that they're too busy this year to create any kind of Official UNI April Fools surprise.
  23. Finished watching Vol. 4 so here's some comparison shots again. Episode 7 was famous of being quality-wise the worst episode in the series, so it received a lot of changes. Arakune VS stairs was unchanged >_> Episode 7: - Izayoi Blade, Part 1 - Tsubaki's Face, Part 1 - Blue Izayoi is now fixed... - Tsubaki's Face, Part 2 - Total makeover - Noel Fixes, Part 1 - Tsubaki's Face, Part 3 - Aww... Tsubaki is blushing - Tsubaki's Face, Part 4 - Tsubaki's Face, Part 5 - Tsubaki's Face, Part 6... and Izayoi Blade, Part 2... - Noel Fixes, Part 2 - Blood-Scythe looks a bit different... - Tsubaki's Face, Part 7 - Noel Fixes, Part 3 - Fixed version looks worse... - Noel Fixes, Part 4 - Relius is fixed and looks bored, Part 1 - Relius is fixed and looks bored, Part 2 - Ragna's costume has now the details it was missing - They actually bothered to fix even a single Hazama face!? Episode 8: - Angry Ragna is now even more angrier - Was there even a need to changed this bondage scene? - Arakune's "bone hands" now look like bones - White part of Tager's hairdo has returned! - Small changes to Makoto's eyes and hairdo - Kokonoe's folders needed new covers... Part 1 - Kokonoe's folders needed new covers... Part 2 - Ripples have disappeared from Kokonoe's coffee - Both of these guys needed a new haircut - Minimal changes to Lambda - Tager's Face, Part 1 - Tager's Face, Part 2
  24. This one? "The people who created the Izanagi"
  25. Nah, that's only used in the opening. During the story Hazama and Relius mainly refer "Horobi" as the "Doomsday", like here and here. Also, Izanami's title "Meiou" (Dark Lord) was translated as "Hades". "Qualified Ones" are referred in English translation as the "Entitled" And for some reason Kusanagi has changed from "Sword of the Godslayer" to "Blade of the Godslayer". And it's weird that the Arcade Mode used "Sealed Armament" name for Izayoi, but the Story Mode only uses the old "Sealed Weapon Izayoi" term.
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