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Everything posted by onemic
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Sorry, but if that's a mistake that they somehow didn't notice for weeks on end, then it deserves to be criticized. That's beyond a major fuck up for the team, as people will buy the game thinking there's online when there's none. That's inexcusable and no one should try and protect them from scrutiny for a mistake that big. This just made me highly skeptical of any of the proposed 'improvements' they said they'll be making when the +R patch hits consoles.
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ASW pretty much lied about the whole thing. Their trailer for the NA release stated that there would be online play. Their PR for the release of the vita version talked about online play. When the game came out, no online play. Funny thing is the ASW twitter page, pretty much admits to them lying about the whole thing.
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Edit: I got it now.
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Arc Sys did their absolute best to make people not want to buy this game
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Thanks for the info. Regarding blockstrings, I just meant general gatling pressure strings that you would use if your opponent is blocking. like high/low mixups or something. Also can you do a followup or is there some sort of mixup you can do after throwing a coin or mist? (ie. 5K > 2D > coin/mist) or are you just stuck at neutral after?
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What are some of the essential Johhny combos and gatling combos? The OP seems to only have combos off his throw. Also what are some good block strings for Johnny? Lastly how do you do this combo? 5K > 8 (ji) > 5H > KJT KJ > FRC > Air Combo How do you know if you've done the jump install properly? Im a total GG noob so I have no idea how to do jump installs.
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wow, thanks for the writeup man. Ill try taking all of those into consideration.
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Thanks, I'll just keep practicing it then. On another note what makes this combo useful considering its low damage and heat gain: 5A>5B>6A/2B>2C = [1,220] / 9 Heat Also what are some common oki setups and enders? Is the stickied thread still useful because it seems like its for CS2 and not Extend.
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for this combo: (Standing) 5A>5B>2B>6C>j.B>j.4C>j.C>d.5A>5B>j.A>j.B>j.4C>dj.4 C>j.C How do you connect the d.5A after? I'm assuming the d means dash? Whenever I try to dash and do 5a the dummy always techs way before the 5a comes out. However if I dont attempt to dash at all I can connect 5A just fine. it also seems like a ton of combos dont work on rachel or you have to be super close for them to work.
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PSN Ranbats #1 - October 13, 2012 (COMPLETED)
onemic replied to MikelAL93's topic in P4A Online Play
Dustloop username: onemic PSN ID: onem1c Character: Mitsuru Location/Timezone: Ontario/EST -
How do you play this matchup when Yosukes Sweep completely nullifies Mitsurus 5A and 2A? There's next to nothing I can do to a Yosuke that knows how to use it and abuse the sweep. I know 5/4/6B counters it, but because of its slow startup, it seems a little impractical to throw out, as a whiffed one can easily open you up for punishment.
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I had no idea you could control how short or far you want your A or B droit to go by holding forward or back. This is amazing. Hopefully it can help space out my droit attacks better and allow for safer 5/4B setups.
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Ah so you need SB coup for it to connect. I thought A coup made them recover too quickly.
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nope, her overhead attack is completely safe. If you 5a labrys will be able to block as long as she doesn't press a button after. I guess I just don't know what the gameplan should be against lab, as it seems very different form the rest of the cast.
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I feel like labrys shuts down all of my options with mitsu. I generally like to make players be fearful of mitsus throw, as that opens up all of her strongest combos, but i find it extremely hard to get in and do a basic hitconfirm to lead into sweep fake with lab and the few times I do I'm usually so freaked out by her dumb dp that I mess up my mixups. j.b totally destroys me and trying to AA with 5A leads to mixed results. Once she gets in her attacks seems safe as hell, as its hard to know if she'll bait you to do a dp or she'll go all the way with her overhead. I can usually block the overhead finisher, but it's impossible to punish it on block so she can abuse it all day. Once ex overhead comes in then it's even worse. I find I have a better time against Aigis and shes supposed to be mitsus worst matchup.
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What do you think the slab matchup is? Ive heard people say its heavily in Mitsus favour. Then again, I've heard people say the Aigis matchup is in Mitsus favour as well.
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Easier version of the Marin Karin corner combo: [4B]> 2C> 2AB> B Coup> 2A> 5C (15 Hits)> [6B]> 2B> 2D> j.A> j.C>[4B]> 2AB> B Coup> C Bufudyne [6167/50/71] Besides the slight drop in damage the biggest difference is that because it uses j.A and j.C it is character specific and won't work on Labrys, Slab, Yosuke, Akihiko, or Mitsuru. [4B]> 2C> [6B]> 2AB> B Coup> 2A> 5C (15 Hits)> [6B]> 2B> 2D> [4B]> 2AB> B Coup> C Bufudyne [6054/50/68] works on the whole cast. If you add a [6B] to the first combo after the 2C you have to do an A coup which leads to more damage(5659 without using bufudyne) but i'm not sure what the damage is with a bufudyne because I'm terrible at connecting A droit to super, if you can it should do more damage than the marin karin combo listed in the op I think.
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Aigis, Aigis....More Aigis You have to play Yosuke weird. I don't think you can play him like you do most of the cast.
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In what situations would you use the first combo though? I understand the 2nd one as you can use it to bait throw techs, but the with he first one requiring a charged 5B, that situation is sorta out of the question isn't it?
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Does the 5B for this combo need to be held for it to work? 5B> 2C> [6B]> [2B]> 2D> [6B]> 5C (15 Hits)> 5DD> [4B]> 2AB> C Bufula> [6B]> 2AB> B Coup the dummy recovers too fast for it to work when not held. Also this combo: 5B > 2AB> OMC> 2B> 2D> [6B]> 2AB> B Coup> 2A> 2B> C Bufula> [6B] > 2AB > B Coup Doesn't work midscreen unless you're pretty close to the corner as the 2A won't connect.
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For Mitsu's 2A, are the startup frames in the wiki accurate? As if it is indeed slwer than 5A, doesn't that make the use of 2A completely irrelevant when 5A will come out faster when in close range? And can anyone give me some examples of Mitsus throw setups and j.B setups? Right now All I can do is a confirm to sweep fake into throw and a confirm to sweep fake into 2Bxxj.B.
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Ok, it's fine now. I guess I was watching it when it was still synchronizing or something.
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The video has some serious flickering issues. Oh and the combo I posted earlier: Corner Only: 2AB>B Coup>2A>2B>2D>[j.B]>j.C>C Bufula>[5B]>2AB>B Coup Meterless corner combo, 4165dmg. 36 meter gain. Seems to be character specific. So far it doesn't work on Labrys, Akihiko, Shadow Labrys, or Mitsuru, as they recover too quick for bufu to hit them while airborne. There seems to be ways to still make it hit(at least when I tested on s.lab) but the timing is totally different form the rest of the cast.