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Keo-bas

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Everything posted by Keo-bas

  1. ShadowFiend is right about everything. From my experience here what I think works. neurtral game while aki speed allows him to snuff most of labry option, some simple zoning can discourage aki from being linear with his approach. 214 and 2a+b at max range keeps his rush honest. Offense I think Labry has little working for her on initiative offense, she'll probably get most offense opportunity from punishment situations where good read come in. Depending on axe level will determine how one capitalize on combo opportunity. how ever If labry has the life lead i think her offense opportunity should be prioritize to maintaining space where aki can't hit with his normals nor too far out of labry reach. I find this easier to maintain by not completing certain combos or simply reseting the opponent. While doing this does lose oki and damage, i find it easier to manage her mid range position since majority of her bnb finishes with her opponent too far away or too close for counters. Defense Aki pressure game can really make it hard for labry to escape him once hes in. I'm still not really sure how to deal with this my self but it seems aki has little means to exploiting excessive jumping when not in danger of pre/post jump vulnerability (chicken blocking). If need breathing room, doing her air dash in reverse helps gains some distant compare to her air back dash which covers little space and ends quickly.If in block string, simply do best to IB what you can and look out for gaps. Labry 2a seems to be her primary poke but should be done sparing has it lose to Aki AoA. If wind up knockdown, I really recommend NOT ground teching in most situations, it leaves labry with little options and and put her at risk for many mix up and repeate. Normal standing allow more room for counters as well as errors even with this risk OTG. In fact aki really doesn't have much in OTG or capitalization on invalid combos so it may be worth to risk it at times. Misc jump C is really
  2. I feel very ashame of my combo ability with this character.
  3. Had to pick up this character since he's consider low tier..but if hes really low tier than hes going to be easy to learn. good thing i play birdie from street fighter who kind of similar. to me only Yukiko is the worst match up i've played. other keep away i just IB them to build meter and play like a trap charater. I don't really see the low teirness in him
  4. Exactly. I'm use to Instant blocking thru attack strings, and once I have Sp meter advantage is when play agressive. not_lunaris@# I haven't notice my level being down and what little offense i manage to do keep the level 2-4 which is fine to me.
  5. while i do us term turtle, i don't mean it in the excessive sense. I just play a passive agressive Game pokes, but I will make sure to keep her axe power in mind
  6. hello every one, i think i may be picking this charater as my main after fiddling with her shadow version. It seems this one a little more of my time with her. I couldn't handle the puppeteer version for her, this one seems bit more lenient with her personal. This one seems more aggressive but i plan to turtle bit more with her. how her nuetral game? im sure shadow version is better but prefer this labrys stright forwardness.
  7. why didn't i realize shadow labrys is support/puppeteer type even though most of persona rooster is like this in some way. While persona 4 approch is more forgiving, she feels difficult to manage especially for how i wanted to play her. Multitasking on dualshock pad is difficult for me.
  8. Im really weak in initiative offense such as pressuring, mixup. I may be able to handle combos but hit confirms is the real issue for me. I've only bveen able to reliable do bnb's if done from punisher, set ups,parry/counter like situation. Well while it does seem true she working with limited defensive traits, I'm confident i can improvise with the universal mechanics in defense. *Gurd cancel, dogde, short hop, all out attack*
  9. I'm really leaning towards this character. My general game play is defensive, doing simple combo, and simply outwitting my opponent. Can S.Labrys compliment this? She seems to be her best at neutral game with some potential in defense situation.
  10. Some of these changes is godsend and yet other are just too much. I see I-no getting tier whore real soon and personally i don't want that. so doe she still have her other super? the air one?
  11. Shoot every one portraits seems lifeless besides Carmine, Yuzuriha,Gordeau, and Hilda. Hilda best damn poker face I seen yet.
  12. I hope this mean we can expect the console port in the near future
  13. Whoa...something against mature's?
  14. Personally as an I-no main, she pretty okay the way she was. I"ll prefer more of system mechanics adjustment. Maybe slash back remodel, make it easier with more active frames but cost more. While its pretty good, actually using it is what seem difficult. I'm trying to relate it Melty Blood shield/ex shield. I simply want it a bit more versatile but not enough to be over powered like third strike parries. while I do welcome I-no double air dash. I think her FB Note might be bit too much. Giving her something like an extra air dash drastically improves her over all gameplay by it self. But her FB note can have the potential to be stupid.She doesn't need both, its one or the other. I'm leaning towards air dash because she has access to it from the get go. One of I-no and most low tier flaws was not making good usage of their meter but attaining them. having an extra air dash can potential improve her rush game, and combo ability which all work toward tension built. Her notes are extremely good and versatile the way they are but what keep them tamed besides the frc was its difficulty to apply them( even then I-no player already made set up for guaranteed note contact). The new FB Note mitigates that by covering more area than usual.
  15. I can't express my happiness right now. To me this alone adds a lot to I-no game.
  16. Maybe their something I'm not doing right but My relative chip always air throws me vefor i can do anything. Considering chipp movements is faster and I-no hitbox is biger airborn, I've been air grabbed about 80% air born. Maybe Im' jumping poorly but his pressure game is scary. Also I'm surprise at any chip would do his rekka extend with out tension to spend. His slow over head can be FRC and Air FD to make it safe.
  17. sounds like fun to speculate changes system changes Slashback revise (preferably longer active frame/reduce tension gain) FRC slightly easier (not for all but some are just intensive) EX characters playable (it'll be interesting to see how they develop) Character balance really none, its really good the way it is.
  18. Eternal fighter zero for pc (not dmeanidng at all) Bloodyroar 2-psn MK collection (Mk2 and UMK3 are rather good)
  19. No problem, just wanted to network with other south floridian but if not interested than that's no problem. Hope we can meet up later in the future. While I do have avenues in my area, my life style prevents me from going to them occasionally.
  20. Mind ifi asked which part of south Florida you are? I'm part of south east located in broward.
  21. Counter assisst? SEE Lyra counter super* I'm maining her day 1. Me like counter commands
  22. I dropped playing because kamui is hard to play in Netplay. If I could go to any gathering than I would get back in a heartbeat.
  23. been wondering whats going on with this game
  24. One must also consdier that cross assault switches the point character and if at point where chip can kill its pretty nice way to switch. Since its has 0 start up it can potentially safe one from chip damage to death and less risky than taging out. Also its great for reversal in block string as well. Its not the go to option but an option with some results. It also allow alpha counter shenanigans. It even safe gaurds the alpha counter since partner will back up if whiff. It has its risk but also its uses. Not the most rewarding but something to work with. I think depending on team structure will determine its usefulness. Kuma and Sagat seem to work nice, a powerhouse and zoner works out.
  25. As I said befor its definant;y a fighting game worth playing, but its competitive aspect is whole new thing that can be loved or hated due to gems which are not bad but the DLC ones can cause some... concerns. Either way with out gems its mechanics and character are great and the game does good job of taming stuff where no style of play seems to dominate. I have xbox version which sadly lack some ps3 stuff. I'll recomend one gets the ps3 one as it seems to be more complete.
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