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Everything posted by Keo-bas
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This. For all the development thats been happening i can atleats say the people who created this game done a good job IMO. Also pandora is hail mary at best. You'll find more option with cross assualt. While optimizing is it bit difficult having infinite meter for a time can still be effective and having partner can provide some safe guard. (one thing that been weird is that sandwich tactic seem tame) Its hail Mary to at best but at least with this it wont be automatic lost. The main draw back is if activiated unsaflye can lead to both on point and partner being open. But the Cpu usually behave accordingly to their character arch type some time, like a zoner will zone or grappler will grapple.
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this is such a pity, game may die out befor its even flourish......is this irony for FGC or something?
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Well the game ofer enough if worrying about gems and you can always choose to not equip them, though i can't say the same for others. If you venture online it will probably be best to make custom room that says "no gem" But i can also understand what the developers were saying gems being vital to balance, my only complaint was exclusive/preorder gems. But if their made available later on than i wont complain.
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Their was no doubt in my mind that SxT would be a fun game. I'm not sure how tournament will handle this game but I can see the infinite replay value for this with out being overly competitive. NOw whats this here about Kuma being a Joke/troll character? The game system enough cover main of his flaws amd his damage out put compliments is low combo ability. Tag cancel from command grab is OKI madness.
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The cases are no where near correct. For starters KOF13 console is its own game, so its allow to make any rule set they want because their no standard to match with. So far after extension study the ex and console exclusive character see tamed. While Unlimited character have obviousness reason for being banned, the most noted one is that because their console exclusive. MOST BB console port games were the same as the arcade version with just traditional console perks, besides that it pretty much emulates the arcade thus rules are formed around that since tournament start off on arcades. (Of course their are exceptional cases but that's handle case by case)
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Keo-bas replied to Hecatom's topic in Under Night In Birth
"..................Damn" -
I'm surprise DLC it self it still frown upon. How can people expect technology and service to evolve with out market practice changing? Certain FG fan base is beyond me. The More character being added to SxT doesn't seem bad. While I at first dislike gems, I can't say I hate the distribution. But I don't like how capcom presented it but I'll be tolerant since this is new concept to explore and their no "How to" for them to refer to.
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Anybody got their hands on ver 1.02? I heard the update patch went live to not too long ago. Going to convince my friend to update his so to see whats been changed. Personally I had two things done IMO. Allow air grab techs, and power gauge does not reset over matches. Of course power gauge bonus from Tension mode should be revised.
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Shame this can't come to Xbox 360 also since i prefer its netplay. Oh well I have all system i need to not be left out of any exclusive stuff.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Keo-bas replied to Hecatom's topic in Under Night In Birth
Like how it looks so far. -
I really can't understand your feelings but I hope you'll learned to cope with parry or better yet use your vendetta to find a way to combat parry. ( which I think are their) I'll love to play you however I don't own the game but borrowed thrue friend and system wise. However i do planed to get the localize version and be more than willing to play.
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http://phantombreaker.7sixty.com/ Theirs a new website for english release and also their giving away one arcade stick. thought I should let you guys know.
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The 66 and negative ege thing is possible with every body. These are the dash attacks and most have special prorperty but most have jump cancel. I've tried your combos and those damage is only possible if your tension mode (bar under timer) where damage doesn't scale other wise. So its very situational and most character are capable of it Also parry/side step is not overpower as one can be thrown and baited.
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will be getting this.
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Dude I have similar statistics with my cousin in pretty much every fighter. While frustrating, giving up is far worst. Its going to take time....believe me.
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Yes it is very much possible IMO.
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Actually I'll have to concur with this. I have experience both and PSN initial impression was better but this is day one for live so hopefully It can be improved. (also i think xbox live live scene is heaven for lag switchers, so be aware)
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Arcana Heart 3 New Thread: Gameplay, Netplay, Etc.
Keo-bas replied to furix's topic in Misc Fighter Central
shame it came to this. -
Hey Bolverk-GTM sorry we couldn't get any games in but my relative asked for his copy back so we can't play. (feel free to delete me from friend list) Now that I actually got my own copy of KOFXIII for the 360, I hope to get some real training. (can use my beloved snes pad.)
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Nurarihyon no Mago: Hyakki Ryouran Taisen
Keo-bas replied to Onlysol's topic in Misc Fighter Central
darn waited too late to order, looks like their sold out on play asia and i hate being on waiting list -
looks like i can only get this or the other game. (Nurarihyon no Mago: Hyakki Ryouran Taisen) Both game looks promising, while one is 3d brawler with game play similar to virtual on/ gotcha force. We have another that's a little more party game like but 2d setting and traditional fighting game mechanics. Both have net play and team aspect. darn what to choose.
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ok need help figuring my mains a bit. I normally played Kof02 and usually play Chang, and Seth. The third person is kind of random but was comfortable with maxima /vice/Takuma. in this game so far the only character I'm really comfortable with is leona. Any recommendation?
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Im willing to purchase a key from some one.
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hope this is true since im kinda of a defensive player at heart
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wow picked up two unexpected people. Billy Kane: while he isn't flash is has solid foundation of approaching people and many anti air options. His super is very versatile, It chips, combos, and can be use as reversal(EX version). (He'll generally be my battery) Takuma: Still learning him but I'm very comfortable with him. I like 623Hk shenanigans.