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DerQ

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Everything posted by DerQ

  1. The one thing I really enjoy in this matchup is how often you get to tag Valk out of wolf mode with j.B. I usually like to play a bit risky such as throwing out Gosei now and then because it's annoying and safe if you have the meter. After having that whiff two-three times and get hit for it, I've concluded that so long as you are not whiffing or trying anything with huge recovery, you're playing this matchup right. Due to wolf movement, you get caught way too easily for trying to do so or play with higher risk moves.
  2. I doubt it, it's not like we leave really late on sunday (especially with sherbrooke/megantic) and since we're just an hour away, it's feasible to just go straight to foonzo for those willing to
  3. 1. Level5 2. Samthegreat 3. Kirbster , Darkwolf 5. Kaeru , Steb , NType , Mashuu 9. DerQ , Anthony, Rurouni , Dhaos , Tabarnack , Varatnar (?), Kazuhiro , Jimmy Bones 17. Dai_loli , M-Han , Bearblaster , LeDom , Marty Happy birthday Amane https://twitter.com/MTLDerQ/status/401224750770704384
  4. Shieeeeet level 5 learning tager ON FUCKING RECORD
  5. Makes it easier for more people to enter and run them week after week without getting tired, I get the complain though with which I'd answer that's why we have monthlies set up to double elim rules. If a single elim/best of 1/16+ man bracket on two consoles takes 45~ minutes, I can't picture myself doing the full double elim/2 out of 3/16+ man bracket weekly
  6. Single elim weekly tourney tonight run by me, signups or start time around 8. Rigged brackets ahoy
  7. KeG, are you alive. Last sign of life was when you said you'd be available for NEC and that was a month and a half ago. Please respond More seriously, anyone knows of a way to get in contact with him? I'd just like to double check that you are still part of the trip to NEC like you posted. Okthxbye
  8. Can't find the info on the wiki, but I assume burst is a VS starter (like counter assault). Assuming that's true, you'd start the combo with so much untech time that all regular combo routes would simply not work. 5B > 5C would be impossible with this much untech. The best you'd get is 5B > 5D, 5B > Raibu or j.B > Gosei. Maaaaaaybe 5B > 5D > Raibu, but I doubt it considering you are midscreen and the pushback from the first two attacks. Heck, regardless of it's starter value, the proration is 10 meaning the followup combo will have very low damage. Even if it is viable in the end, when will the following happen? 1. Requires lvl. 3 drill C 2. Only works mid-screen 3. Only works if the drill is really far away 4. Only works on block and requires bursts It's flashy though
  9. I'll be there, Vice can you bring your copy, I'll buy it from ya for Raftclans
  10. <3 <3 <3 On what day will you be at NEC?
  11. Foonzo is now closed on tuesdays, wednesday is more or less the new day we've migrated to
  12. Pretty interesting perk I found trying to replicate one video highlight j.B can chain into j.6C. If done low enough to the ground, you'llhave Amane hit the ground very early on the startup and therefore cancel it. The benefit is not just to have the move appear and whiff. If it's done properly, j.6C's very beginning has slight forward momentum. Couple that with cancelling j.B before all 3 hits connect and you get the full picture. Instead of being "locked" mid-air in blockstun/hitstop, Amane lands much faster and considerably closer to the opponent, almost in grab range. Gonna start using it this week, I had trouble making grabs threatening as j.B would always push back too far. Will post results when they'll exist
  13. NEC's hotel rooms are gone, if you intend on going, you need to find a nearby hotel. The sheraton nearby supposedly has a group rate, go check the thread if you still havn't planned yet.
  14. You took the ru out of his entity. Ru just did the unthinkable
  15. @speebleboppa The j.B has to hit deeper or late cancelled into something else if you want to have more blockstun upon landing and not get completely mashed out of. j.B can go into j.A, j.D, j.2C and it helps to catch people mashing out of your stuff. @QisTopTier The problems you are describing are not just tied to Noel IMO. Running under 5C is something that happens constantly since it's the move's weakness. Trading with j.B also happens often if you're not careful about using it, the move has a lot of startup and a pretty damn large hurtbox as well. If she's in, her buttons stuff yours? Could say the same as j.B as most ground normals from Amane are slow or lack in range. I've experienced all 3 of these pretty much for every character I had to face since the game's launch. Though screw her drive lol
  16. Je me demandais justement si t'avais pris ton CD au foonzo, j'ai un acheteur potentiel. Je peux confirmer avec lui et m'occuper de faire le transfert comme lui aussi vient pas souvent au foonzo ou sur dustloop. It's raftclans GGs tonight
  17. Amazon Amane dark training demain la shieeeeet
  18. This goes a bit outside of just corner throw combos, but doing one 623C and then 2B > 6A > JC > j.B > JC > j.B > (if possible) j.2C > j.B > j.236C is more damaging and meter rewarding. Not sure if somehow the different ending affects the wakeup game, but numbers wise this is better even without j.2C IIRC
  19. Have yet to confirm who's coming and how much setups that'll equate in the end, but I think it's safe to expect there'll be /at least/ 2 setups with all 3 arcsys games from us
  20. BTW, reminder. Book your fucking hotel room for NEC. I don't mind putting this on my credit card if that is ever an issue. But SET IT UP before you have to stay at a different hotel. Please. 99$/day for a room where the event is happening is not something to pass up guise
  21. Mountain dew and doritos are simply more important to me than self-privacy obviously
  22. I'll try and check at some point this week for a van rental regarding NEC. Speaking of which, book your fucking rooms guys if you want to come. We're sharing the hotel with all other customers and only 15 rooms are available as of this morning. Don't get bodied guys. Seriously https://www.facebook.com/BigEGaming/posts/663556850345142
  23. It depends heavily on the situation and what you want. Does the matchup allow it, does the opponent has 50 meter, how good is drill in the matchup, life your meter etc.
  24. That's not just against rachel (but worth testing), I've been using that against mostly everyone I've played and I feel it's pretty consistent across the board, just more recently showcased in videos by Tomi and Arukemi. Are you talking about Arukemi against Zero set? Best part of that combo is the corner carry flexibility, 6C[2] > 6A can connect with the opponent behind Amane. If you neutral jump cancel into j.B after a delayed 6A, Amane will turn around. React to that on your second jump which should be backwards to make the rest of the combo easier. Life is good from there, but getting the turnaround is pretty finicky at first.
  25. Yeah it's the place for okizeme I'd say. You mention j.2B to cover rolls/safe jump etc. There was a little thing I tested a while back and completely forgot to post it. From a safe jump, you can input grab at a similar time as j.2B, slightly after. If your j.2B whiffs, Amane will land and grab. If it hits, hitstop will delay landing and nothing will come out. I'm not entirely sure this is game changing, but if you've established j.2B as a safe jump against a player, make it a tad earlier to simulate the safe jump and get a green grab instead. I still need to apply this in matches though :/
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