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Everything posted by DerQ
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Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
I don't know how this cold of mine will be later today, but I'm probably just gonna stay at home and get some rest tonight as that's the smart thing to do. Sorry to all people expecting to pay me and vice versa. -
So Amane can Kara 5D into grab. That's pretty neat, but the range increase seems so small. I don't know how useful that'll prove to be, but not a bad habit to do just piano 5D > grab if your intent is grabbing in the first place. Other than that, I've been fiddling with the more optimized combo routes that end in 6C > 236A > j.C > j.6C > 236C. I was trying to find a way to get optimized damage off Gosei RC > 2C, but same attack combo would make them drop out, forcing you to settle for little damage and a bad knockdown. Instead of going for Gosei ender, I figured I'd just go for j.D and remembered that this could be something worth experimenting with. Builds drill (half a meter), lets you do a bit more damage and you get a new tech scenario. They can: -Air tech neutral, tech trap into 5B air hit. GDLK starter -Air tech in some direction, hard to catch. Not assuming this is reliable -Late tech until they recognize the knockdown. This gives you two possible choices. Either a mid screen j.2B that covers a roll. If they late tech for a long time, you can 5B > 6D. None of this is tested and it's presumably not gonna be stable. I'll experiment w/ it a bit.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
1L sweatshirt pl0x -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
I'm skipping tonight. AGDQ got my sleep schedule so good, I'll probably pass out at 11 tonight lol -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
I need to post it here before I forget again, NEC's hotel and gas costs lol. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
I'll be there unless the weather screws up w/ me. I'll update as necessary -
Start of the round if you wanna play safe, just zettou twice backwards and Tager simply cannot do a thing about it. If you want to deal with Tager using j.2C to make your anti-air whiff, 2D is a nice tool here. Tager's jump is slow and steady, so tagging him with 2D is the easiest way to deal with his j.2C or jump in general. The rewards for landing it over 6A are pretty damn bad, but preventing Tager to get a knockdown or offense going is worth more.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Next MTLBB gore could be around spring break i guess -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
You think you can limit yourself to just that when you'll enter a dedicated beer store :P -
Was fiddling to get around super ball reversal. Turns out Amane has some nice stuff to help him deal with that. Midscreen you can either punish with 5D or 3C. From 5D CH, you can zettou forward with j.B and extend the combo. Rewards depend on drill level. If you're on 3, it's good meterless damage. If you want to spend meter, 3C > Raibu RC > stuff is a good 3.8k~ damage. Corner is different thing. Hariken oki is actually really good. Like amazingly good. If she teleports, you can punish her recovery with 2B and keep her in the corner. If she tries to super ball, you can do a specific combo that will dodge A and B ball. 5B CH > 2C > 236A > jB > 2A > 2B > 3C > 236C > 5A (2) > 6A > 623C. Damage is ok, but it's guaranteed regardless of drill oki or if you decided to bait and block the super. It also runs long enough to allow for the 2B > Gekiren reset vs. j.2B. Both of which make abstraction of Kokonoe's wakeup reversals. If you had her cornered, did this combo and run this mixup successfully, that's about death If you want a damaging combo, there's 3.8k against A ball super. 5B CH > 2C > 3C > 236C > Whatever. Runs a whole lot less proration than the combo above. The cool thing is that they will most likely be using this version, so it's worth trying. Worst case scenario, they did B version and you will trade when 3C hit. Kokonoe will tech while you get hit and it results in a trade in favor of Amane damage wise since you only took 3 hits. What's more is that Kokonoe takes a step forward during super flash. Depending on the button, she will travel a little more distance. Super flash + 5B > 2C should leave you plenty of time to recognize which version she did. They're not that distant from each other, but it should be possible to know which ball was used on super flash. Speaking of travel distance on every version, there's one last thing worth mentioning. If Kokonoe does C super ball reversal against Hariken oki, she moves forward a lot more. Up to the point where she can actually hit Amane in Hariken recovery. So you really want to be at max distance if possible if using A hariken. Kokonoe's hurtbox for 5B > 5D > 236D~A is kinda weird. If you really want to make sure your oki is guaranteed, make sure you get the right range. But nonetheless, this is only for C version. Other two versions of the super won't reach Amane during Hariken's recovery as reliably.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
That's the point, we have to get out of the city to go to Trou du diable :lordknight: -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Let's go @ Le trou du diable in trois-rivières -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
You want to go ski? Put Jiyuna in your car's trunk or some shit. Also, why the fuck is my sister taking a stay in Gore with her friends on the 2nd. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Staying cozy near my home with friends I don't get to have two weekly meetups with :P -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
My bet: 1 Glass of red wine 2 beers 1 Glass of white wine -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Just letting everyone know, Kirb told me after leaving today that foonzo will be closed next thursday. Currently not doing anything on new years' -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Il devrait avoir un spam filter ou bannable offense quand l'expression "Tout le monde dodge" et toutes ses variations possibles est écrite dans ce thread. À ce que je sache, 2 personnes qui sont out of town et dodgent est une très drole définition de "tlm dodge". Merci d'inciter moins de gens à venir plutôt que d'écrire "moi je dodge à soir" -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Niniheart Nini motherfucking heart Karamba osti Badio Niniheart -
Hmmm, doing j.2B crossup/non-crossup attempt should be faster if used in strings, but only by so little. If you factor in jump startup, you're not reducing Zettou's frame window that prevents from pressing buttons by much. Even so, you'll most likely want your air zettou from j.2B crossup or else you need to spend meter to convert from it. There's still definitely the possibility to attack faster though. I think I've been trying to use it after knockdowns, but I don't know if it changed anything or if I gained something from it. For instance Gosei > TK zettou > j.B
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I've been slowly getting used to Zettou as my ground jump. If you want to be in the air or move without using his oh-so-floaty regular jump arc, if you want a bigger horizontal travel distance for leaving the ground, this is /really/ nice. More control over your movement like this make it pretty painful for the opponent to catch you. Zettou back j.B helps playing neutral, Zettou B version forward will make you jump above someone incoming at you if you're in a tight spot. You should still be free to tech airgrabs. The only downside is that you can't block after startup due to the cooldown.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
I might just dodge tomorrow and come chill friday too since that'll be when my vacation starts. DerQuius in the making (not really) Also, I think that for the holiday season, it's still fair to treat wednesday as a potential meetup day. Lot more people are available now. Every day is foonzo meetup day -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
I'll come chill at foonzo tonight. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
On a very serious note though, congratulations on finishing this little trivial thingy called "School". *clap clap clap* -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Much like Jesus, he was buried in his bathroom only to be seen the following day posting on twitter. This is the 2nd coming guys, he lives. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
A minute of silence for our lost one please https://twitter.com/MTLDerQ/status/413288055563223040