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DudeUnderscore

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Everything posted by DudeUnderscore

  1. just a question, on a 5B/2B/j.B starter combo in a corner why do people do 6A > 5A > 6A combo route instead of 5B > 6A > 236A route?
  2. the 5B > 6A > 236A combo route doesnt work on him, the football hits him too early in the combo. Any remedies to this?
  3. Yooo DTC. We're gonna train up for UMAD so you best be prepared. It was good having the MTL guys at Toryuken.
  4. I have a question, I tend to randomly throw out lasers and they always mess up my combos. What are some good laser set ups in neutral and after SoD? Or good laser setups in general?
  5. another question, what should i do for frog oki if they roll away? do i do 236A? or microdash 2A? i know if they roll towards me i should 2A their roll. Also, what should I do if they neutral tech a frog set up and jump? would I be able to hit them in jump start up? Also when would i go for pumpkin oki vs frog oki?
  6. hmm if players barrier rachel alot so that rachel cant go for IOH j.2AD, does that make 5B -> j.3BD gapless then because barrier adds 2 frames of blockstun?
  7. When i put an opponent in a block string, sometimes when i try to go for j.2AD it will whiff completely. What's the remedy to this? just delay it a bit longer after the jump cancel after 5B? do i do j.2BD if they're too far? Also what should rachel do when you have your opponent in the corner with no wind and no summons in the corner? Also what am i supposed to do when im out of wind in neutral? just block?
  8. do they tech and then wind? or are they winding the tech?
  9. hey guys im a new rachel player, and i I have a question. I see rachel's winding their tech/recoverys, but how are they doing that?
  10. A major problem im having in general is defense, what would be a good way to get opponents off of me asides DP?
  11. what would you do in neutral vs ragna? his 5B and j.C seem to smoke out most of mu's C attacks. Do I just spam gunners frmo a distance?
  12. what part of jin's blockstring is punishable? Also should I be challenging him in the air at all?
  13. Does anyone know how to play her in neutral? im facing a jin and it just seems like all his normals beat mine.
  14. hi guys, im new to litchi and i was wondering what are some general tips you guys have for litchi? What should i do in neutral? Blockstrings? Defense? Offense?
  15. I think Mr.Stoic 2 disables the use of Distortions.
  16. Im picking up rachel in this game, do you guys have any tips for me? I played Mu and Lambda in BBCS. What are good block strings? What should i do in neutral? when is a good time to throw out george and pumpkin? How should i manage my wind? Should I always have 1 bar of wind for emergencies? what are good ways to build up wind/delay your opponent's rushdown?
  17. yeah a lot of things are subject to change and that's what the loketests are for. Im still curious what the final liz changes will look like
  18. my only complaint with Randomizer/Debilitate is the command is [6]4....which means you have to hold forward then backwards. So I see that more as an offensive tool for baiting after a blockstring.
  19. I heard a tsubaki won SBO though
  20. http://youtu.be/5njd88-UNaU?t=51s Jesus christ look at that zio size, that's freaking horrifying(ly delicious)
  21. jesus christ all these buffs, im getting all giddy
  22. oh, another thing Reset : starter -> garu loop -> 2A -> 5AA -> jc -> air turn j.D
  23. So after seen based elizabeth god Okusan, ive found some new things (for me atleast) for liz regarding pressuring: - 5AA -> jc is good for keeping pressure. I suggest making the opponent respect your pressure before starting to use 5AA -> jc -> air turn -> back dash -> j.A because they can just hit you for free in the air, dunno. -5AA -> 5B -> sweep is good for pressuring too. -5AA -> 5B -> 5C(1) -> 2D -> dash up -> 5AA seems to catch some people too. - 2D is good for faking out opponents and canceling sweep recovery - B.Bufu -> D.Agi is good for creating a new high low mix up - if you get a 5C Fatal counter, you can do : 5C FC -> 214A -> dash a bit -> 214A -> dash a bit -> 214A -> j.b -> d.garu[2] -> j.b -> j.C. about 4.1k damage meterless. -if you get your opponent in the air with j.a starter : j.a -> j.b -> C.Garu[2] -> OMC (after about 3-4 hits i guess) -> land -> 5A -> 5C -> combo. You dont get much damage off of it, but if you do a d.agi at the end of it you get a new mixup. * Regarding the b.bufu -> d.agi, it looks like some people might be able to mash out a super before the d.agi connects, dunno someone check.
  24. wait I thought 5AA -> IAD -> air turn j.C didnt actually work; it's not an actual cross-up, the character sprite just blocks the other way.
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