Falco252
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Everything posted by Falco252
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The w5A/wjA seems to be the problem, bad prorations values I guess because w5B>w5C, w5C*3 or wjB>w5B>w5C all work (other things works too of course like wjC>w5B>w5C). (tried them all midscreen, they probably work in the corner too). I don't have any other success with w5A/wjA either, while it's insanely easy with any other starters I stated before. And sorry Dreize dunno why I didn't think of looking at the actual thread ahah.
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https://www.youtube.com/watch?v=BbzuwiPRpGM&feature=youtu.be Hmm, I have no problem with it here, tho I'm pretty sure you're not supposed to hit the 236C cross-down (can you even do anything afterwards either way?), where is your problem specifically?
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Oh okay I read that as "the 5B as follow up to the wjA" because of languages structural differences. (Would have tried but my stick was unaviable and won't be before long so would rather have asked.) So yeah, does work on Kagura and Kokonoe.
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Ridiculously late reply but the official maker ( https://twitter.com/yosimiduka ) states it as a full blown sequel (E's Laf 2) and his twitter username is basically "E's Laf 2 to be released by the end of fiscal year [april/may in japan]" Dunno if he can stick to that, but he's been working really hard.
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w[5C > 6D > j.A > 5B > IAD > j.B > j.C] works on Kagura and Kokonoe without any kind of special thing to do, worked with the same timing as Nu13. Edit wait is this midcombo/human ? cause doesn't w[5C>6D>j.A>5B] work on everyone?
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Falco252 replied to Hecatom's topic in Under Night In Birth
http://horibuna.web.fc2.com/BBCP/index.html It actually already exists. -
For the first one, the notation is incorrect, you need to do 4D6 (try it in neutral you'll see what the difference between sole 4D and 4D6 is, it'll become clear what your problem was)
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Still an interesting thing to know, ty ! Since we had locktest notes being kinda unclear about this too. Well it doesn't have landing recovery so it can be used as an escape tool, I'm guessing this is the way he used it in this cases.
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P4U2 Aigis combos
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P4U2 Launch day stream Aigis Demonstration by Mui Doesn't show her new 2C nor Orion super. EDIT : (YT sometimes derps so adding the actual timestamp if the feature doesn't work) Mitafu (AI) vs ??? (Yu) 0:22:35 ???? (S.AI) vs ??? (Liz) 0:44:24 Unnamed (AI) vs ??? (Chie) 0:47:49 Mitafu (AI) vs ??? (Kanji) 1:09:45 ??? (S.AI) vs ??? (Yukiko) 1:48:10 Mitafu (AI) vs ??? (Yukari) 1:59:53 Mitafu (AI) vs ??? (Kanji) 2:27:27 Mitafu (AI) vs ??? (Akihiko) 2:44:17 Mitafu (AI) vs ??? (Sho) 2:47:29 (Ordered by chars' names without timestamps here) Mitafu (AI) vs ??? (Akihiko) Unnamed (AI) vs ??? (Chie) ???? (S.AI) vs ??? (Liz) Mitafu (AI) vs ??? (Kanji) Mitafu (AI) vs ??? (Kanji) Mitafu (AI) vs ??? (Sho) Mitafu (AI) vs ??? (Yu) Mitafu (AI) vs ??? (Yukari) ??? (S.AI) vs ??? (Yukiko)
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4k4 out of sweep confirmed by Mui on stream, sweep > j.B > 5A > 5C > jC > usual path. (http://puu.sh/5uPMZ.png rip yukari) still works. Also doesn't she have a new air move too? She didn't land beforehand, looks like 5C but in the air http://puu.sh/5uP7o.jpg she did it multiple times. autocombo 2nd hit looks like a good mixup too cause orgia can j.B afterwards. Also apparently juggle 5A > j.C is a thing that leads to double megido for 25 too (in the corner at least). So double megido still practical. Friend's getting the video off of the stream, shall I post it here or wait for the video thread since it's still a kinda global video of the changes and not actual matches so it would fit here more? I didn't see any 2C tho.
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#20 is combo into astal, #25 is combo with a crush trigger starter, #30 is special challenge (IIRC it's deal 8000 damage for valk)
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https://www.youtube.com/user/SuperInsanegaming/videos This channel has most of them except Jin B which got deleted from about everywhere.
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Dustloop : Falco252 PSN : Falco252_ Europe/France
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*brofist* Colors 1-7 are by default, 7-17 for 3000 P$ (get them super fast, 30min in challenge got me 8k P$), 17 21 on DLC : http://blazblue.jp/cp/dlc_detail.html but they're jokes.
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10/20/2013 Urban Square 3on3 [10/20/2013] - Shimotsuki (Izayoi) vs Hazama [10/20/2013] - Shimotsuki (Izayoi) vs Hakumen [10/20/2013] - Shimotsuki (Izayoi) vs Tager [10/20/2013] - Shimotsuki (Izayoi) vs Aru (Hazama)
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[CP] News & Gameplay Discussion (Old)
Falco252 replied to kosmos badgirl's topic in BlazBlue Gameplay
Yeha if your info is true I think it's 17-25 or something like this. -
Yeah I saw, nice ! I started doing the SiscaA's page, here's what hitboxes and sprite dump looks like (I swear the 5A is accurate, it moves during the 3 frames for some reason) http://wiki.mizuumi.net/w/E%27s_Laf/Sisca_A-Type
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Well, I'm commited on working on it I think, didn't touch the wikia much lately but I hope this counts as being commited on it : http://eslaf.wikia.com/wiki/Special:WikiActivity Also I'm working on making hitbox sprites (tho making one for all active frame of every move will be nope, I'll limit to one per move unless they move a lot) for every char, didn't have much time to do stuff lately tho :/ Also thanks OutlawVinegar, some stuff hadn't been found before, so omake mode is to enable/disable the settings that messes the game?(The description said something like "let me handle the machine of limited training" = wat ?) I remember there is one for air dashes length / jump height too.
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This would make sense if 236236A/B was the air command grab since it doesn't have the [P] in the name which means the move needs to have a persona card. Also looking forward to the trijumps air command dash stuff.
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It's not a 2A, it's a 2B quickly jump canceled, the combo (which is pretty hard, still not good at it after a long time) is stuff > 5AA > 5B > j.Ax3 > j.C(2) > late 236D > Land > 22A > 2B > j.A > j.B > j.2B It's very hard in my opinion, and I don't know how stuff before 5AA (like j.B>jAAA in this one) affects the timing.