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Falco252

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Everything posted by Falco252

  1. Oh yeah he asked me a few stuff but it proved itself pretty pointless, but well : Orb starter 2C > 214CC > 6C > j236B > j214A > 214BB > 22 > dash B > orb hit > 6C drops at 6C 2C > 214CC > 6C > j236B > j214A > 214BB > dash B > orb hit 214BB works (can j214A/C) 2C > 214CC > 6C > j236B > j214A > 214BB > low dash B > orb hit > 214CC works (can't follow up)
  2. Since you have to complete every arcade, just use each character's in their respective arcade mode.
  3. Random stuff I found in my video archives and remembered after an old Brett's post, didn't see it posted so hopefully people didn't know about this before http://falco252.net46.net/fgs/sethinblosetup.webm Only works in corner. With orb assault j.C > land > j.A orb hit j214B Unless I messed up when trying, j.A hits crouchers in this situation (actually it does on the video, Orie crouches and still guards the jA) and it should be airtight since it combos, the assault part is DPable so mix with the other oki unblockable setup to confuse maybe? ("Forward jump falling j.C > j.6C > j.214B unblockable. This is pretty impossible to avoid without a DP or shielding properly. either way, you can always go for other mixups (j.C > j.214B, j.C land 2A, bait, etc etc)") EDIT : Doesn't work on Linne, probably some other chars, gotta test.
  4. Also AT > land 2C > j[C] falling jA etc 236C~C > dash 5B 5[C] etc
  5. Start at win screen.
  6. Kara throw 6~A+D
  7. Actually it gets CH hitstun proprieties, i.e a CH combo would work on GRD break combo (and yes it means on vatista too). These are combos where the starter is breaking GRD tho, not if he was in grd break already.
  8. https://twitter.com/bhd_MAVEN is updating her frame data
  9. Yes, 236B is definitely definitely 3 shots.
  10. That's exactly what made me confused about 1/3/5 shots thing too, so yeah no use talking over it, just have to check tomorrow.
  11. Yes, he always uses 5 in his combos unless he runs off of ammo.
  12. That's really confusing, cause I'm confident I saw people use 3 shots, so either my vision was falling me (honestly possible, I have bad vision) or it's really possible to hold B, like in Melty. Sourenga translation says either 1 or 3, so that's where I thought that from. Or actually then his answer to my tweet makes sense and he's telling me 22 doesn't exist. Well we'll find out tomorrow.
  13. Exactly, 22[A] doesn't exist as far as I know and it wouldn't make sense that 22[A] shots 3 bullets. Edit : New BNB ? https://twitter.com/senaru865583/status/491907729875689472 5A > 2C > 421B > 6 > j[C] > 2C > 22B ( or 22 ? asked him) > dC > 22B > dC Edit 2 : Apprently only 22B
  14. It's 22 btw. (also is in about all the combos above). Will share my own notes tomorrow when they're ready and formatted properly.
  15. http://www.dustloop.com/forums/index.php?/topic/2956-under-night-in-birth-ps3-release-confirmed-jul-24-2014/page-129#entry800934 Yes.
  16. Doesn't the IWEXs trophy says to use everyone's IWEXs tho? I have a doubt esp since it's a silver trophy.
  17. @TagerTime : http://www.dustloop.com/forums/index.php?/topic/2956-under-night-in-birth-ps3-release-confirmed-jul-24-2014/page-151#entry822127
  18. Still, every move used during assault becomes an overhead, so it's okay. Only drawback is weaker damage and ground assault normals becomes uncancellable.
  19. After 3C followed by 8 precisely (7 and 9 doesn't allow double jump since it's considered a jump cancel and not 3C followup)
  20. Alright, couldn't watch the archive yet.
  21. Don't you think it would rather be like Melty where one stage has it's own song and whichever stage you pick you get the theme?
  22. This color ? That would be Broken Ma-Kun, #1 RIP Yuzu
  23. http://sp.uniapm.info/ranking_view.php?mode=exe&type=rip_rank
  24. There's SAT too about carmine right? Tho he's not in AIME rankings now, or is he King Crismon?
  25. If someone whiffs cancels to a 5A and the opponent shield, does he have time to dash throw as a punish? That would make it pretty dangerous too. But wow didn't know they removed the reverse beat penalty
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