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Everything posted by TITANIUM BEAST!!!
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Thread for all changes between Slash and Accent Core for Sol Badguy. Will be updated once all information becomes available. Air Throw untechable time 60F. 6P startup now 11F. No longer combos from level 1 moves. Gun Flame startup increased to 21F, no longer combos from level 5 moves on crouching opponents. Gun Flame Feint hits now, -9 on block. Volcanic Viper damage reduced to 20 on first hit and 36 on second hit for both versions. Tataki Otoshi untechable time increased to 30F. Grand Viper reanimated. Ground charge is still 7 hits at max mash, last part replaced with a single grounded body blow. When mashed completely, 7th hit floats opponent untechable for 28F before body blow connects. Body blow floats untechable for 42F and has a clean hit property; on clean hit, the untechable time is increased to 64F untechable. Air Bandit Revolver FRC timing altered, is now on frames 6-8. Second and third hits have increased untechable time to 32F on second hit and 28F on third hit. Bandit Bringer slide down on normal hit, untechable for 65F, sliding for 50F. Causes ground bounce on CH for 152F untechable. Sidewinder damage calculation changed, is now 35+(25*n) where n = number of clean hits in current combo. 70% forced prorate. Clean hit point altered from Slash. Wall bounce on clean hit, 56F untechable. Fafnir is now a Force Break, deals 60 damage, 11F startup, 17 active and 13 recovery, +7 on block. 70% forced prorate. Invincible to throws from frames 1-7. Clean hit property added. Wall bounce on hit, 32F untechable, 64F untechable on clean hit. On block, inflicts 26F of blockstun. Possible to do Tyrant Rave addition from frames 12-17. Tyrant Rave addition possible from Fafnir. Similar to GGX version of Tyrant Rave. 4 hits, damage is 40x3, 84 on last hit. Startup is 7+1F, active for 33F, 21F recovery, +8 on block. 40F untechable wall bounce on hit. Unburstable. Dizzy modifier x0. Chip damage x2. Hits 1-3 prorate 80%, hits 2-5 pass through projectiles.
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[Accent Core] Sol Badguy General Discussion
TITANIUM BEAST!!! replied to Hatred Edge's topic in Sol Badguy
50%. -
[Accent Core] Sol Badguy General Discussion
TITANIUM BEAST!!! replied to Hatred Edge's topic in Sol Badguy
That would make it sucky and useless unless you 100% knew the move was going to hit and not be a clean hit. -
[Accent Core] Sol Badguy General Discussion
TITANIUM BEAST!!! replied to Hatred Edge's topic in Sol Badguy
Nobody's actively trying to hit with that move yet that I've seen. They're just running Slash tactics and occasionally trying to just randomly do it. -
[Accent Core] Sol Badguy General Discussion
TITANIUM BEAST!!! replied to Hatred Edge's topic in Sol Badguy
Comparing HOS and Sol FBs: The thing is, I don't think HOS's Fafnir is completely safe on block, whereas I am pretty sure that Sol's is (I would not be surprised if it was still like the old games and gave small advantage on block). Sol also has the clean hit which allows followup midscreen (HOS Fafnir has to be counterhit). In addition, HOS doesn't have the TR followup, which costs extra meter, but adds damage and also probably comboability if you don't get the clean hit and you combo off of the wallbounce from the TR. In this respect, the only real advantage HOS has is that his FB hits low. That's still pretty great, but eh. Doesn't make Sol look any more interesting in AC. I'm sure he'll still be a good character, I just got used to always having something new to mess with in each game and so far he just looks like Slash Sol. =\ -
[Accent Core] Sol Badguy General Discussion
TITANIUM BEAST!!! replied to Hatred Edge's topic in Sol Badguy
The standard followup after a BB seems to be dash 2D -> VV. Bleh, whatever. I don't like what I've seen so far. Sol looks kinda boring now. -
It's entirely possible that Potemkin is back to being a sucky character. =/
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Probably because people hadn't quite fully understood GG yet back then.
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You're kidding, right? They made them blazing white with a colored outline back in #R, making them way easier to see.
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Of course, this may be why P.C and 012 are considered better players than isa. The downfall of many a Sol player can stem from the misconception that he can just rush down all the time mindlessly. =/
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isa seems to be the most aggressive. Funnily enough, it's rare to see really rush-rush Sol players at higher levels, they are much more conservative and like to pick their shots, then rush once they get you on the ground.
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Maybe not broken, but definitely has the potential to be a high-tier character. He's seriously like a better Sol at this point.
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Are you making stuff up again? I know that if I go into training mode and do OS DI and the computer blocks it, he goes straight into the stunned animation without being able to start the autocombo. Maybe it's a glitch you're talking about.
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Um, no, because if they block the DI, you don't even get to do the auto combo. It ends right there and HOS goes into stun.
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Goddamn, how could I have forgotten about 012? He's great. Hard to find vids of him, but he is quite good.
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It has more forward range now, but the hitbox downward has been severely reduced. Add in the fact that j.HS on CH gives slide down from Hell and there's little reason to jump on someone with j.S unless you are trying to set up fuzzy guard mixups.
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Yeah I forgot about P.C but he always plays at a-cho and I hate downloading their vids for some reason. =/
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With the way Eddie's summon is set up in AC, giving it the ability to build guard gauge would be crazy.
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isa plays Ky now. He seemingly switched back to Sol for a few matches back on Chariot, but for the recent G3 23 on 23 matches he was back to playing Ky. Most of the good Japanese Sol players who were at SBO don't have matches of themselves online, at least not ones that I can find. Mausu is a decent Sol player. There's always Kishitaka as well. Those are the only ones I can think of that still play. If you're lucky you can check older updates in the multimedia forum and catch the matches posted earlier last month with isa in them, he plays really well.
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No rumor, everyone has 5 new "normal" colors and access to 5 EX colors. Since HOS was only in Slash, all of his EX colors are from Slash.
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But you always manage to get on my nerves by being a smartass! Good job! =/ HOS is broken cuz I say so, neener neener.
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Never said that was all that made him good. You haven't been paying attention...again.
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For level 2, you will probably just use level 2 Storm Viper, since it still has a long untechable time after the third hit (although not completely) and does more damage than level 2 BRP.
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But again, that doesn't change the fact that getting charge is way easier in Accent Core. The Eddie thing is probably a matchup-specific deal. Unimportant Guy: Unfortunately, level 2 BRP no longer gives knockdown on air hit. You see it used several times in the Chariot vids by kaqn and it always gets teched. Sucks.
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[Accent Core] Sol Badguy General Discussion
TITANIUM BEAST!!! replied to Hatred Edge's topic in Sol Badguy
Man, that would be nice. Too bad any hit during slide down is basically a juggle move/juggle starter.