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TITANIUM BEAST!!!

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Everything posted by TITANIUM BEAST!!!

  1. You never use Gun Blaze to move in on people. You use it as a wakeup/defensive/trap move.
  2. Won't work, they're Japanese.
  3. Have you actually played at the loketest?
  4. I don't even think he's that gimpy compared to "the rest" of the cast, he just has bad matchups with the stronger characters because he is fundamentally lacking. Honestly, I think he's better than most of the characters he gets lumped with like Venom, Dizzy and Eddie. The way level 3 is working in the AC beta right now is ridiculous. Level 3 BHB to level 3 BHB to level 2 BHB? Two level 3 BHBs should be MORE than enough to get the other guy to flashing, especially if you use normal attacks between them to pump guard balance even higher. This gives him guaranteed CH-based 50/50 mixups that can then lead to some ridiculous aircombo which would end with a level 2 BRP for knockdown and repeat. My only idea is that they somehow think Slash Back will compensate for stuff like this and people will be able to escape that kind of ridiculous shit.
  5. The next person who mentions "OS problems" and "damage" in the same sentence without the "random hit" or "abare" modifier gets a kick in the face. HOS tied with Zappa for worst damage? My ASS. The level 3 point also irks me, as level 2 gives you some good stuff. Level 2 gives you the all-important lvl2BlockHeadBuster, an avenue for getting into your ideal range where you can do your useful mixups and actually deal some damage. See above though, as I said, if he remains as he is now in AC, he will be broken because level 3 is busted. Level 3 goes above and beyond making him "solid", it makes him outright abusive. Otherwise, I agree with previously made points. Range is his #1 problem right now, with damage off of random hits being a secondary one (you can actually compensate for this with good reflexes, so it doesn't concern me as much). His speed does not help to compensate for his total lack of range and random moves whiffing in strings/combos, so for me at least, that is the biggest barrier for him right now as he is far too easily zoned.
  6. Dude, that's his level 2 SV, it's always been like that. It just seems weird because HOS was at level 2 way more often, thanks to the way Charging works in AC.
  7. Rock It at level 3 is good because you don't need meter to combo off of it and it combos off of 2S easily at multiple ranges. It's also safe on block because the last hit is JCable. Level 3 Storm Viper is okay, you can use it in the same guard break scenarios as any other Storm Viper and get a free combo as long as your momentum doesn't screw you up so the last hit doesn't connect. It also has a lot more invincibility and starts up faster. Can be a pretty scary reversal.
  8. Yeah, but combos like that never do that much damage. Right now HOS is a setup character who needs to get into certain positions to do damage. However, imagine if you were able to get level 3 off of one knockdown. Level 3 means lots of no Tension, high damage combos and better mixups and lockdown. If things remain as they are in the betas, HOS will be broken. BTW, that Sol combo on Millia isn't that broken. It's Millia. She doesn't take damage very well at all.
  9. Finally did a proper translation of the AC changes from the wiki: ORDER-SOL: Force Break: Fafnir (41236D). Unblockable, or maybe hits mid? Damage isn’t high, but is fairly fast and can be used regardless of Charge level. Looks like Potemkin’s Judge Gauntlet with a Power Geyser coming out of it. Changed specials: Action Charge: Short recovery. It is possible to Charge Cancel moves now to reduce recovery. Charge command changed to 214D. You no longer have to tap Dust while charging and it is even faster than the “best” Charge from Slash. Basically, you can go from no Charge to level 3 in about the same time as Jam’s power-up special takes to execute. When you use higher level specials the Charge gauge reduces gradually instead of all at once. Things like level 3 Block Head Buster, level 3 Block Head Buster, level 2 Block Head Buster are possible. Rock It: Causes sliding knockdown on counterhit now. Changed normals: 2D: Has more reach like normal Sol’s. 5S(f): Looks kind of like normal Sol’s standing HS. It is aimed slightly upward and is faster than the previous far Slash. Jump cancelable. 2S: Feels like it hits much “harder” than before, more hitstun associated with it? j.S: Longer reach. Air Throw: Longer untechable time? The blogger left a comment that basically, at this point in time, Axl and Order-Sol are the strongest characters. My own views? If all of this stays intact between now and final release, then we are potentially looking at an EXTREMELY strong character. You can never be too sure (cuz I thought HOS was broken when I initially looked at Slash and we all see how that one turned out), but these are some really tremendous changes. Charge Cancel alone should make his offensive game massively better because he will be able to grab on to much larger frame advantages and do some really ghetto CH tricks. His Charge sounds way too good now, getting level 3 on a regular basis should be very easy and will make for some ridiculous lockdowns and combos. Rock It knocking down on CH makes it an even more viable move for when HOS is outside of his ideal range. All in all, I hope that most of this is retained or only slightly tweaked between now and final release. HOS deserves to be a little broken after being so shitty in Slash.
  10. 2H also appears to have more range, for some reason.
  11. I really shouldn't have to do this, but I get tired of people bitching. I am currently working on AC translations. The problem is; 1.)it takes time because I am using a translation engine (such things are always inaccurate and often give meaningless results) and feeding info into it line by line, then comparing against OTHER translations to see if anything correlates while simultaneously looking at the original Japanese text and using what little knowledge of the language I have to cover up where the translation engine blows gibberish out of its ass, AND 2.)I'm trying to be fair to everyone and doing the translations of all characters in the order they are presented in the blogs I use for info about the loketest. Unfortunately for you guys and me, HOS is all the way at the fuckin' bottom of that list. Note that this is in addition to all of the other projects I've been working on, real-life and video game/internet. Now stop whining.
  12. I hate all of you and will never translate HOS changes now. Suck my dick. fatewalker: You smoke crack. HOS has a great DAA, especially compared to the rest of the cast. It gives a guaranteed knockdown no matter what and you can combo off of it if you want to.
  13. Just Frame launcher strings FTW.
  14. Yeah, one thing that has never really bothered me was the appearance of the site. As previously noted, it is extremely easy to read, to the point where you don't even really care about how it looks. This is a site for straight-up info and discussion, which is why it is just a forum and not a full-fledged site. To someone who doesn't come often, it may look pretty bare bones, but I like it.
  15. I don't have a link for it, but I can upload it sometime later today.
  16. If you're still looking for this, I have it, plus a few other Rhapsody songs. In the meantime, anybody know the artist and song for the combo movie "Lu:Na"? It's a Sol combo movie, filename is luna.mpg.
  17. If you're still looking for this, I have it, plus a few other Rhapsody songs. In the meantime, anybody know the artist and song for the combo movie "Lu:Na"? It's a Sol combo movie, filename is luna.mpg.
  18. Do you happen to know the date this is from? I have two matches featuring these two players, one from Oct 10. and one from Oct. 24.
  19. Do you happen to know the date this is from? I have two matches featuring these two players, one from Oct 10. and one from Oct. 24.
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