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Everything posted by Pichy
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[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
Typo. Fixed. -
[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
Also there's no mention of I-no having two airdashes this time. R.I.P. -
[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
...Blitz Shield? We Jewpuncher now? Down + two buttons that aren't D. Costs 25 meter, and appears to cause clash, given that Ky's got the recoil he has if a light move clashes with a heavy. Doesn't appear to be usable while guarding, so I guess it's a "get the hell away from me" move when someone runs at you and you don't know how to beat them out. And yeah, RC section says "either 25 or 50" so my old theory that FRCs would be back, but you can whiff for 50 to make it easier for newcomers might be true. -
[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
http://ggxrd.com/character/slayer/ Well, hello there. Vanilla movelist a go. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Pichy replied to Hecatom's topic in Under Night In Birth
http://www.nicovideo.jp/watch/sm21989144 And there you go, Linne has a way to combo into Veil Off. -
Arcana Heart 3 New Thread: Gameplay, Netplay, Etc.
Pichy replied to furix's topic in Misc Fighter Central
Nerfing Mei-fang already? Goddamn it. -
[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
My problem with Justice isn't that she's a zoner, but that Faust, Axl and Dizzy already bring to the game most of what she has in more creative ways. Though those aren't anywhere near as cute as she is. -
[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
Why don't we just put Flames Iori in the game instead? I want to do IAD j.D. -
Nah, he's an alternate version with a different moveset. Think of it like how you can pick Fireball or Rekka Kyo in just about every KOF from 96 onwards.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Pichy replied to Hecatom's topic in Under Night In Birth
Well, UNIB is now officially game of the century. -
Yup, that's how I got second at the last monthly.
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Too tired to fap to that video. Will do so when awake again.
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Just pick the Zeta Plus colour instead.
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There's pretty much two things that drive me nuts when fighting Sol: f.S and Grand Viper. f.S is super fast, often stuffing out my own pokes while at mid-range. The main reason it's annoying is it means you want to block/backdash/jump back at the start of around, thus already giving Sol some momentum when you really don't want him on top of you ever. Grand Viper's irritating because he can do it on reaction to nukes at an irritatingly far distance. If you've spaced things right you can catch him with the detonation of a P nuke though. If you FRC the nuke then you can bait the GV though, as it outright loses to 5P. Otherwise, keep him out and don't you dare try to meaty Sol without a FRC'd nuke's detonation to keep him from just wakeup DPing you every time.
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Yeah, I reckon this and Jam are Justice's easiest matchups by far. Justice's IK is also the best in the game at murdering ABA after the third knockdown, due to how far and fast it travels.
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He can, however, slidehead on reaction to nukes. Be carefula bout when you toss that K nuke.
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JUSTICE
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Yeah, 6P does everything (except chain into sweep). Anyway, I've been fiddling with trying to get anything off whiffed TK Sairsword FRC since you can in fact get both j.P and j.K, but it appears that the FRC puts her in a falling state and you can't jump to get a j.D into a combo off of it. That said, stuff like blocked f.S, TK Sairsword FRC, j.K then just sweep them is going to make their heads explode. Also, potential for investigating if she can JI to get stuff sounds like a thing someone who doesn't suck at the game should do.
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EDIT: Nope, doesn't do positive proration from what I can see.
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Hey guys. Guys. Guys. You wanna know what works? 2K/5K 2D Gamma Ray
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[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
If the Crusades are ever going to be retold in full, it's damn well going to be as a JRPG starring 14 year old Kliff that details his rise to greatness in full, gory detail. -
Thanks Digital Watches. That's some good stuff to build on. - Sweep into Pnuke only works up close, and the nuke takes off a chunk of large chunk of guard bar, making this not as good as stuff into TK Sairsword. - 5K, clS and 2S all combo into TK Sairsword, though you need to be reasonably close to get the hit to land before the FRC goes off. 5K 2S Sairsword works when up close. Given the opponent's height after the 6H, j.S j.P j.S Hairsword is more likely to work than j.S j.D dj.S Hairsword. - 5H into 623K is kinda good, but 2H is the better anti-air so you might as well just learn combos off that. Speaking of 2H, linking into cl.S doesn't let you get 6P or Hsword. However, turns out you can just outright link into j.K. Thus, 2H j.K j.S j.D dj.S dj.D Sairsword dj.S dj.H Sairsword FRC 5S Ssword 2H j.k j.S dj.S Hairsword, j.H 2H j.K j.S Haisword j.H (if the previous combo drops due to character weight) Depending on how close you are, you can chain into 2H off of both punches, both kicks and 2S. Yeah, we've got full meterless air combo off of lows now. Let's see whether TK Sairsword off of 5K 2S or meterless chain into 2H is better. 5K 2S TK Sairsword 6H, SPS, Hairsword H = 185 5K 2S 2H j.K j.S dj.K dj.S Hairsword H = 171 ...why haven't I been doing this? Of course, further scaling if you actually do it off of 2K because of that pesky 70% proration.l Sadly both airswords hit mid, otherwise Sairsword FRC would be a ludicrously good instant overhead into combos.
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You just follow up 41236H with j.H for the knockdown. No need to spend that meter again.
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"Anime game" is a hella nebulous phrase that can (and often does) mean completely different things from conversation to conversation. I've always been fond of "Airdash Fighter" to refer to games inspired by Vampire/GG. I'd call them "Airdash 'n Gatling Games" but I can't even think of a game that has the former without also having chains. Anyway, spend more time playing games and less time complaining on the internet that people aren't playing your game. I've been part of my local scene for years and it's through making friends, respecting their games and growing skillsets together that we've started getting SF4 players into GG in the last few months. We got them interested by continuing to bring the game and play it at meetups periodically over a long time, not by smacking them over the head with rants about how it's the best for a week, then sulking when SF4 went back on half the monitors. Show some respect and it'll be paid back in kind. Also people might think the game looks cooler if you've learned cool tricks to show in the first place.
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[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
Chaos Code has that. Play Chaos Code.