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Hecatom

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Everything posted by Hecatom

  1. http://www.vandal.net/noticia/1350641094/los-caballeros-de-oro-hacen-arder-sus-cosmos-en-las-nuevas-imagenes-de-saint-seiya-brave-soldiers/
  2. Add SBX to that, when Kenshin slows you with his freeze abilities you can't block immediately.
  3. MVC3 I am pretty sure that he means that the YRC behaves like a getho RC.
  4. The YRC happens when you RC a move on whiff, it costs 50% like the regular RC, there is no FRC point. When you YRC the time gets slower for everyone but you for a brief time, i don't know if it happens for regular FRC, someone that has tested the game could say if it happens or not. Also apparently there are some moves that can't be YRC, there is a visual cue that puts an X over the characters portrait if you try to YRC a move that can't be YRC'ed
  5. YRC anytime during the animation from what it has been said.
  6. What about the guard gauge? Does still behave similar ish like old games? How does it feel the gravity and character weight when comboing characters?
  7. It makes sense, i assume that they will only allow the Getho FRC on the moves that they feel like they did with the true FRC
  8. You can rapid cancel projectiles on hit
  9. Any idea of what happens when two people RC at the same time?
  10. I uploaded the pics on an alternate site for everyone
  11. The site is getting Destroyed right now, lol
  12. Can you confirm if there are tech throws?
  13. http://oneframelink.com/polls/tfc2013/bonus-prize So how many of you are retwiting this to help P4A to get the bonus?
  14. Isn't that like the standard anyway?
  15. I don't see how having different wake up times can be detrimental in anyway tbh, every character already have different walk speeds, dash speed, jump height, jump arc, throw range, normals (startup, range, recovery damage, etc), air dash length, weight,etc, etc, it actually makes sense that every character should have different wakeup time imo.
  16. Not really, i have made concept art from the characters of friends of mine, and while i add my touch is not the same as coming with a character from scratch. Concept Art is nothing more than reinterpreting a character in the style of the artist who is doing the art
  17. Doing concept art is waaaaaaaaaaaaaaaaaaaaaaay different than doing character designs, all the character designs on GG are from Daisuke, and all of the designs on BB minus Amane are from Mori
  18. I am not feeling Chipp's look, despite that he has barely changed in general he looks weird, like really squared . Potemkin is just wrong imo, so far only May and Venom look good for me :/
  19. ... Is a year AFTER Overture not before
  20. May is japanese, so obviously this applies to her
  21. LMAO If you have taken the time to see my previous post instead of jumping to conclusions you will see that i am not only talking about FB's and SB's, i am also talking (primarily i have to add) about FRC's and other moves that more than probable will gone now that they are returning to #R. Also, in this particular case i really believe that the lose of all of them would be detrimental (i can give that the SB is debatable), the major part of them are meaningful to the strategies of the characters, not to mention that are part of what makes GG the balanced game that is now. The thing is that the almost all the decisions trees that are being truncated are viable and important to the strategies of the players. Also i disagree with the notion that AC is more homogenized than #R, AC improved everything found on #R and imo the notion to returning to #R is just dumb. On another note, am i the only one that is worried that the adition of different clashes would end hurting the neutral game? The more that i think about it, i feel that it could end hurting the balance like the priority system on 3s.
  22. Is a common thing on all the Local tests actually.
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