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Everything posted by Hecatom
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[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
That is why i said If i remember correctly (iirc), also, are you sure, dunno why but i feel that the number is to big from what i remember. Might i ask, then what we do can talk about then? Is like we can't talk about nothing if there is not some sort of agreement here... Plus, this kind of discussion can help people to learn more about the game mechanics and understand better how and why they work the way they do. -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
You are seeing all of this on a vacuum, how many years have been since GGAC was released? Did the slashback neutered the multi hit moves? And lol at SB being hard with not strategic value, do you even understand why they are hard, or you just feel that because they are hard, they don't have strategic value? Common son, the strategic value is there, there is a clear risk reward ratio between SB, IB and FD and how those can be used in different ways by every different character. Dunno man, but i feel that you are making a fuss about stuff that 1) you don't understand well, 2) stuff that is not as bad as you think 1st you throw say that hard stuff is bad, but you later edit it and throw 3s as an example instead, when all the "problems" with 3s are more than just, lol this game has parries. Now you try to extrapolate what you think that SB do against multi hit moves and what you think it will do in the future despite the game being out for years and nothing of this happening, do you see every multi hit attack being SB'ed consistently at high level play? and no, we are not seeing them so much because they are hard neither, TheRealBobMan made a good post about different scenarios on how SB can be used and countered, dunno you man but for me is a proof of the strategic value and the mindgames that this mechanic brings to the table without devolving on silly stuff, guess why, because the mechanic has been implemented in a way where the risk reward ratio doesn't fuck up all the other options present in the game. Edit IIRC slashbacks need like 2 or 3 frames, which are around the same amount of time required for instant blocking -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
If you are making that type of questions then you are playing at a very low level, imo The same could be said of 623, do i have the reflexes to use the 623S to any jump in? Why everything needs to be easy mode? There is nothing wrong on making stuff to take some kind of effort I understand that some of you want games more "accessible" for the commoners, but common, just because some people don't like hard stuff it means that is bad. Edit 3s is what it is for many reasons beyond the parries and how difficult or easy are they to perform -
Ehhhh nop They are pretty NSFW, specially Yuri, you can make her completely nude under her Karate Gi
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They can always make it in a way where you can only see the custom colors locally, or give the option to turn it off. The funny thing is that you can still make NSFW colors for Yuri and King
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Hopeless Masquerade - New Official Touhou Fighter!
Hecatom replied to YoYoCheese's topic in Misc Fighter Central
So i heard that it was released, is it true? -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
Too much optimism imo, i think that we wouldn't see this game until the end of 2014 at best, i am almost sure that it wouldn't be released on arcades until 1st half of 2015 tbh. -
[CP] News & Gameplay Discussion (Old)
Hecatom replied to kosmos badgirl's topic in BlazBlue Gameplay
ugh... i hope that they give us the option to unlock him with a dlc code like mu because i don't really wan't to waste my time on the story mode just to play with him >:/ This million times, i mean, i understand that some people like the story, but is not what it matters on FGs in the long run. :rofl: You say that as if the story on BB was any better. I actually bought the unlock because fuck story mode. -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
I bet on nothing (related to GGXrd) -
Team O won. I voted team D Q_Q
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[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
Sigh... Character balance is affected by something as little as a character walking slower than other. Every character has different normals, specials, walk speeds, throw range, etc, etc, i don't see how every character using a universal mechanic in a different way is a bad thing, i also don't see a problem that some characters can take advantage of some elements of the game as long as the other are still viable and have valid strategies. -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
We can always wait playing GGXXAC+R... oh wait... -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
I did get it, i am just pointing out that every system will be always help one character over another, this doesn't mean that the system in question is bad necesarily, is just a the result of having variety in how different characters use it, and imo that is not a bad thing at all. -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
It doesn't matter what kind of system do you implement, you will always have characters that can take advantage of it better than others, on a simple GC system you will still have people who can guard crush better due their specials and normals and how they string toguether. Imo there is nothing wrong on how they implemented the CT's on BBCP, not every character needs to exel at everything, this is a tool to give you an option but not make your whole strategy around it, characters like Ragna are still effective in their own gameplan, plus you need to keep in mind that not every char that doesn't use their CT's is because they are terrible, some characters simply have better uses on the long run for their metter. Complaining about the effectiveness of the CT's between characters is like complaining why some characters normals sucks compared to others, or why some specials are better than others imo. -
You can vote for any of these three costumes sets, whichever one wins will be a free dlc Vote Here: http://www.gamecity.ne.jp/form/vote_doa
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[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
Or it could be an effect just for the trailer. -
[CP] News & Gameplay Discussion (Old)
Hecatom replied to kosmos badgirl's topic in BlazBlue Gameplay
LMAO -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
eeeeewwwwwwwwww -
Demo of the game http://mimimaid.moe.hm/mirror/all/gamentan/src/c343521d/koihime_trial.exe
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[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
Do you remember on what page are thos pics? -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
I just hope that they keep it similar to this -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
I don't remember if it was here on SRK, but it would be cool that Order Sol was replaced by True Gear Form Sol, they can give him all his moveset -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
You can use the IK without metter too. Think of them as the semi-useless comeback mechanic that can be also used to style an opponent when you dizzy him/her. If they are done right i think that there wouldn't be a problem, plus it adds more flair to the game. Maybe that is why SE didn't have one, maybe they are making/toying with how to do it without disrupting the pace too much. -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
They can easily be the replacement of the superflash -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
Maybe they didn't put it on sacred edge in time, or maybe it was only for the trailer, Who knows.