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Hecatom

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Everything posted by Hecatom

  1. I always like to try the new characters to find if they are of my liking or not, sometimes i end maining/subing them, other times they simply don't click, from those new 3, the one that have my attention is Azrael, there is something Raoh'ish about him, plus i like that HNK dash reminiscent that he has.
  2. I need to ask, how could Mu be a hipster character? lol
  3. Dunno why ASW feels this need to give us something but at the same time take away other good stuff. Right now, some of the changes do sound interesting, but there are other things that come with them that i don't really know what to think :/ is like they are really afraid of making him to good, so they never really give him tools that are 100% solid and force him to rely a lot of his gimmicky magnetism that doesnt really help him on his worst matchups.
  4. That is because Rape Is A Special Kind Of Evil
  5. Word on that, the amount of fanservice on the western culture is equally "bad" as the japanese.
  6. LMAO all this people crying because the "fanservice", specially after we have characters like Mu, Makoto and Bullet on the game, like really are you going to complain because a heavy clothed female is restrained while showing her butt????
  7. I thought that we were talking about what the japanese players thought by that time, i couldn't care less about the opinion of what random people on DL/SRK/HC, etc would think about a game that they have not played yet. And even then, like you said any talk about "tiers" on the early lifetime of a game is kinda dumb, but at the same time, if done intelligently it can be fun and constructive (sadly, is not usually the case :/ )
  8. I have this same feeling but only for some moves of Amane and the idle animation of Bullet
  9. Oh Hello! Nigga you gay :8/:
  10. Related to BBCP ASW announced a national tournament for their games for 2013 http://contentssync-arcsystemworks.ambel.info/index.cgi?eid=800 http://www2.ticket-reg.com/arccup2013/ http://shoryuken.com/2012/11/22/arc-system-works-announces-japanese-national-tournament-for-2013/
  11. How is it that i found about this on SRK and not here on DL?? http://shoryuken.com/2012/11/22/arc-system-works-announces-japanese-national-tournament-for-2013/
  12. He was considered low because no one had figured him out yet by that time, at least for what it was UNI 1.0 by now is quite obvious for everyone who has been keeping an eye on the game and how it develops that he is not as hopeless as he seemed at the beginning.
  13. I am gonna preorder that shit as soon as they put it available. I hope that they release the new ost before this xmas BTW, is on times like this, when i want to hear the music that i notice how much the characters on BB talk compared to GG for example, i usually don't mind, but geez, now that i want to hear the new OST, i finding myself think SHUT THE FUCK UP!. lol
  14. Seeing all the i hate this and i hate that, for a moment i thought that i was on Stupid Retarded Kids :/
  15. Probably because the hitstun proration penalty wasn't strong enough at that point of the combo to cause a blue beat
  16. Its been a while since i touched GGAC, but iirc you can activate the rematch option, on the option screen, not sure if the 360 port has it (or if i am confusing things and AC didn't have that option)
  17. yay , to bad that i am on my office right now, so i cant watch it :/ Just a question, reading the posts on the thread, wasn't mu time locked or something, if i go by what has been posted it seems that she is available like the rest of the cast edit nu aswell :O
  18. Damn, i missed the stream(s) because i was sleeping >:/ Hopefully someone recorded it (them)
  19. I think that needing a publisher of that region is only if you want to publish a retailer game. For what i have heard this release is entirely handled by ASW. As for the delays, it has been speculated that it's because the whole PSN redesign and stuff.
  20. One word, Sony
  21. TBH the "problem" imo were not the the moves or the design of the characters per se, but the leniency that many had because the hitstun was comparably big against the equivalent of games like GG for example, also, as stated other times, like on the post under yours, some people actually like the ability that the game give to the players to get long combos. Also, the SMP in theory works similar to some severe proration values that we can find on GG. I think that is way to earlier to know that, considering that we don't have access to the game yet, and not to mention that despite pozer exaggeration, not every move has SMP, keep also in mind that the OD's change the properties of the attacks and specials, so who knows if they also change the SMP values of the attacks that have them, also we don't know how it affects the interaction of moves with SMP on Fatal Counter combos, on the last batch of videos we saw a bullet doing a combo over 15 hits with her drive for example.
  22. Even when i don't really mind long combos, i would like if the pace of the game ends similar to GG or P4A where you can do long combos, but A) They need a lot of resources and are very specific and situational B) They don't end being the whole of the game I really enjoy BB as it is right now, but i would like to see if they can do more to differentiate this entry of the others, by improving the peace of the game.
  23. No, the IPS is the system in place on Skullgirls, some people is just pointing the similarities between the IPS and the new behaviour of the SMP
  24. Is not like there wouldn't be loops, but that there are moves that force the combos and loops to end earlier if done more than one time on the combo ,how many times depend of the proration value of the move and the combo tree used. I know, that is why i am saying that the new rules are more arbitrary, the game would be less "loopy" but at the cost that it would be more abstract on what it defines as a "loop" or should i say as pattern? For example now every hit of the same strength done in a combo like 5HK or 2HK counts as the same move, also any special despite of the strength. Any way, is more probable that i would like this new IPS, also, the patch would be released tomorrow, and for what i read of the official patch notes while doing the spanish translations there are a good amount of changes that pick my interest to see on how the gameplay would evolve from now. We don't know yet if the SMP penalty is as harsh for everyone or if is like now that has different values depending of the move an character, also they already said that they fixed the glitch on this game, plus the penalty if for doing the same move with SMP in the combo, not doing another move with SMP. Who knows if the players would end discovering new long combos with the new mechanics and the new behavior of the normals/specials,
  25. I am not really fond of the IPS, or at least of its current form. In theory prevent loops, but in practice still allows patters that are very similar, also what is considered a loop is quite arbitrary, and with the changes on the IPS it would be more arbitrary. To say it in a simple way, the IPS keeps track of every normal and special that it has been used during a combo, so when you use an attack a certain number of times on the combo, lets say as you do on a loop, the IPS is triggered allowing you to do a burst that allows you to escape from the combo. The SMP is similar in that there are certain moves that can trigger the SMP proration value if done more than once on the combo, but in functionality they are different, since not every attack can trigger the SMP, and the proration value is different from attack to attack and characters, in theory not every attack with a SMP proration value would make that the opponent able to escape immediately of the combo, and what the SMP does is shorten more heavily the hitstun, while the IPS allows you to burst.
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