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Everything posted by Hecatom
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Because it has the support of their players, simply as that, also is a good game
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Dunno man, the numbers on many regionals have been pretty consistent, surpasing games like KOFXIII, SCV, DOA5, SFxT, etc At NEC it got 100+ entrants And if more people is like you, is obvious the game wouldn't have a shot. There is nothing worse than not trying I don't care if it doesn't have a shot to get the spot, i will still support my game by donating Who fucking cares, i will support GG, i give a shit if meele is more popular (BTW fuck smash) i will support the game i like, whatever the odds
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If they keep the rule of only one game per company like the last year, then i think that they are very slim, unless ASW enters with BBCP and Atlus enters with P4A
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$50 for GG The conspiracy theories say that it could be that capcom has something to do with it, since they are one of the major sponsors and all of that, it wouldn't be a surprise if they $$$$ their way like they did last year
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Coincidentally neither does Kokonoe
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Where's the Beef? A GGXXAC Health Tier List
Hecatom replied to Silmerion's topic in Guilty Gear General
Interesting Shut up -
I putting $50 for GG at the end of the month
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That is because (at least for SRK) aparently Mr. Wiz is a MLP fan :O
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
Thanks to the people who uploaded the OST So far my favorite tracks are Hilda, Gordeau, Seth. The rest is okish, maybe after listening more some would start to click with me, who knows Also, to the people uploading the ost to youtube, it would be better, that if you really want to upload that stuff, fo it on an alternate account, that way if FB takes action, you wouldnt lose all your other uploaded content, learn from the mistakes of others, uploading matches and combo videos (as long as it doesn't have random music) is ok, but you are opening the door to getting troubles by uploading the music. -
Good to hear that netplay is coming http://fkdigital.blog.fc2.com/blog-entry-144.html here is the link
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He also does Soviet Damage
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[CP] News & Gameplay Discussion (Old)
Hecatom replied to kosmos badgirl's topic in BlazBlue Gameplay
Jourdal says that it was because the Amane theme :/ I guess that anyone uploading videos should refrain of uploading those, or make an alternate account for stuff that could get you in trouble if someone gets anal, like character themes and combo videos with random music -
[CP] News & Gameplay Discussion (Old)
Hecatom replied to kosmos badgirl's topic in BlazBlue Gameplay
So it was because some stupid move of ASW, or because some random combo video with a jpop song? if its the later, the simplest solution is to stop uploading that shit on the main channel -
Wait what? The game is out and it only cost $12 o_O I am going to buy it today when i got home. BTW where do i can buy psn cards for a HK account Too bad about the lack of online play :/
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
Thank you based Kurushi -
Man that Tager play got me hyped
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I like Crimson Punish, sounds better than Grand Punish, and considering that the 720 is called Genesic Emerald Tager Buster i can see Crimson Punish being the correct name
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The game is coming to arcades :O http://blog.5pb.jp/pbbg/ http://pb-ac.net/
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I think that he is talking more about how BB changes drastically between iterations, while still keeping some problems on the balance, like with Tager. BTW, i have to say that i don't really see as a bad thing that BB goes through those changes between each iteration of the series, but i can certainly understand why some people wouldn't be fan of the idea.
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Tager needs more than just having better magnetism, magnetism alone wouldn't help him to cover his other weak points Outside the valid complaints that i share (mostly), i am still not sure that the new combo system is precisely like it was explained on that interview, dunno man, but i feel that there is also more about the combo system than that, also, anything can sound retarded if is barely explained Also, from what i know all the battle system decisions are made by Pachi (conspiracy theories say that he hates grapplers) not Mori, Mori is more like Alex Ahad with SG, just saying.
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I don't know man, the continuous magnetism pull sounds interesting, but there is also a lot of stuff to take in consideration, to get some real use of it, we should be low on health otherwise it wouldn't last enough time, it can potentially change the way that some combos work for the worse, also in theory could help on the bad matchups like Hazama, Tao and Valk only if the pull affect them when they are moving, if not there is not much real gain of it. If it was the only change that he got (take in consideration that they always give something good but take other stuff away) with it he would still have the same type of problems when the opponent is attacking him up close. TBH i kinda prefer this new overdrive because at least it can open new options of damage with the new properties on his normals and specials, also the old overdrive was basically what i complaint about, ASW forcing the magnetism gimmick as his only way to get damage/close the gap between him and his opponent.
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To add what Osuna said, Potemkin also has a better set of normals over all, also, he is a well designed character 1st and a grappler later, he doesn't rely only on his grabs, and even when he has poor mobility, he still has options that help him close the gap, and/or options that help him when he is in close range. He also happens to get a good amount of tension just by walking forward, btw. Don't get me wrong, i love playing with Tager, he is basically the only character that i use (weird considering that on GG i play Chipp/Testament ) but i would certainly love to see him be improved in some aspects, giving Tager a double jump and Cancelable/Feintable Sledges would help him imo. Edit Also, notice how the low mobile grapplers of other games still share a good portion of the mobility options of the other chars: Potemkin has double jump and has stuff to compensate for his lack of ground dash. Hugo, Zanguief, T. Hawk, Hakan can dash. Kanji on P4A can run, air dash, double jump. Mr. Heart on HNK can boost (from certain attaks at least) double jump. Donvalve from Battle Fantasia can dash. Orville on The Rumble Fish can dash. Hideyoshi on SBX can run, air dash, double jump. Clark, Maxima, Goro, etc from KOF can run, hop, super jump Those characters still have some if not all the mobility options albeit slower than the rest of the cast.
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Definitively, the only real reason why he doesn't have one is because ASW insist on forcing the magnetism gimmick as his primary way to close the gaps between him and his opponents, but truth be told, he needs more mobility options if they keep giving him tools that barely help him, like i said, limiting the options of a character for the sake of variety is dumb, there is not an intelligent reason of why he shouldn't have a double jump. I can understand, he is a low mobile grappler, but if he is going to have that kind of disadvantage, then he needs to have all the tools to help him compensate it for that, specially if he is going to face opponents that can easily outzone him/ run away from him / have better tools overall. Look at Potemkin, despite he is a low mobile grappler, he still has descent mobility options, and that is without counting all of his other amazing tools.