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Everything posted by Myoro
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Terumi's derp faces are like snowflakes, no two are the same, yet they are all beautiful.
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The "SSK" was only for the one post I assure you. Still, I'd take Damage over FC any day. what even was the point of a FC if you can't get damage from? (other than doing fancy tricks to impress yer friends.) Doesn't matter now I guess. So after some testing Dash Houtenjin is still useful when you do Jakou near the corner and you just barely can't reach with a normal one. Also can be used in (214d~C->6C->5C->2C->6D~A->2362366B) and (CH214~B->6D~A->2362366B) although I don't really see those being very useful.
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I've seen anime that don't put the real op up because of spoilers... could that be why?
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This is a video of everyone's distortions in English dub. Hazama actually yells out SUPER SNAKE KICK when using hotenjin... We need to make formal changes to the wiki. Super Snake Kick must be the new official name for this move. Onto a more serious topic. Now that Jakou slides midscreen there is really no use for 236236-6B is there? other than the obvious increase in range. I've noticed that SSK no longer fatal counters, but I haven't really felt much has changed due to that. was anything possible before only because of the FC that is now not?
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It's prolly been asked five billion times before, but can't seem to find it. Can Haku block crush triggers with his drive?
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Episode one: Dreadful, but it gave us a few unforgettable scenes. (Namely derp Ice Sorrrd, and Ragna's screaming) Episode two: Still awful, Haku's 6A and Nu's 5B need to be nerfed. Episode three: Bad but not that bad. Carl's fight scene was pretty poor, but we got some great Hazama time! Episode four: Decent!? Great new OP!? the scenes actually progressed sensibly!? things were explained!? dialogue happened!? If the anime keeps improving like this it might actually be really great by the end of it. That or my standards are getting lower and lower without my realization... I hope it's the former.
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Ah thanks! Then I guess I'm still going to use flint shooter on Haku's wake-up, or perhaps serpentine Assault provided gauge. Could Bullet's drive be used to bait out reversals? I imagine most smart players will simply defend to reduce Bullet's heatup, but if the opponent tends to DP on wake-up, (or in haku's case shield or yukikaze) the rush in could be delayed in favor of the red lock on status as well as a punish. Also, In the wiki I read that Red lock on had full invincibility, are there any exceptions to its invulnerability?
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Does that make it safe from Yukikaze?
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A quick question for those who have the game: does the spin motion tricks mentioned here apply to Bullet? I'm specifically talking about the facts that Tager needn't worry about the direction of his spins go in or which direction they start from, can cancel the startup of his jumps into spin attacks, and must only input 6 out of the 8 inputs expected of a circle motion. If that is the truth Bullet would only need to input 632147-A or 421369-A to get her distortion out and 632147896321-D and 6321478963214789632-D for each respective follow-up. It would also mean Bullet would not have to concern herself with buffering her spins, because the jump would be last second canceled.
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Blazen! ~ BB:AM Abridged - Episode 04 (RELEASED)
Myoro replied to Shadow Draygon's topic in Zepp Museum
A little late but Fixed -
where can I find the HMPK/teach me professor Kokonoe sprites, I need the Azrael sprites for something.
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Chrono Phantasma Story Discussion [fun tentatively allowed again]
Myoro replied to Chaoschao222's topic in Zepp Museum
There's alot of confusion on this point. All I personally know is that in Terumi's arcade end he's confronted by Trinity, who materializes what looks like Hazama in his old suit, and for some reason that makes him mortal... I'm wondering if the person she summons is Kazuma, (the person hazama was before Terumi possessed the body he currently inhabits.) but it does not seem to be that way. (though that'd be a really cool plot twist.) -
Chrono Phantasma Story Discussion [fun tentatively allowed again]
Myoro replied to Chaoschao222's topic in Zepp Museum
Naw man, it's just reccuring names in Japanese mythos. For instance, "Takemikatsuchi" is the name of the Gigant and Kanji's persona, because it was a giant in Japanese mythos. "The Susano'O" was the world's mightiest warrior and a servant of "Amaterasu" the sun god. "Izanami" was the godess of death and is essentially portrayed as such in BB and P4. "Kusanagi" and I believe "Murakumo" are god slaying blades, you can also get blades of these names in disgaea 1. I think "Tsukiyomi" is the shield that the Susano'O used that could block anything. -
By the gods. If this works...
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There's also Taox2 2A mash for big combo numbers in CSE, but that only goes to like 26 hits ' 3 ' Maybe if you use a Great starter, TaoX2 2A mash and 22C in conjunction with a 6C->OD pounce finish... If you get 100 gauge you could try OD pounce 22C->things->OD Unison Nyabu In CSE, (22C[one hit]->3D->j.5C->j.9D->j.236BBBBB) worked after non TaoX2 pounce to squeeze out some extra damage so maybe you can figure something out something similar in TaoX2 that works similarly and will end with Unison...
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Taox2->22C->stuff->6C->OD pounce DD->profit?
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Platnum for BB, I think
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Has anyone been able to try Takemikatsuchi mode?
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Celebration time!: http://www.youtube.com/watch?v=33hFEfGYaEA that aside here's a question in all seriousness, Is there any reason to use rapid cancels in combos? it seems like Terumi does pretty much anything you'd he can do with a RC by throwing out a distortion.
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I am actively singing this https://www.youtube.com/watch?v=MpgaWm2pnNs
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Mine is packing order too!!
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Chrono Phantasma Story Discussion [fun tentatively allowed again]
Myoro replied to Chaoschao222's topic in Zepp Museum
calling it, Tager was bullet's captain. -
It's random
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Hardly an "emergency"
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Sorry. -_- must have missed when that was substantiated... But haven't all other character palette swaps come from characters that are also playable? wouldn't that imply great things to come?