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Everything posted by Myoro
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Kushinada no something= Kushinada's something yeah if it's not kushinada's other plot devices it's prolly his lynchpin
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Reminds me of my conspiracy theory that 90% of Noels on netplay are, in reality, just people's house cats continually stepping on the "D" button while their masters are away.
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Tsubaki gets her Astral heat costume Izayoi also gets AH costume Arakune gets a human resembling form, except he still has his mask on Noel has elements of her own and Mu12's costumes and fighting styles Mu gets 2 bolverk style mounted guns on her shoulders also can use the godslaying sword from her AH Terumi becomes his ghost form A poster on gamefaqs had a great Idea for bang that I feel is applicable here: "Uses phoenix rettenjou to enter a super mode where his sideburns and scarf turn into and becomes seriously powerful" -Metalsonicsword
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so to be clear, (because I don't know for certain) The main changes to the system, excluding character specific ones, are: 1. the game speed was upped 2. guard primers were booted in favor of crush triggers 3. gravity seems to have been increased (I could be wrong here but the Tao Q&A cites her falling faster as the reason for her 5C>j.b>j.2b>j.C>ETC. not working) 4. a universal damage nerf 5. some kind of combo time system, prioration now only affects damage 6. overdrive in place of gold bursts, green burst's color changed to gold 7. wall-stick in the place of wall-bounce in many instances 8. jabs, in general, have gotten better P1 for slightly more damage? 9. a universal grab range nerf Anything to add or correct?
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No no, I start the grab while the opponent is in the hitstun from the first hit leading to a purple throw. but before I grab I do an air dash to push the opponent ahead, out of Ignus' range (so that if the break happens they'll fall lovingly into ignus' claws when she catches up) I get that this wont work on any players with intelligence or reaction speed above that of molasses, but all the same you'd be astonished how often it can win a high pressure game. I get that it is INCREDIBLY trollish and not a good Idea in general, but I still go for it sometimes.
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What I do a lot (air block or hit) is do an air grab. If it works they're dropped on Ignis get hit and are sent back at you for a tasty TRM. then I just loop air grab. I've gotten upwards of 6000 damage off of this, and if it misses, the worst that happens is that they drop right into ignis pressure as she is currently attacking where the opponent is going to land after the grab break. It's also fun to air grab an opponent that is dumb enough to think that they can simply air dash over Dio Bios, that way you can start this whole scenario with a green grab!
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as captivating and fantastic as your fantasies often are, I fail to see how this is relevant to "Terumi Theory Fighting," a subject that has already nearly lost relevance on this board as it is. ... that said, please continue with the story.
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Have you tried the match finder section? I think that would be your best bet.
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Well ragoo-teh-Bloodsauce already dips back too low for the rising j.b to hit, but a little delay solves that right up. won't a somewhat longer delay make j.b connect after a max charge 5C? also does that mean larger characters like Haku or Tager will fall prey to Max Charge 5C-> j.B?
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O~hey March 25th is my Birthday :D This is clearly a sign!
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SolxBaiken... I think your sig needs to be Bullet's tagline in the Blazblue Character Discussion directory.
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So did anyone actually confirm whether or not j.b's hitbox changed? If so does (5b->5c->rising j.b->j.2b->stuff) now work on the whole cast? also does anyone know if 5b->2c->[max charge]5c->rising j.b works? and finally, thank you everyone! it was due to the input of the people here on this board that I was able to master Tao's AB2!
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Stop playing with my heart! you...you...HARLOT!
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What are the three story mode arcs again? I was thinking... Terumi unlocked in 6 Heroes ark Kagura unlocked in NOL(?) ark and ??? unlocked in sector 7 ark
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If Terumi keeps his spot (which to me is 85% likely) and Kagura is placed anywhere left or right of Terumi, then for symmetry's sake we cane expect one more addition Edit; Ninja'd. but to further expand Mori DID say that Ragna would surprise, and DID mention something about an alternate form, and there IS a story mode sprite for bloodedge. anyone see where I'm going here
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I personally think Celica is going to be an in game unlockable. putting aside his impressive track record of lies, Mori did say there'd be no "DLC characters". and if you think about it we've already got Kagura as a in game unlockable, he said nothing of more characters being unlocked this way. The same could be said for Phantom, Kokonoe, or anyone really, but the LE boxart thing boosts her likelihood in my mind. not getting my hopes up though. TBH I'm happy enough with what we've got.
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Thank you XDest! and thank you Donkey! As for question E, the wiki said something about altering Tao's landing slightly. It does noticeably slow her decent. (though personally I haven't used it in neutral)
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Ah, thanks for the advice! but the main thing I was wondering was what does one do after the first couple of 236B hits land and you've got to jump again and do another rep of 236B? do you jump before you do the imput for the next 236B? or do you do some kind of ariel TK? does it look like: 6C->taoX2->6C->6C->highjump back->236B~5->236(9)B~X5->236(8)B~X5 or does it look like: 6C->taoX2->6C->6C->highjump back->236B~5->(9)236B~5->(8)236B~X5
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Hi. I'm kind of new to Tao (picked her up like a week ago) and have been trying to master her. I've run into a number of problems. (playing in CSExtended) firstly her AB2 combo seems impossible to me, (although I know it's not. put simply I'm not getting exactly what I'm supposed to be going for and the challenge mode isn't helping the case. For instance, I can only rarely get the high jump backwards to get me anywhere near the target, and often times the high jump just doesn't happen at all. furthermore after the 236B hits I don't know whether to press 2367B (tiger knee-ish motion?) or 7236B (jump then cat spirit 2) Any, (and I MEAN ANY) tips or tricks for learning AB2 would be much appreciated! Also I'm having a problem dealing with characters that have midrange like Ragna, whenever I go from neutral to close range I always seem to get anti-aired if I drive or air-dash in or a 5B, 5C if I think about doing anything else. Is there a better method of converting neutral into pressure that a midrange poke can't stuff? Finally are there any good midrange combos that don't involve counters or grabs and work on Carl, Noel, crouching enemies and the like. My one true love 5b->5C->rising j.b->stuff just doesn't cut it Thanks for any help given! ^_^
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Thank you so much Urichinan, Kurushii, and Kamoihito! (it was I who posted all these questions ^_^') I'm putting these combos to good use as we speak!
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Sorry to bother you all again, but I don't know who else to ask these questions, (or even if I should be asking them here.) Recently in some relius combo vids (for CSE Relius) I've been seeing this one amazing trick over and over again. the combo goes as a normal combo from 6B should, 9that is 6B->6C->214A->6B->high jump->j.B->j.8D) but then the Relius dashes under the opponent and uses Id Laugher and the opponent goes the in opposite direction and the following Id Haas pushes the opponent into Relius so that he can continue the combo! I've been trying to do it but the air Id Laugher always whiffs or sends the opponent flying in the proper direction. Are there any tricks to making them fly backwards? I would be grateful for any help on this. On a side note though I haven't seen this combo see use in CP. is it because 6B doesnt connect to 6C? or is it because relius can no longer send the opponent flying backwards with the air Id laugher? Oh, before I forget, for reference the combo I'm talking about is in this video: http://www.youtube.com/watch?v=yIXgXFw0lok Thanks for any help given!
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*ButtsforTerumiMod
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Does anyone have any footage of this working in CP or CSE? -> "5B > 3C > 6D > [66 > 3C > 6D]x4 > 3C > 632146D [DM:3900/HG:X/IC:7500] *Kamoihito Special" honestly it looks like the single most amazing thing ever, but I'm clueless to how it could possibly work
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So Dunno' if it's already been asked, but... What happens when two Izayois use the D teleport at the same time? or for that matter when Arakune is using his teleport?
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And then there's Amane... who drills things with... cloth... so let's not worry about clothing physics.