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Blackwing55

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Everything posted by Blackwing55

  1. I just made a Ragna combo video of things I came up with https://www.youtube.com/watch?v=Vt8oyG7ZQJQ, let me know how the combos are, or if their are ones more efficient.
  2. Do you have any replays on hand that you can post up? It would make it easier to give you more targeted advice than the general advice.
  3. 1k nerf is pretty big. It might just be a worse starter than it was before though.
  4. Here's the combos now. https://www.youtube.com/watch?v=F21vEhRZR28 I found out you can do the d.6B(x5) into sentienal dump but I can only really seem to do it if the opponent is higher in the for the vialent charge. So you can easily do 6B-d.214C during his normal confirms into it but it's a bit harder to do if it's a raw 236D it seems.
  5. Can you post it being done? Fact is if it's possible than the timing won't be hard to get down. Seeing it would help.
  6. I don't know how you are supposed to do the combo with 6Bx5 but 5C to TCL makes it do 5.5K instead of 5.4K. I haven't tried yet but I assume because you do that instead of 5B-B you can do 5C into his super instead of 5B super for added damage. You could hit the 5C but they would just tech out before the super connected before. Thanks for helping me optimize my combo btw.
  7. Off of 236D-d.6B-d.6B-d.6B-d.6B-d.6B-d.5C-214C-3C-6A-5B-B-Rekka-2C-6D Ends with high weakpoint. Does 5454 Damage and gives 40 heat. You can also after the Rekka go to 5B and BHS for 6471 damage it's net is -12 so you need at least 12 heat before you can end in the super. https://www.youtube....h?v=Ynho_044syY
  8. Off of 236D-d.6B-d.6B-d.6B-d.6B-d.6B-d.5C-214C-3C-6A-5B-B-Rekka-2C-6D Ends with high weakpoint. Does 5454 Damage and gives 40 heat. You can also after the Rekka go to 5B and BHS for 6471 damage it's net is -12 so you need at least 12 heat before you can end in the super. https://www.youtube.com/watch?v=Ynho_044syY
  9. Here is some Hazama combo stuff I made. https://www.youtube.com/watch?v=vwjFRW8cAbchis corner game is improved but his confirms while the opponent is in the air have been weakened.
  10. Dogura is really unimpressive as Haz. I wish he would stay away just so he stays relevent becaue I like him.
  11. I have been using that forever it has limitations usually when you have to end the combo earlier. Like getting an air chain that you wouldn't be able to combo because they're to far from the ground.
  12. Wow! you're right Tager didn't get any buffs Bottom tier again it seems........ Of course I'm being sarcastic just wait once people start actually learning and optimizing combo's you'll find that a lot of changes are not as bad as you fear or ended up being awesome secret buffs. Buffing Tagers OD is really nice though since it wasn't to useful and with the GCOD it should be welcome change at the very least.
  13. I actually have a lot of combo's I can put up lol I like using the OD at the Zaneiga too because you get much more OD time and Drain from it.
  14. That's actually a frame trap? I used but always seemed to get punished lol must be delaying then.
  15. On wednesday Not really don't think it will be to long since they did cut out the third vid on makoto so if there is more going to be shown of each character next will be her. (Judging by how the past videos went.)
  16. It combo's into its self though and is much better (?) for combo's now.
  17. Only thing you focus on lol? It's going to be harder match up then it was before. Still like fighting rachels always ends up in time up with either me chaining up or the rachel flying up. Alright someone did a translation 6C can be cancelled into "Various Drive moves" and Jabaki "Can cancel into stance from on hit" so looks like are pressure wasn't buffed in that regard but at least Jabaki may get actual damage off of a counter hit mid screen making it a slightly better poke. Still to slow and has a lot of recovery for a poke though. 6C can be used as a frametrap and dp bait it seems though that's good since it didn't really have any use in pressure currently since it doesn't seem to need to have been a hit to use the drive moves. Also I said this on the general thread but are third chain takes FOREVER to charge like 5 seconds.
  18. Those Tager buff's fighting him is definitely going to be ..... different lol. Lots of guard points on his 6D? 2D and his air D to make him immune to anti airs going to have to think of some new neutral for him lol. Possible top tier which is somewhere new for him. Arakune- I hate arkaune so no way I can be unbiased lol Jin has some interesting changes too. seems like his oki was nerfed but he has some real damage mid screen possibilities though. Looking forward to see how this all turns out!
  19. Also 6C was only done on guard as well if I recall. Either he got really buffed pressure or it's the same but with slightly better neutral with worse chain neutral are normals aren't really suited to playing neutral chains where pretty important. It's pretty hard to get on Rachel personally I think it's still in Hazama's favour though but her changes could really make that match up bad for hazama if she decided to play zoning because wind affects chains and the bats follow and effect you in some way (forget what) and now she can lighting bolt off of it? That's going to be much harder. Of course when I make a post saying what I saw in the last video a new one comes out 2min later. anyone else see that are hirentsu is worse oki? It was kinda bad before. They really are lowering the skill in his combo's it seems if he can't loop and if we lost are proper corner swap combo's. I really liked 1.1 for Hazama he was pretty fun to use I shall miss it. It required skill to do his combo's unlike 1.0 which was the same thing repeated forever lol.
  20. They seemed to try and kill Hazama using 6C in corner combo's as well as are ability to do repetitions of j.5C though they gave him some serious tools to compensate as long as stance works off jabaki blocking as well as hit. Though knowing Hazama it won't go an hour before he learns a loop lol. I will miss some things that require much more skill though I like him as a character you need to work with. Also his 3rd chain charges so slowly
  21. Don't forget Azreal his overhead 5D is 21 frames (Haz and jin have 22 and 19 respectively.) Then again Azreal can't get damage off his either unless he has a weakness on already. When it(weakness) is on though............ I really liked 1.1's balance though going to be sad it's going but so ready for 2.0 to learn more things! I'm lucky to have a character that changes every iteration lol. Keeps things fresh and interesting. My only complaints where Ragna's 2C seemed to have too fast recovery and kokonoes trap but both are very very minor.
  22. I will list everything I see. They definitely lowered the chains retracting time when full extended. Really good in my opinion (at least grounded version) Od Jiyakou seems to do 2.5K damage. They may have buffed his forward dash. Our chains recharge incredibly slower then before. Before we waited till the amount of frames necessary hit then we would get full stocks back now it starts recharging in about the same amount of time. Stances charges so much faster. Probably to make S.Devouring fang hit faster during their falling frames of jiyakou. (yay) Falling fang ground bounces in both forms. Don't know if this will let us combo with it but it may actually make are level 1 combos stronger if we can. You can cancel into stances from jabaki at least on hit. (Really good since getting this on counter hit didn't really entire any damage before but may now.) That improves it's usefulness as a poke. 6A seemed fast just my imagination probably. During the ragna pressure it seemed like the chain stopped recharging as he was being hit (blocking) and while he started to jump though the chain gauge seemed to take less time to begin charging after the charge was interrupted by ragna connecting hits. That's about it for things I noticed. As an ending note I actually really like how hazama plays in 1.1 and will miss him come 2.0
  23. There was one time when guard bonus activated for me. Forget which character but it wasn't Kokonoe.
  24. I'm still all for nerfing the crap out of the air throw hitbox. Thing i'm truly looking forward too.
  25. You're right ot should be a system mechanic just for me. Game balanced.
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