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Blackwing55

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Everything posted by Blackwing55

  1. This os by far my worst personal match up so help would be appreciated. Some situations involve closing in on her drive spam since she usually avoids the chain and closes in using invulnerability. Punishing the end of her pressure strings when you survive her mix up because she'll usually be far away and i think its her 2-D that avoids hazama's low pokes and chaining when she is at that distince difficult. Also 214D-C and 3C are meaty enough to punish Noels 4D while a 5B or 5C is liable to get you punished.
  2. Good tip thats always helpful is if you're in the air or on the ground and he does that teleport behind you just air throw. Most moves will miss him and leave you open to punish but throws won't. Also applicable to hitting arakune's that ground move behind you at the start of the match.
  3. Well here is a combo just for you! While the opponent is in the corner and trying to tech roll out. 2A-5C-2C-6423D-5C-6C-66.5C-2C-hj5B-j5C(x2)-j5C(x5)-214B Damage:3923 Heat gain:27 Notes: Although I know this isn't the most optimal combo for the 2A starter on their role out because I accidentally did 4.1K I only remember how to do this one though 3.9K from a 2A is good none the less. Very useful after 214B since if they quickly try and get out you will always hit.
  4. Thanks bro I was starting to think about just quitting posting combo's because I didn't know if they where at all optimal or helping anyone. Plus having tons of posts in a row doesn't look to great. Also I tried to do a TK hiren on one of my 2C combo's because then it would have turned into a better combo but they teched out before the Tk hit off the 5C.
  5. midscreen lv2 214D-C-6C-66.5C-2C-4D-214D-66B-66.5C-hj5C(x5)-5C-2C-hj5C(x2)-j5C(x5)-214B Damage: 5070 Heat gain: 36 Notes: level one starter 4273 damage 30 heat gain, 3C-214D-C is 4322 Damage and 31 heat, 5C-214D-C 4428 damage and 32 heat gain j5B is possible in some of these combo's but I forget which ones and if I accounted for their damage in the combo's. While in corner level 2 214D-C-5C-2C-6423D-5C-6C-66.5C-2C-hj5C(x5)-5C-2C-hj5C(x2)-j5C(x5)-214B Damage: 5649 Heat gain: 38 Notes: To continue of the 5C it needs to be delayed till about Hazama's chest level. While the opponent is near the corner lv2. 214D-C-6-5C-4D-214D-66B-6423D-5C-2C-hj5C(x5)-5C-2C-hj5C(x2)-j5C(x5)-214B Damage: 5637 Heat gain: 41 Notes: if you are to far from the corner to continue with a 5C do 3C-246D plus dash 6C into 5C-2C-hj5C(x7) it will still do more damage than the straight midscreen combo.
  6. I came to add my improvements to my 2C combo's to find out that putin has already done them though there is this one. 2C-5C-4D-214D-66B-5C-j5C(x5)-5C-6C-66.5C-j5C(x4)-5C-2C-hj5C(x2)-j5C(x5)-214B Which does a damage of 4534 heat gain 32 but is character specific to Azreal, Tager, Hakumen and Relius.
  7. It comes out in march, though I would have recommended to wait for the release of it in NA anyways. Though if you really wanted it you might be able to get a better deal if you just download it off the Japanese store and buying yen cards. I forget if it is actually cheaper at all though I do know you get it immediately which is nice.
  8. 2C from my experience is very bad against Hakumen whiffing most of the time although I have theory to punish what I'm finding is what pro-Hakumens like to do I'll keep this posted.
  9. You can mind game Tagers with oki though you are correct it's better to avoid. On wake up of GF you can back step or super jump and be safe from a 5A prod so that's useful but since Hazama lacks a dp be careful with your options since they're punishes.
  10. Kokonoe is also every annoying for Hazama especially how here gravitons mess with his momentum when chaining. Also if she gets a graviton up before you chained it becomes a game of wait till she either switchs its form or try and chain outside it's range because it'll counter hit you and let her get a fullscreen punish otherwise.
  11. Did you delete my question? I know it was answered in a way that lead to the "blah blah" but still it was a legitimate question.
  12. These combo's tend to follow this pattern of advents 214D-A-(5B-5C, 5A-5C or 5C) to 3C-214D-66B-66.5A-5C-j5C(x5)-5C-2C-hj5C(2x)-j5C(x5)-214B so I'm just going to list the situations you do them in. Off a level two 214D-A counter hit or on non-counter hit crouching you can you would use the 5C option since it does miniscule more amounts of damage then 5B-5C at the same heat gain. 5B-5C would do 3262 damage and have 22 heat gain. At level one 214D-A off of counter hits standing you have to do 5B-5C because they'll tech before the 5C would come out. Though on a counter hit crouching confirm you can do 5C. On a 5B-5C it does 2922 damage and has 20 heat gain. Level two 214D-A can connect 5A-5C on a standing non-counter hit confirm for 2850 damage and 19 heat gain. Level one a non counter hit standing can't be combo'ed while a non-counter hit crouching confirm can be combo'ed into a dash 2A though you probably all knew that. Though still it does 2540 damage and has 17 heat gain. Also on a level 2 Counter hit from in the air you can continue the combo with a 5A all though it's no where near as reliable as it was in extend which I find unfortunate. Also it doesn't appear that you can combo off it with 2A or 5B depending on their height like extend.
  13. On counter hit 2C grounded or if hit as an anti air you can do 2C-5C-hj5C(x5)-6C-66.5C-2C-hj5C(x5)-5C-2C-4D-j5B-j5C(x7) Damage: 4066 Heat gain: 26 Notes: I highly doubt this is the best 2C follow up for mid-screen because I haven't really tried it seems pretty good. Also if you miss the 5C at the start you can add a rep of 5C-j5C(x4) before you end. I also do this on a cross up from air dashing a 2C which you can only do on a counter hit 214B is. 214B-214D-C-66.2C-5C-4D-214D-66B-66.5C-hj5C(x5)-5C-2C-hj5B-j5C(x2)-j5C(x5) Damage: A bit higher than 3496 because when I wrote the combo down I only stated that doing the j5B at the end was an option while the combo I had written down was with out it. Heat gain: 30 maybe 31 if the jB would do anything. Notes: You can end this with 214B but because of SMP they may be able to punish you. So depending on your height you can choose j5B with an ouroboros play that won't hit him or just do the j5C's and end with 3D which would hit him or some other ouroboros play. The other 214B option is 214B-66.214D-C-6C-5C-2C-4D-214D-66B-55.5C-hj5C(x5)-5C-2C-hj5C(x2)-j5C(x5) Damage: 3667 Heat gain: 31 Anyone else notice as Hazama you use A LOT of C moves? You have well.......... good.
  14. BnB 5C-3C-214D-66B-66.5A-5C-j5C(x5)-5C-6C-66.5C-2C-j5C(x5)-5C-2C-hj5C(x2)-j5C(x5)-214B Damage: 3937 Heat gain: 26 Notes: this string works with up to two moves before the 3C as far as I'm aware like 5C-2C or 5B-5C. This is also the most damaging loop I could find for now I'm doing this blanket statement because doing each combination would take quite a lot of time for the different start up options. 5A-5B-5C-3C-214D-66B-66.5A-5C-j5C(x4)-5C-2C-hj5C(x2)-j5C(x5)-214B Damage: 2817 Heat gain: 19 Notes: Kind of a pointless combo because just a 5A to 5C does 8 more damage (lol chances of eight damage deciding a match though.) and is only possible if you're already dashing into an opponent otherwise you'll be to far.
  15. When comparing the two combo's both are completely valid surprisingly since the life drain of the first combo makes it do nearly the same amount of damage and giving you more life back meaning it's more effective when more damage has been taken. Both these combo's are extremely useful when you lack the heat for a 246246B (Terumi) and have been taking more hits from them. Please this is the only second time I have ever posted combo's before so let me know of there are better ones or just your thoughts on them. https://m.youtube.com/watch?v=GC5ReNuye1Y&feature=g-soc the video.
  16. My second 5C overdrive combo is a bit harder that first one is for more intermediate to beginners. Minimum heat required is 13 and Overdrive works from 70% life. 5C-3C-OD-d5D-GB-d5C-6D-5C-4D-214D-66B-d5C-hj5C(x5)-5C-2C-hj5C(x2)-j5C(x5)-j214B Heat gain: 27 (net +15) Damage: 5703 Life drained: Will vary depending on amount of time spent in the life draining ring. (usually spending more time outside the higher the level.) Notes: You can also chose not to dash the 5D to the Guard break which will change how it is done because it will end earlier. The four options are (Posted by amount if damage done.) 1. End after you finish doing the (7)j5C's with some sort of ouroboros play since they will tech before the 214B for the most amount of damage. 2. You miss or cancel the 5C's second hit somewhere in the combo to allow you to do the rest normally. (I do this because it ends up with more damage than the dashing 5D with better oki than option one.) 3.Do the combo the same except don't jump cancel the final j5C's and end with 214B 4. Skip a dashing 5C while leading up to the rising fang (or skip the one after you use it.) ending with (7)j5C's and 214B Also if you have above 70% life you can still do the combo but don't dash into 5D after wake up following the four options. Edit: I forgot to add that you can do a dashing 6D instead of 5D (just switch their places in the combo.) it's harder to do but you can get 8 more damage off of it. (Follow the 4 options.)
  17. Since there are not really any posts in this thread I'll share the combo's I made up. ( I did not see them on here but I didn't check video's) First I'll share the exploits of 2 of my 5C overdrive combo's. (d#-dash) (hj#-high jump) (GB- guard break) 1. You'll need at least 12 heat to start and it works from 10% damage. 5C-OD-d5C-6D-GB-d5C-5D-214-D-C (level 1) d6C-5C-2C-hj5C(x5)-d5C-2C-hj5C(x2)-j5C(x5)-214B Heat gain: 28 (net +15) Damage: 5394 Life drain: full This combo can be optimized to do 5444 damage if instead of 5D you use 4D instead which is character specific against tall hitbox's or characters with medium hitbox's that don't lean back to far. An example would be that you can substitute 4D instead of 5D on Jin but the 4D will miss on Ragna because of how his hitbox changes on it.
  18. Hey guys lately I have been seeing this awesome Hazama colour scheme but when I bought the dlc for it it wasn't there. So how do you get that colour scheme?
  19. How's the jin hazama match up in bbcp? For me it seems that it is slightly favoured since jin has really good tools to deal with hazama's pressure and keeping him out while hazama has a tough time with kind pressure due to the lack of options.
  20. Vice versa with me keep using hungry coils instead of venom sword and I occasionally use bloody fangs when I want to high jump after rising fang. (D-pad)
  21. So in slew of a bunch of CP news lets get back to when it will be available to all of North America. Do we know yet who the English voice actors will be? The date of the North American release or the status of the next event in which we might see an English trailer considering the last one was not up to there standard so they didn't show it. I'm hoping I missed something along these lines because currently all I still know is the old deppressing news of none of this truly existing yet, if anything I expect to hear more about this stuff after Japan's console release.
  22. No restrictions for me? Wow this day just keeps on getting better
  23. You forgot to add me to the list.
  24. Good games Safros as my only games of the day I found them quite enjoyable. Though it would appear your Relius is slipping but then again I only faced him once before you had to go.
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