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Blackwing55

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Everything posted by Blackwing55

  1. Gcod will make od more reliable. As haz though it's a dp guessing game at least it will stop giving me burst when i'm trying to od. I was more addressing the current hazama hate not future changes though.
  2. I don't care to much about test now. Everytime they say he can't then he can. He went from 0 5C reps to 3 in 1.0 from 0-1-2-1 in 1.1 they removed one because the extra j.C rep is less effective then 6C.
  3. I say at least B-tier godly OD right now. OD doesn't make the character though makoto has a pretty good one but she still low tier. What i want? I want hazama to be more of a jack of all trades like extend. High heat, long combos low damage. I don't mind if combos are hard i like that makes it less snore fest disliked him in 1.0 i like having options.
  4. Hazama has some pretty long recovery times on his moves especially for neutral use if he has no stocks or even just retracts in the air that's 40 frames recovery more then nu has on her grounded swords. His real options to not be punished is to use a stock. Plus ask other hazamas closing in is harder then it looks. Especially against characters like ragna with full screen air dash hits. His pokes outside of chains tend to be a tad slow to activate and with the long recovery have a bad habit of being sutffed. Chain is his neutral for a reason.
  5. Hazama's have to work pretty hard especially online. Why the hate for a mid tier?
  6. Makoto was good until 1.1 I subbed her forever thought she was good 1.1 came so did dropping her. Now i sub Ragna.
  7. I don't get why they're nerfing Relius's 3C his pressure is already pretty bad. Instead they should be buffing it by having his 2C and 3C jump cancelled on guard. Ignis guage takes to much off of every use too so it's pretty easy to just sit there till it runs out or until you want to punish it at the weak points. I also think Hazama will get neutral buffs since his neutral game is terrible with out his chains 40 frames recovery while in the air 28 while grounded? They should knock off the amount of recovery on some of his moves and make more jump cancellable if they're neutering him like that. OD is op too as much as I welcome GCOD because I always use OD instead of burst that much damage is a bit much. I would rather work for all my damage like now then have easy combo's with huge damage like ragna. I really hate it when I try and OD and it bursts because of a stray 5A or I did it a fraction of a frame to early.
  8. Link? Interested to see what they think.
  9. Those air grabs man. https://www.youtube.com/watch?v=uo-qeUY_qXc&feature=youtu.be
  10. Crap I was hoping I missed something that would be super helpful like this distortion actually works or go into OD spam this. Alright then when hitting his face what is the best way to do this also bullets heat up state while charging gives projectile invuln which is helpful versus him no? You want to be in heat up since it increases your speed right? Also his fast punch is the move that always gets me, weirdly enough it's also a projectile.
  11. I figured out how to do both hits on the 5C pretty consistently. All you have to do is delay the fourth hit and fifth hit as long as you can as well as the dash 5C follow up and that works about 90% of the time for me. It also helps if you delay the 5A-5C after 214D-d.B for a fraction of a second so he is lower to the ground. The thing I like about this combo is that it is very easy to see whether or not it will drop and since you have a good amount of time to react you can switch/choose which form of combo you wish to take standard or "new" they don't really do that much difference in damage so it's not like you're pressured to try or die on the combo. Putin do you have tips on Noze's 22D follow up on the zanegia combo's? You helped me a bit on the last thing but this one I can't seem to get down. He does as long a dash as possible off of 6C to get as close to Ragna as possible then the next thing I notice is he delays the hiren by a bit so he is closer to the ground while ragna is further up to get a good hit. I have done sometimes but it seems like I'm missing something since the hiren for me always seems a bit to close or high up to rags.
  12. The game would time out before litchi completed a 4k combo overall she was fairly weak no where near the top tiers. (e.g Valk, Ragna and Hakumen)
  13. Aside from this and the fact that OD is strong as hell and no other changes where made they will kill hazama with what they did to him. Nerfs not worth it rather have much more all around decent character then having a good OD. Makoto has a good od but she is still bad. Litchi was terrible in CSE but going from low tier to top tier is quite a leap.
  14. Yeah a mizuchi ender is more what I'm going for though doing hiren and going 5C-2C-hungry coils may still go higher. you could use 6D instead of 4D so you can do 5C-2C-4D- hungry coils-mizuchi potentially as shown by noze which is possible. (After the 6C) Now the question otherwise for looks would it even be worth attempting to do?
  15. Pretty much this if you can't do the second hit of the 5C before doing the 6C you are already doing a less effective combo. Though putin how do you manage to get the second hit of the 5C? I always seem just a tad off and can only really hit the it once otherwise they're to high and tech. What that route is much better for though is ending in mizuchi meaning if you have 24-25 heat at the start of the combo you can end in mizuchi for a good deal more damage then you would otherwise. Finally note is what could make this combo route worth it is if you could do noze's little hiren technique for a follow up and an end considering that fact you can do that off of the follow up to 6C's. Of course the combo might be to soon to end anyways and it's not possible but hey if it works that would be interesting.
  16. I mean as bullet?
  17. lol Also can someone try out that 4D-2D-j214B-5C thing during are most damaging bnb the one where you put a 6C in during the first loop then go into 5C-2C-hungry coils-mizuchi. Might be a good way just to make that combo worth doing aside from already being close to the corner. Also can you write out some tips on how to do these combos? I can get them sometimes but nowhere near enough to try practically yet. (For the 6C I can only do that follow up with 1 5C hit instead of it's two which makes it do less damage then if I just did the normal bnb.)
  18. Anybody know if in the loketests if the crazy air throw hitbox's have been made less I don't know less "Hey I'm 10 meters above you! na na na!" "Wait how did I teleport down here? blargh!"
  19. Guess who is going to Canada cup? I'm lucky enough to have them in my hometown this year yay! I have won my far share of tournaments myself so lets see if we can finally get a Hazama somewhere near a tournaments finals.
  20. Can someone fix the dustloop (BB) and blazblue wiki for CP? 5C is only jump cancel able on hit which doesn't make it very useful for pressure because you will be waiting for 26 frames to jump. 5B isn't jump cancelable at all anymore.
  21. Wow in my favourite language english! :/
  22. Does anyone know if the air throw hitbox's going to still be stupid after the patch? I mean if they're making quality of life changes they may have hopefully done so with this as well.
  23. Yeah his normals are good.... for when you have pressure not so much for neutral. jB isn't going to beat ragna's jC or jins. At least are C move's don't have a hurtbox where his hitbox is. The worst is if we are in the corner and have no stocks to get out. Guess we can GCOD now though.......
  24. You use stocks so fast as hazama no way 3 is enough with 2 seconds to recharge and while blocking or being hit it doesn't recharge. Even with .5 used for retracting the chain? That's so dumb basically we won't have much of a use for chains and if they're buffing his normals hazama is really to slow and his normals are not that great in the first place even if they buff those it will be tough.
  25. I wish that I could see some higher level play on the shaky cam videos.
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