-
Posts
3,469 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Ctrlaltwtf
-
[CP] News & Gameplay Discussion (Old)
Ctrlaltwtf replied to kosmos badgirl's topic in BlazBlue Gameplay
More like exclusive for Wii-U. -
Abuse the shit out of your A normals, and keep up the pressure. Akihiko is honestly probably one of the best characters in the game, so once you corner an opponent with him he usually ends up winning. You can use his 214A to ignore people's DPs and Fatal them afterwards. I wouldn't be surprised if Akihiko's Fatal is the most lethal in the game at meterless/50 SP.
-
[CP] News & Gameplay Discussion (Old)
Ctrlaltwtf replied to kosmos badgirl's topic in BlazBlue Gameplay
Honestly, with what Sony has shown regarding the PS4, I will not be remotely surprised to see PS3/4 games in the future. In fact Bungie themselves confirmed that Destiny will be launching on both the PS3 and the PS4. But I mean there will be games that work on both platforms, especially during the earlier years of the PS4. -
Fixed.
-
I'll take you on if you're still on. And welcome to the DL forums. EDIT: GGs, shame our conn is so poor. I can't really play anyone well except Kanji in that lag. Kanji never cares about lag.
-
It's the truth, unfortunately. 90% of the games that come out now are not bad. They're fucking garbage. Seriously the vast majority of games that come out feel like Ninja Gaiden 3. If The Last Guardian launches with the PS4 though, I will undoubtedly get it. Hell even FFXIII Versus looked like it'd be good. But they both just sort of disappeared...
-
I meant in general, with their huge emphasis on the usual social network integration feces pile.
-
Chickzama's Real Gorillion Damage (XBL/PSN FT10s)
Ctrlaltwtf replied to Chickzama's topic in BlazBlue Online Play
Chickzama vs. Haven FT10 http://www.twitch.tv/ctrlaltwtf/b/369575906 3:25 wtf. -
Precisely my situation. I gota Vita and a 3DS and I had neither the PSP or the DS. So I get access to all the games I missed as well as new ones.
-
What's that?
-
KINECT KINECT KINECT KINECT KINECT KINECT IT'S THE FUTURE!111!1 PS4 looks like a huge smartphone.
-
Well yeah I was already planning ahead for you trying to Zanshin/6A/do nothing against it. I was gonna empty jump 360/720 you lol. *dips his pizza slice in the solidified yomi* Delicious.
-
I meant how I kept doing sjC whiff > jB to counter you. It only works if I jump at close range but you literally don't have anything besides Zanshin that'll beat it. Hotaru might work but you wouldn't get a combo off of it. I noticed you like never used j2A against my Hazama. That's like your most annoying move to me during neutral when you keep killing all my chains. I think you got conditioned from fighting Tager not to use it lol.
-
GGs Hazama's good at long range against non-zoner characters. Very good at close range against just about anyone, and extremely weak at a wonky midrange against characters who have good midrange. There's a magic distance where none of my normals reach you, but snakes don't cause stun either. I liked the part where I tried to grab you like 4x and you dodged them all and I finally gripped you in midair. "Hah! I dodged all your grabs! What're gonna do no-*grab*" I never thought super jump forward would be useful against Hakumen on Tager. Although if you really wanted to you could just learn to Zanshin instead. But honestly, doesn't that apply to practically everything that's blockable? My thought process when you whiffed your Astral. http://www.youtube.com/watch?feature=player_embedded&v=Fl0TEtHvvO0
-
I was expecting hop hotaru. Tager MU experience has greatly benefited my Hazama. wat.
-
ordering pizza give me a sec
-
CH sjC 5C AC comes out as 720
-
While we're on the subject of Gasaishou, this bit in the wiki made me laugh: WHERE IS YOUR GOD NOW!
-
I said approach it, not use it. Because it's something good that got taken away from me. I miss my Gasaishou mash > Houtenjin > ??? > 5k CS2 days.
-
If lime can do it, you can do it too. BELIEVE IN YOURSELF. BELIEVE IN YOUR SEIGI.
-
Coming from the Hazama side of this matchup, I see a lot of Tsubakis failing to realize that I can quick wake-up > 66.5D after you send me flying away. They tend to hold D and wait for a neutral tech before they stop charging. Don't do this, you leave yourself open to quick wake-up chains. Try to use your D charge the same way you'd use VTC on Tager; short bursts only. Every time I see Tsubaki charging D I immediately want to start chain spamming. You can factor this into your Yomi. Tsubaki's 2C is a big deterrent for charging in with my drive. So I'm unlikely to actually charge in unless I get a confirm. IAD works great against Hazama's 5D, while running forward/236x works great against his 6D, it's a constant mix-up battle. So D charge > predict a chain > react. This happens to me a lot when I fight Tsubaki. I don't think I'm punishable if I react quickly enough with a A cancel, but I'm certainly not in a good position. Example: First mix-up > Tsubaki charges > Hazama 5Ds > Tsubaki IADs over it Next mix-up > Tsubaki charges > Hazama 6Ds > Tsubaki 236Xs As for Gashou ...
-
The fact remains that Gashou doesn't have invulnerability for 7F, and doesn't have active frames for 7+6F. So anytime I counter you on the ground with Gashou, I could've just 5A/2A'ed (5F/6F respectively) you instead. That disqualifies it as a reversal in my books. If you keep this mindset it really helps. Don't think "he's going to reversal me with Gashou!" instead think "I better not do anything that let's him 5A me" and you'll never get hit by Gashou. Now, it's definitely good as an anti-air. I would approach it with the same mindset as Ragna's 6A: If you IAD me too much I'm gonna start hitting you with it every time. And ever since Gasaishou lost it's invulnerability I hate getting caught in Tsubaki's pressure. Also, I think, according to the frame data, that Gashou has only a 2F window to counter Tsubaki 214D, no idea on clashes though. Something to remember is that everytime Hazama clashes gashou, he's forced into midair if he tries to continue anything.
-
If I had to randomly guess, I'd guess it's AC > GF Whiff > Something because AC counts as knockdown now iirc If anyone has a link to a vid showing a magnetized AC follow-up I'd greatly appreciate it.
-
From fighting lime over and over and I find Tsubaki doing IAD jCC in reaction to my 5D extremely annoying. Tsubaki's like the only character that can whiff the first hit and still keep going while in the air. And Tsubaki's 2C is excellent against Hazama's rush-in from a chain. If you can learn to predict his chain mobility properly, anyway. Don't ever use a D charge in midiair after ending a combo, that's just asking for Jakou. I honestly don't find Gashou overly useful in this matchup. If I'm feeling the urge to be gimmicky and risky I can try countering Tsubaki's DP with for lols. I'm not saying it's bad, it's just not particular to this MU. Does Tsubaki's 214D ignore Gashou? According to the frame data it should.
-
Hazama still doesn't have a DP. Anyone who tries to use Gashou as a reversal will be sadly disappointed as they get punched in the face over and over. It's got 7f startup due to Jasetsu and that's pretty much utterly worthless for reversals. Sure he can use it on reaction to slower stuff/aerial, but so can just about anyone else with their own moves. His non-super version doesn't have huge knockback either, so it isn't even close to being safe. What is the MU you are fighting him with?