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Everything posted by Ctrlaltwtf
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[CP] News & Gameplay Discussion (Old)
Ctrlaltwtf replied to kosmos badgirl's topic in BlazBlue Gameplay
Emergency Roll yes, forward/backward roll, no. -
[CP] News & Gameplay Discussion (Old)
Ctrlaltwtf replied to kosmos badgirl's topic in BlazBlue Gameplay
You still have to properly time Emergency Rolls in P4A, as anyone who's been hit by Yu's Sweep > 5D knows. -
[CP] News & Gameplay Discussion (Old)
Ctrlaltwtf replied to kosmos badgirl's topic in BlazBlue Gameplay
If the hold-to-tech feature is in CP, I still believe you have to properly tap a button in order to Emergency Roll. A failed Emergency Roll is probably one of the most common forms of "blue beat combos" and you can't rely on the hold-to-tech to time it for you. -
Yes, I did. Dood.
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GGs Blade. bgs mac even though he isn't even here.
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Relius 2C is like the Anti-Haku
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Most "bullshit" is self-inflicted, so I still have to worry about it
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No, but it was a very near miss lol. 1-1 like 50 hp left.
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I need to stop fighting mAc when I'm fighting Blade.
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My excuse is that there's no point playing Noel!
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Oh god, perma-synchronizing.
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Getting on now if anyone is on.
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DustLoop 3v3 XBL Matches (S2 Starts 3/3!)
Ctrlaltwtf replied to GBS Giovanni's topic in P4A Online Play
Ctrl vs The World GOOOOOOOOOOOOOOOOOO Except I will be at work so nevermind xD -
[P4A] Kanji vs. Yosuke: It's not like that.
Ctrlaltwtf replied to Circuitous's topic in Kanji Matchups
I fiddled about with it in Training, I would say it's really rather hard for Yosuke to attack you if you 5C his 5D. The active frames/range on Kanji 5C are so nice that if he tries to immediately run towards you after 5D he's gonna be forced to block or get hit. Even a EX Ground Spring literally just dives straight into a FC. Even if Yosuke waits for you to hit Jiraiya with 5C, then tries to punish you with a Dash Spring or something, you're allowed to cancel off of hitting Jiraiya, so 5B/2B/DP will CH regular Dash Spring, DP will counter EX Dash Spring. There's really nothing Yosuke can do safely to attack Kanji after Kanji hits Jiraiya with 5C. Admittedly you could do 5B and recover faster, but I still prefer 5C for the huge hitbox. As for rolling Tentarafoo, my experience is that I'm not always in grab range afterwards, so sometimes I go for a sweep instead. I usually end up using either 5C or regular throw against Yosuke when paralyzed. 5C because fuck your stupid normals, Yosuke, and regular throw if he tries to evasive action. He's a character I don't really like getting close to on Kanji, for once. I think you're grossly overestimating Kanji's 236C+D recovery time as well. I simply cannot see Yosuke "reaction punishing" it with EX Ground Spring, no way. He would have to predict it at best and even then Kanji will likely block it in time. However, if you're point is that 236C+D won't hit Yosuke if he does this quickly enough, I'll concede that point. You'll get put into a normal moonsault situation with Take-Mikazuchi sitting in front of both of you. Take-Mikazuchi willl lunge if Yosuke does a moonsault off EX Ground Spring but it'll just whiff. Take-Mikazuchi only seems to successfully punish Ground Spring (any kind) when Kanji is in the corner. Same story with Yu's Raging Lion I believe. In the end, unfortunately, 236C/D or j214A/B are really not worth much (if anything) in this matchup. Yosuke's air movement is just too weird and too fast. Even if you do a 214B right at the perfect time when he uses shurikens, he'll land faster than you fall and he'll get put into a crouching state that dodges your j214. I stick to jB spam mainly. -
Geeze, you could fit your console in that thing. Awesome job
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[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Ctrlaltwtf replied to A.X.I.S.'s topic in Kanji Tatsumi
basically it's just a matter of preference, then. You can either microdash 2a or you can delay 214B (I usually fail at doing the latter) When I wasn't microdashing 2A, I landed this by delaying 5C a little bit. Doing so makes them bounce less. So basically: microdash and gatling. Or no microdash and delay. -
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Ctrlaltwtf replied to A.X.I.S.'s topic in Kanji Tatsumi
The only point I'm trying to make is that on stuff like: FC 2C > 5B > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 236B~j214B ..the 236B~j214B whiffs if you try to just gatling it. but adding a microdash to 2A makes it easy to gatling. -
XBL Eievui and Goldy, Battle for the Main(FT20)
Ctrlaltwtf replied to E3vE3 WAZ HEA's topic in BlazBlue Online Play
I meant it in FG general, as in "Losing is a bad enough thing that I don't want, so I don't need additional punishment to encourage myself to try and win." -
I'd support it if it had fast recovery if you held it longer. Like for instance, you can tap it and it's fairly fast, but has bad recovery. But holding it longer gives you a slower hit, obviously, but really fast recovery. CSX 6A is pretty much just bad at everything with it comes to recovery though.
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[P4A] Kanji vs. Yosuke: It's not like that.
Ctrlaltwtf replied to Circuitous's topic in Kanji Matchups
If he uses 5D/j5D at a distance (he likes doing this to get you pressured so he can close distance) you can easily smash it with 5C on reaction for a clean Persona card hit. 236C+D instantly counters Yosuke if he tries to do his ground rush (and you block it, obviously). Especially useful for when he is Persona broken and he might try to do the super ground rush. This is rather humorous because Yosuke's first thought upon seeing 236C+D might be "Oh darn, I'm stuck on the ground now. Well at least I can do ground rush then!" Ground rush (I don't know what it's called, okay?) is also like Yosuke's knee-jerk reaction to getting hit by Paralyze, so plan accordingly. If you time it right, 214D is a great way to counter his 2C in midair. He's not locked into this choice though, so consult your Yomi skills before attempting. Apart from that, a bit of non-matchup specific advice against Yosuke that really helps is to just Evasive Action his Tentarafoo. You may not have enough time to actually grab him though, so I'd recommend just going straight for 5A if you get this. -
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Ctrlaltwtf replied to A.X.I.S.'s topic in Kanji Tatsumi
Well yeah and I'm saying adding a microdash solves this problem. Even without a microdash you can do a "236B > 2A > 5B > 2B > slight delay > 5C > 236B > slight delay j.214B" and it'll work. But I find this more finicky than just adding a microdash. If I do microdash 2A, I can just gatling the rest and it works. Obviously, I think 236B~j214B still whiffs on some combos simply because of stun proration. -
Chickzama's Real Gorillion Damage (XBL/PSN FT10s)
Ctrlaltwtf replied to Chickzama's topic in BlazBlue Online Play
XBL only I suppose I should say. -
Chickzama's Real Gorillion Damage (XBL/PSN FT10s)
Ctrlaltwtf replied to Chickzama's topic in BlazBlue Online Play
Do it on Tuesday/Wednesday and I can stream it. -
Tager. Doing air combo loops. I just what HUH!?
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Is that like, being removed from Story mode?