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Everything posted by Ctrlaltwtf
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More like having your cake and eating it slowly and luxuriously in front of a horde of starving African children.
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Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh *Tager thinks for a while*
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>Elbow drops >Command throws This isn't the power of Science, it's just the basic laws of gravity....
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To quote my friend, "Apparently the power of Science is just a bunch of throws."
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I'm gonna Stream this room, that should give us a indication of how smoothly it'll go. I'll post the link in a sec. (once Xsplit stops updating itself, anyway) Stream up: http://www.twitch.tv/Ctrlaltwtf
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Yosukes, Yosukes everywhere. Akihiko can beat Chie 5D camp with his 5F 2A/5A. Kanji can't beat it... with his 6F 5A. EDIT: My pings/speeds are all normal >.> Dunno what's going on.
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I'm on now
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Chie Sweep > 5D pressure stupidity is counter-able by 214A. If Chie attempts to attack you while you're doing this (she usually air dashes in) you can do 214A > R-Action to counter her, or even 214A > 236236A. You can also just R-Action off of about anything you input during this situation. Another solution, albeit a bit risky, is to delay your Emergency Tech by just a tiny bit, then pushing 5A/2A as soon as possible, if you do it right you can actually just smack Tomoe right out of her stuff. Wait until you've fully crumpled onto the ground before teching and you should get it. This is a really nice little trick once you get used to it. The key is to just not hold the button, and tech a tiny bit later than usual. Doing Stuff After 214A 214A > 6A always wins against Tomoe but probably won't hit Chie, the risk is pretty minimal though if you have 50 SP. She'll either jump into you and you'll go under her to the opposite side of the screen, or she'll block your Corkscrew which you can OMC and pressure afterwards. 214A > 6B has a chance of trading with Tomoe, not recommended. If you're feeling really lazy a EX Corkscrew will always go straight through Tomoe regardless, but that's a pretty big waste of SP not to mention unlikely to actually hit Chie. 214A > 4A+B is a pretty badass way to negate this situation; super armor unblockable that's really hard to see coming. Made life so much easier with this MU. If Chie tries to delay her 5D, you can delay your tech as well to match. ---- 5D is also a pretty useful tool against Chie, because she lacks any long range/projectiles. You can turtle with it or use it to make your Kill Rush a little safer.
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I'm up super late playing this game, if anyone's on.
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I see "good" (see: competent) Litchis use it most often after comboing you. They like using it at mid-long'ish range where they can hit you and you can't hit them. Is it possible to Zanshin the second hit of Straight Through > B/C?
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Honestly, you should easily be able to react to Straight Through with a 3C at the start of a round, it's not exactly the fastest thing in the world. There's no need to to do it on prediction. Even if she uses it the instant the round starts and immediately used B/C continuation, it has 19F of startup. Haku-men's 3c only has 9F. So at the start of the round you should stick to usual gameplay zoning/poking. In my experience any Litchi who starts the round with Straight Through generally shouldn't be able to beat you anyway
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According to the frame data you should be right, 3c has 25 frames of recovery and Litchi 6B (with staff) has a startup of 17, which with a -4 advantage in Litchi's favor only gives Haku-men 13 frames to block it.
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It all depends on whether it reaches her or not, I'm not sure if it does anymore. 3C is a pretty safe option if you manage to hit the opponent at decent range, even if it gets blocked. It gets more and more dangerous to use the closer to the opponent you get. Getting IB'ed is obviously really dangerous, but practically everything Haku-men does is like that.
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I believe your 3C can reach her at the start of a round, that's probably what they're talking about. Kishuu > 3C has been pretty successful for me as well, it's harder to react to then you'd think. Honestly though, Litchi's super armor is best used against Haku-men as a reaction. Pretty sure she can do it fast enough to snag stuff like 6C/4C/j.C
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Thank god for Hazama's above average life total. GGs all
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lol isn't it even worse in CP
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meaty jB > jC whiff > 720 is my favorite thing evar. Your 22D is such a terrible idea against Tager, I never expect it. lolbodiedbycarl
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Consistent planning is predictable planning.
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Do you have any idea what as going on in that last round? Cuz I certainly don't.
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Yomi 360As, be afraid.
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Using a Double 720 is known as "The Spanish Inquisition"
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Tsubaki drivin' me nuts. So many "oh no I missed my first C well if I just keep mashing C something good is bound to happen!" moments :/
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Welcome. To. Hazama.
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looks like I need to take mAc down a few notches. I'll be on in like 10m
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Precisely its just another absurdly stupid thing about Akihiko :D