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Everything posted by Ctrlaltwtf
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I'll be home in a bit if you guys will still be on.
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Reformat is the most powerful, most desperate last resort. Do windows key+r and type "msconfig" then go to "Startup" and look for any suspicious entries
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I don't think Hazama's cat allergies are supposed to be a serious plot device :P
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I just imagined Ragna with a cardboard sign reading " Blood Kain now OD only PLEASE HELP"
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Its moving everytime you fight on it though D: I think the idea is that you're supposed to be encountering Ragna while he's en route to his next target.
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Chickzama's Real Gorillion Damage (XBL/PSN FT10s)
Ctrlaltwtf replied to Chickzama's topic in BlazBlue Online Play
I should be able to stream this for you, just give me a holler on Wednesday. I'll likely be busy losing to Osuna over and over and over so you might find me on PSN as well (I cannot stream PS3 though) -
>360A >360A >NANI?! x2
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Ragna's stage is a monorail
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it would certainly be a better use of tax dollars than most of our government's choices..
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Didn't MK use dedicated servers? If so, it was a lot worse. I'm ashamed to have even bought/played that game though. lolomecrosshellamad ggs Kobayashi, I gotta figure out this MU.
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First good Naoto I see in a long time and the conn is complete shit, nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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Also I'd like to point out that Maziodyne benefits greatly from the Cyclone Gauge.
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See I have a different problem, I keep forgetting that in CSE I have to actually try to win.
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I think he means he can't stand watching CP Hakumen and being forced to play CSX Hakumen.
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http://www.dustloop.com/forums/showthread.php?15811-Inside-dominance&p=1460691#post1460691 http://www.dustloop.com/forums/showthread.php?15812-seemed-genuinely-flattered-Friday-when-told&p=1460693#post1460693 http://www.dustloop.com/forums/showthread.php?15813-in-front-of-you-game-against-the-Columbus-Blue-Jackets&p=1460713#post1460713 lol this one's doin' it's thing right in the Feedback section. No fear.
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Midscreen FC 5B 50 SP (exact same thing in corner) FC 5B > 214C > 6D > C+D > 66.2B > jB > (66)5B > 2B > sjB(1) > 214B > 4C => 6D > C+D > 2A+B > 236A > 6C > 6A > 236236B [DM: 6326] Midscreen FC 5B 150 SP Burst FC 5B(1) > 236C > 5C OMB 66.2C > 2B > jB > 5B > 2B > sjB(1) > j214B > 4C => 6D > C+D > 2A+B > 236A > 6C > C+D > 5B(1) > C+D(1) > 236236B > 236236B > 236236B [DM: 9892] (Corner) FC 5B 150 SP + Burst FC 5B > 5C OMB 66.2C > 2B > 5B > sjB(1) > j214B > 4C => 6D > C+D > 2A+B > 236A > 6C > C+D > 5AA > 2A+B > C+D(1) > 236236B > 236236B > 236236B [DM: 10111] (Corner) FC 5B 150 SP + Burst FC 5B > 5C OMB 66.2C > 2B > jB > 5B > 2B > sjB(1) > j214B > 4C => 6C > C+D > 2A+B > 236A > 6C > C+D > 5B(1) > C+D(1) > 236236B > 236236B > 236236B [DM: 10112] (Corner) FC 5B 150 SP + Burst (Video: http://www.youtube.com/watch?v=JI_eHiSw-lU) FC 5B > 5C OMB 66.2C > 2B > jB > 2B > 5B > jB(1) > j214B > 4C => 6C > C+D > 2A+B > 236A > 6C > C+D > 5B(1) > C+D(1) > 236236B > 236236B > 236236B [DM: 10124] *Note, NOT sjB(1), just regular jB(1).
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[P4A] Kanji vs. Yosuke: It's not like that.
Ctrlaltwtf replied to Circuitous's topic in Kanji Matchups
If he rolls the 5C you can then 2C him. I repeat, you can cancel your 5C into stuff after hitting Jiraiya. It's no different than smacking Nirvana when fighting Carl (you can even use 5B immediately afterward to quickly counter anything, which you can't do after a 5B itself due to its weird cooldown effect). Kanji is not stuck in recovery for hitting Jiraiya. It's a matter of preference, and I prefer the 5C because hey, it looks like I'm punishable when I'm not. He might be tricked into diving me and paying the price. As for punishing 236C+D with EX Spring, you literally have to do EX Spring before Kanji even starts. There's no way in hell you can punish him on reaction. Yomi godliness, sure, maybe. But not way can you realistically expect Yosuke to go "oh! Kanji used 236C+D! I wasn't expecting that, but I know I can use EX Spring now!" I'm literally pushing Yosuke's "do EX Spring" button in Training the instant I'm inputting 236C+D, I'm doing C+D+Playback button, and it's not even coming close to hitting Kanji before he can block. Like I said, if he calls you out with mad predictive Yomi skills sure he can get a counter on it, but he has to input it before you do. This isn't all that unusual, though, because EX Spring is a move Yosuke loves to throw out at long range when you're playing footsies. I do understand what you're trying to say, I get countered by EX Spring all the damn time when he does it randomly the moment I use anything, but there's no way I can believe he can dive fullscreen and punish Kanji, on reaction, for throwing out 236C+B. Honestly I'm giving up on 236C+D anyway though, because it doesn't work properly unless you somehow move forward after using it. If Yosuke pressures you immediately, which he likely will, Take-Mikazuchi is too far forward to do squat (unless you're in the corner, or Yosuke is incredibly stupid). Even in the corner I'm sure Yosuke could jump or something and avoid it. The j214B on Tentarafoo tip is nice though, I'll have to remember that. -
Hmm I'll give this some testing tonight. I'm fairly certain 236B is the optimal follow up at midscreen at least, because it allows you to put the enemy in the corner and do corner-specific stuff, even though you confirmed at midscreen.
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[CP] News & Gameplay Discussion (Old)
Ctrlaltwtf replied to kosmos badgirl's topic in BlazBlue Gameplay
Honestly I think it'll make tech traps easier, because now it's much more likely they'll consistently tech ASAP. -
[CP] News & Gameplay Discussion (Old)
Ctrlaltwtf replied to kosmos badgirl's topic in BlazBlue Gameplay
Isn't "Ukemi" basically something like "rising action"? (no real perfect English equivalent) Like "something you do while getting back on your feet after getting knocked down." I'm not arguing I'm just clarifying. -
Does Yu have an air string that's only techable by forward/backward after a certain amount of stun proration? Because I am constantly getting yellow-beated by this combo he does, despite the fact that I'm holding tech. I'm not a Yu player so I don't know the specifics, but he always ends the combo with j.BB > j.BB > DP > Ziodyne The DP consistently yellow-beats, but I'm not able to tech out of it neutrally (my preferred tech).
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[CP] News & Gameplay Discussion (Old)
Ctrlaltwtf replied to kosmos badgirl's topic in BlazBlue Gameplay
...Yeah, see my following post. -
http://www.dustloop.com/forums/showthread.php?15802-The-rest-would-come-from-tax-dollars&p=1460329#post1460329
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[CP] News & Gameplay Discussion (Old)
Ctrlaltwtf replied to kosmos badgirl's topic in BlazBlue Gameplay
Well, I call it Emergency Roll just because that's what its been called in every BB ever. The Training menu calls it "Ground Recovery." But I'm fiddling about with it in Training and suddenly I'm able to do it by holding, so scratch what I said. Maybe it's just netplay shenanigans because I can guarantee whenever Yu does this to me in real fights I always get blue-beated (yellow-beat?) by Sweep 5D even when I'm holding a tech button.