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Solless

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Everything posted by Solless

  1. No, NA release is far, far past october. General consensus is that the earliest we can expect it will be march. If you wanna get a leg up on that release you'll have to import. Edit: If you do play-asia.com doesn't have too bad of prices ($65 give or take til October 10) and last I checked was free shipping. Biggest hurdles I foresee, and others who have imported before will clarify, is mainly interaction with the Japan PSN Store (for the Terumi DLC and probable Kagura unlock), and the main menus. Though I'm hoping someone will set up little translation scans to help clear that up. On that note, does anyone have a link to how to set up a japanese PSN account? Edit Edit: And I was told that you just have to set up the Japan PSN account to get the DLC, once you get it you can play it on your other account. Again, need clarification.
  2. How to address this. There is nothing we can say nor do to help you get out of this mentality if you're going to set yourself into this way stubbornly. I have had these moments too. Games never go my way and I feel like whatever hobbies I might have I will never get better at or will always suck at. After all, hobbies are for people to enjoy and to help improve themselves in some way. It's a horrible feeling, and I end up getting angry at anyone near me. I don't know if you've played any of these people and have lost, but you have to get back on the horse with a fresh mind. Doesn't matter how long it takes to get back on as long as you do. Get a mic, find others that have one, joke around in matches. Laugh, (lightly) poke fun and get the same (light) treatment back. You're stressing yourself out so much because this is more than a game to you, but also because (I think) that you're having no verbal communication with other players during matches. From the very few tournaments and little scenes I've been to, having people around to talk about what just happened right then and there is something SO different that sitting in your house playing the game with Ishiwatari music blaring. Try it, you might find yourself once again happy and more relaxed. After all, if you're going into a game so sure you'll fail that you're in like a depressive trance, then yeah. You're most likely going to fail and just stay feeling depressed. P.S. Yes, I know my thoughts and posts are at times a jumbled mess. Please bear with me.
  3. Yeah but if he follows everyone else in the game that means his C moves and some of his D moves (I'm still vague on the whole stance change thing) will actually utilize the large reach of the sword. Maybe he'll be like dictator and Mitsuru in that all his shorter range pokes are incredi-fast.
  4. Put those thighs away! They could kill a man!
  5. Chao has a point. In street fighter though there are a number of characters, each of them play in a different way. Dictator has incredible pressure game, Deejay relies on somewhat of a mix of projectile game and hard knockdowns, Guile has such short recovery on his Sonic Boom and target combos that can mixup like something out of Mortal Kombat, and etc. Mitsuru was/is good because her pressure game is top notch while she's charging. Generally the smart decision with charge characters having any aerial specials is to make those a more normal notation. I.E. quarter circle back, fwd, etc. Leona from KoFXIII comes to mind again. A simple combo required to get in, then fwd+HK which will put her into an aerial state, qcb+p will send her back to the ground while putting the opponent in a juggle state, then (b)f+K. Right now I'm liking Kagura's damage output. What remains to be seen is mobility, ability to get in, and his viability against those characters that can zone.
  6. Curse you lucky people who live in japan and can go to these location tests!
  7. Anyone notice how much meter Kagura gets from a throw? It's at least half a segment. I'm wondering how his damage output will be. Or if they're command grabs. It's weird not seeing the throws change the characters' positions relative to each other. Though I know that if that did happen it would mess up charge times.
  8. I'm rather lacking in knowledge about Kagura, but I wonder if maybe they will try to do something like what SNK has done with Leona in (at least this last) KoF. Where some command normals are 2 hit, have a large amount of hit stun but also recovery, but are special cancellable.
  9. I knew he was a contortionist! So are these the clips? http://youtu.be/MEwyAwoC4sk http://youtu.be/5vhKVid4oKc
  10. So Makoto still is not too great in CP, yah? :< Bummer.
  11. Naw, next time you feel like there is no way you should've ever lost jump up, pick up your console, do an imitation of a sand raider from starwars at your family/friends, then chunk it through the window! (No, don't do this.) #1: It's online. Unless your playing with players in your half of your own state, most likely there is a twinge or more of lag. Too many of these laggy matches can lead to serious discouragement because at that point it isn't necessarily your skill that is in question. As at that point it can be boiled down to luck or even who can mash buttons at close range faster. Mixups are available that would normally be easy to respond to, crossups have the potential to not be blocked even if you changed direction at the right time, and combo timing will be messed up. Given this online matches can more be a test of tactics and luck, excluding reactions and timings. #2: Try a different character with a different voice set from what you normally use. It will be a fresh face allow you to just play as a different playstyle, preferably one closer to what you like. Case in point: In SFIV I will never use Akuma unless I have it set to japanese voices. Throat cancer Dave Mallow just sounds even worse than Steve Kramer Bang. #3: If you really can't stand fighting the same guy again or find yourself falling into a lull, back out and take around a 10 minute break or more from the game before going back into any matches. This is mental fatigue, and truly the best way to get over it is to simply rest. Watch a cartoon, pop some popcorn, make ramen, read a book, nap, walk, jog, play with your pets, ANYTHING to refresh your mind.
  12. You could try what I used to do when I played Mahvel. I mained Dante and had to learn his S+Atk jump cancel inputs. Easiest way I found to do them was to configure the buttons so I would be using the first 2 vertical buttons, then the next 2 side by side buttons on top. To give a better example, rest your hand on the buttons like you normally would. Now, in a (360/PS3) format, it would be that your thumb is resting on the (A/X) button, your index is on the (X/Square), middle is (Y/Triangle), and the ring will be on the (RB/R1) button. As for the stick it probably mainly depends on your preferred way of holding it. I like the ring and pinky on bottom way of holding and have learned to move my forearm and use my fingers for notations. I think using the wrist to move your stick is avoided to prevent strain, you want to make the simplest and quickest motions, so moving my arm and fingers instead of maneuvering the wrist is best......And maybe I'm not used to it or just plain dumb but I can't use my wrist to move my joystick. Odd. Try holding the ball top with 2 fingers instead of 3 like I do. If what I'm understanding is right about how you hold yours the reason why you have a hard time getting 8 8 in 3D games is because your pinky isn't strong enough to rely on moving the stick. And for 4 4 you can then move your thumb twice in quick succession. Watch Desk's way of moving his joystick: http://www.youtube.com/watch?v=ad-tZjOZ5tQ
  13. No offense but I think you're gonna need quite a bit more signatures than 100. I don't know the particulars of porting from one console to the next, but it would have more impact if they're better assured to get their investment back. Don't know why they decided to cut out the 360 version, but I'm guessing it had to do with the longevity of their games on 360 and the low amount of 360 players in japan.
  14. And it will probably be a corny little gag rendition instead of something horrible! No, it will be something foul, invasive, and truly terrifying! I like my theory better.
  15. The way Airk is describing it reminds me a lot of the psychological aspect of the game, particularly the whole function of the 'unexpected.' Having safe strings is of course good, because what it does is keep you safer, allows you to pressure, but also makes your opponent expect things. Hypothetical example would be Akihiko from P4A. He probably has a safe string that makes use of his cyclone gauge and/or his kill rush. 236A and then 4A will be a kill rush to a hook. Do that enough times and the passive opponents will not do a DP, he can then duck forward and do a grab, getting a combo and shaking up the opponent some. Edit: Also, though my knowledge is probably lacking, I don't know of any safe pressure strings with an overhead in the middle of it.
  16. Oh god Arakune matches gave me nightmares as I mained Ragna. When I play bullet against those players it's going to be CS all over again!
  17. More counter special?
  18. Where was the list of import providers?
  19. Thanks. Managed to fix the problem.
  20. Speaking of ODC from a JC, I'm slightly curious. I'm assuming that like OMB from P4A all aerial momentum will be cancelled, but will the character doing the ODC still be able to perform aerial maneuvers afterwards? Like a second jump or an aerial dash. I've seen a Bang combo video do it, but I mean it's Bang going into FuRinKhaZan, normal mobility no longer applies at that point.
  21. Any other video evidence of the bursts missing then?
  22. Man, it sucks that nin-nin still has LE in stock, but it's around $150 with shipping. Blech.
  23. If that's those cables that look like they've been folded inwards on themselves, yeah it's them.
  24. Anyone have a tip on how to disconnect arcade stick buttons from their cables? My current stick seems to be rapid firing Triangle and Circle, and I can't pull the cables off them.
  25. Because Extend was a glorified repackaging? Not necessarily just by the people who brought it over, but also by ASW.
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