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Everything posted by Wild Candy
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So it would be like a system update for Accent Core Plus?
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DAMN IT! I CAN'T WAIT THAT LONG!!!!
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Since the Patch is available on JP PSN, wouldn't it follow that the American release will be available soon as well?
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I'm trying to learn Millia, and I'm just curious. How high is Millia's learning curve when compared to other characters. Finally, what are the hardest aspects of Millia to learn as well.
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[Xrd] News & (Theoretical) Gameplay Discussion
Wild Candy replied to Shinjin's topic in Guilty Gear General
I wouldn't mind if they made Valentine playable, she's so adorable in a sinister kinda way. -
[Xrd] News & (Theoretical) Gameplay Discussion
Wild Candy replied to Shinjin's topic in Guilty Gear General
I think the characters most likely to not to come back are Order Sol, Robo Ky, Justice, and Kliff. I can see ABA in that list, but I'm not completely sure given how her gameplay offers a lot of variety in the player roster. Their also probably to keep the game's prominent zoners. (Axl, Dizzy, Testament, and Venom of course) because Guilty Gear doesn't offer a huge variety of Zoners then the one's listed above. (Their are characters with Zoning options, but they can't zone to the same degree as the above listed can.) I guess the best predictions are based on what they bring to the roster through their play style, and how involved they are in the main plot. -
Anyone feel like playing right now?
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Whoops, probably carried over from BlazBlue, sorry.
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It seems the new of +R being released has already brought a lot of life back to the community. A lot of my friends who I usually see playing BlazBlue on PSN have now being playing Guilty Gear. I'm going to guess that people are trying to get rid of the rust from not playing Guilty Gear in awhile.
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I've managed to get her main knock down combo down, along with her Anti Air, and Throw Oki. But I've been having a lot of trouble with the infamous Bubble Loop! The set up I use looks like Spear Summon already out > 6H > IAD > J.H > 214K > Release Spear > Land > J.K > J.C > Jump Cancel > J.C > J.D But I always have trouble around the part where you IAD into J.H. Usually, I press H and nothing happens, or I press it to late and it whiffs. Does anyone have any tips for that particular timing? Thanks for reading.
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So let me get this straight, the patch could be coming out anytime in august? That's FREAKING AWESOME! SO HYPED!
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[Xrd] News & (Theoretical) Gameplay Discussion
Wild Candy replied to Shinjin's topic in Guilty Gear General
I'm really excited to see all of the 3D character models! I wonder if they switched up the designs of any of the other returning characters. (Like how Millia was wearing a different orange dress in the trailer, and Ky was given a Ponytail.) I'm also curious if their will be any new characters introduced... -
[P4A] Naoto Shirogane - Netplay ID's "I hope you're prepared!"
Wild Candy replied to x AJ x's topic in Archives
PSN: [insert Name] BrokenStar96 XBL: [insert Name] N/A GMT: [insert Standard Time] Eastern Pacific Time Location: [insert City/State/Country] Cleveland Ohio -
[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Wild Candy replied to ludwig van's topic in Archives
Either way, I can see why Naoto's normal combos are a little lower in damage output between her SMP Combos and Instant Death Moves causing a lot of damage in the right situations! Naoto's just freaking awesome! -
[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Wild Candy replied to ludwig van's topic in Archives
Oh, it's not that it's difficult, I just need some practice! And you simply do 1 K follow up and Cancel right after the trap detonates. -
[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Wild Candy replied to ludwig van's topic in Archives
Hey all! I'm new to P4A, and I decided to main Naoto. She's so freaking awesome! Right, I've gotten the general idea of her tools, along with getting the hang of her simpler combos. I think I'm starting to get the hang of Zoning with her. In a way her zoning slightly reminds me of Rachel's in BB. Right now, I'm trying to get the hang of Naoto's SMP Loop Combo, but I'm still having a little trouble setting it up. The set up I'm using is Sweep > 236AB > Mudoon > 214D > 2A > 5B > 236A > K Follow Up > Trap Detonates > 2B > 5C > 236B Loop -
I'm really sorry but Bibiquadium already offered to do some one on one with me... Sorry
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Anyone feel like playing for a little bit?
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Wild Candy replied to HiagoX's topic in Makoto Nanaya
I'm looking forward to CP so much! They managed to take Extend Makoto, and fix her up a little bit! She still plays like she did in Extend, but it's wonderful to see that she now has a few new tricks, her normals improved over all, and she isn't completely dependent on the corner or meter to get a decent amount of damage! CP has brought life to Makoto after the struggle known as Extend! -
So basically, Rachel was spared most of the wrath of the Nerf Bat... That's good. From what I understand, it seems like it mostly attacked Bang, Arakune, and Platinum this time around.
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So, other then the increased cool down time for George and the nerfs to 2C, has Rachel been dealt with any other nerfs that could be considered crippling?
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This is one of my favorite guides on Dustloop. It's very well organized and insightful. It makes me want to play Rachel even more then I do now, I can easily understand the gest of what your saying, and I never fail to learn something new I can try and employ in game play! Thank you!
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GG's to 50-50, Thunderbolt, and Errol!
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I'm not sure... I don't think Astroid Vison has any Invincible frames...
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Wow... Errol's Makoto is better then mine by a long shot...