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Everything posted by Wild Candy
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GG's Martian Buddy, I need to figure out how to deal with Kanji's lightning bolt special. Plus, I'm not used to Grapplers being that mobile.
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Hopefully the Air Double Fangs will provide decent air combos routes. At the very least, it should make a more reliable Air Ender then J.D
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I feel like the characters were slightly unbalanced in P4A because it was the first game, and didn't have any experience to learn from with balancing... It might be better balanced this time around. From what I understand, Elizabeth's received a lot of love with buffs this time around. (She now has SEVEN FREAKING CARDS!)
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K, thanks.
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I'll probably be on for awhile.
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Anyone feel like playing a newbie? I'm just trying to get a feel for what I'm getting into with my Naoto playing.
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Has there been any word on how Naoto's damage output changed, if it all? Any word on if her pokes have changed at all? I know the DP option and poison inducing special is great, but our extra recover for trapping and gun shots is going to hurt a bit...
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I argee, mix ups aren't really that important because of the lack of barrier guarding/faultless defense like mechanic that's present in BlazBlue and Guilty Gear. The focus is more on instant blocking, and not getting hit.
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Agreed, while a little situational, her Instant Deaths are way to dangerous if left unchecked! If you get knocked down to zero on the fate counter, you better be prepared to eat a Mudoon or Hamaon! Also looking at the big scheme a things, Naoto is probably a better jack of all trades character then a zoner. She can't win matches zoning alone, and her rush down games needs some support from her persona and traps. So I guess I can see why they altered her play style a bit. Also, in the first game. I think the reason they had her damage output below average was because of her Instant Death Mechanic. I think they kinda wanted to make her a little dependent on it, but it didn't work out in the big scheme of things. You know? Well, at least I don't have to worry about learning the SMP Loop anymore. On another note, has the character select artwork changed at all, or are they using the same portraits?
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Suppose your right, if Naoto's damage output isn't hit as hard as the other characters, then thats good. Again, if Naoto's going to be a jack of all trades character, she needs better poke properties, like an actual anti air!
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Slightly disappointed by the recover added to Naoto's Traps and Snipe Stance. But her new poison lance move sounds interesting. I'm indifferent about the SMP loop removal, considering that it's not extremely practical, and most people know better then to waster their burst before Naoto uses it. Honestly, if they increase her damage output, her pokes priorities, and make her instant deaths more reliable, then I'm okay with the changes. Hopefully they'll adjust the recover for her traps though, because that's what sets her apart from the other characters, and its already hard enough setting them up against fast characters like Chie and Yosuke. Naoto's Zoning game is also balls when compared to other zoners like Yukiko and Aigis. I dunno, to me it'd seem unreasonable to nerf Naoto to much, because she isn't really a character with anything abusable in the original game, and she has quite a few difficult match ups.
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This match up gets annoying, but then again, I'm still a horrible novice at P4A. If there's one thing I can say for certain, Mitsuru just gets off on punishing people for fighting back. Stay full screen, and watch out for frame traps. Slightly quoting Guilty Bits with Slayer. It feels like Mitsuru leaves you just enough rope to hang yourself....
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Well, the whole actress in Sentai Films explains the whole weird get up... I think Junpei's the only one from Persona 3 who actually wears normal clothing... I might try Yukari after seeing some gameplay footage, but I'll most likely stick to Yukiko and Naoto. Although, it hardly surprises me that Yukari was made a zoner, because her weapon is a bow, which usually launches projectiles, and she had a similar position in the original games as Yukiko. (A healer who was great at one elemental spell, in Yukari's case, Garu skills, and in Yukiko's case, Agi skills.) By the way, does anyone else find it ironic that Yukiko's name means snow, but she uses fire based attacks instead?
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Sorry, wasn't thinking. Anyway, I like the idea of a playable Mageret, and a playable Koromaru is awesome! Oh, and don't forget Ken Amada!
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Unfortunately, some good options for playable characters from P3 were killed off in the original game.
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I know it''d never happen, but I wouldn't mind seeing a playable Rise. (But that's about as likely as a playable Kokonoe!)
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Yeah... Kinda undoable... (To bad though, his design is one of my favorites between P3 and P4._
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In other words there being bought out by another company. It happens all the time in business. In regards to Naoto and her SMP Loop! As long as they increase her damage output and make her Instant Death Supers more practical, I'd be fine to lose the SMP loop because it's rather difficult and not very practical. I just had the scary thought of Elizabeth being buffed with actual defensive options... And with her Zoning prowess, this would be hell!
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Yeah, but they could've auctioned off the rights to ArcSys or something to carry on the Shin Megami Tensei legacy!
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I wonder what they'll do with Naoto... They could easily make her stronger, or break her completely! (Again, I'm expecting the SMP Loop to be eliminated.)
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They could always add Ken Amada, Koromaru, or an original character like Labrys to fill the remaining slots. I'd be thrilled if they some how revived the protagonist of Persona 3 with Orpheous!
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I think Junpei will be one of those heavy rushdown characters like Bang and Valkenhayn, who deals extreme amounts of damage with high priority normals, but he'll lack defensive options without meter.
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Let's make Naoto a little stronger to! The only thing she really has going for her is those SMP loops! (Which will probably be taken out in the next game...)
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Yukiko's damage output isn't something to write home about, but I think she makes up for it by being able to keep up to the momentum thanks to her great Oki and Mix Up game. Her supers are pretty damaging to, and she's capable of creating unblockable setups thanks to her Fire Break special and her Maragidyne specials.