Jump to content
Dustloop Forums

Wild Candy

Members
  • Posts

    1,038
  • Joined

  • Last visited

Everything posted by Wild Candy

  1. Maybe if your on a little later, I can help you out.
  2. Anyone feel like playing? I need someone to help take my mind off my flu.
  3. Actually, if you wouldn't mind Luca, can you add me as well. My skype is memond9
  4. Yeah, your yukiko is really good. I enjoyed fighting you.
  5. Can someone add me My skype name is memond9
  6. Okay, I'll open up a room. Anyone else wanna play?
  7. Anyone feel like playing, I feel like polishing my Yukiko.
  8. What exactly is the timing for 236D 22A 6A in corner combos?
  9. What are some strategies you should use when setting up Oki?
  10. If you need one, I can join the Amagi Army.
  11. Any word on the proteration of jumping normals and how that affects combos and damage output?
  12. Welcome to the Rachel forums. I'm a flunky to, so don't worry. Rachel's learning cure is pretty steep, so just take it at your own pace, and you'll learn the basics soon enough. Anyway, Welcome and enjoy your stay.
  13. Good games Kubel, I feel like my Yukiko's improved quite a bit. Now If only I can only get that much progress on my Naoto... -_-;
  14. Good games to 50-50 and Dubiouscurvloop Sorry you guys had to deal with my sucky Dizzy and Millia, I'm still not quite used to mix ups in Guilty Gear yet. (Which is a real handicap with Millia, the mix up queen)
  15. Lol, sorry about that. I need to be a little more conservative with my Chain Revolver. (I guess you could say I get a little trigger happy with Noel!) GG's to Susano and Litherain! Thank you for putting up with my sucky Noel!
  16. I'm pretty sure Lock On is projectile Invulnerable (I might need to double check that) so 4D might not be able to beat it. Your better off just blocking it, and waiting for a better chance to 4D during her mix up.
  17. Anyone feel like playing?
  18. Since I play both Noel and Bullet, and I can provide some unique insight. For starters, be very wary of her J.C Normal. It's a little slow to start, but is still one of the better jumping normals in the game. It has a large hitbox, hits overhead, and has a LOT of untechable time on counter hit. Don't in any way underestimate this jump in! Also, after a J.D Knockdown midscreen, Bullet players can pull off a nasty cross up by air dashing over you as your waking up, then hitting you once more with he drive. So if they jump over be, be prepared to block the opposite direction! Her mix ups are no where as scary as someone like Rachel or Izayoi, but she still has some tricks up her sleeve. 6.A is a very slow, but very subtle overhead, so watch out for it. It also makes a great combo starter. Her Drive has the capability of creating situational 50/50 mix ups by inputting 6D (Which is an over head) or 2D (Which Hits low) The starting animation for both also look similar. There's also the cross up mentioned before. Honestly, this match up favors who ever can land the first hit and start mounting their offense because of Noel's and Bullet's below average defensive options and their offensive potential. This can either turn into mere target practice where Bullet is Noel's target... OR Bullet can make Noel her little bitch. To put it in perspective, I went up against a Bullet Player who scored a perfect victory and just barely won a round in one match, I faced the same player a second time, and I scored a perfect victory and steamrolled the rest of the match.
  19. If you buffer the kick immediately, it can be used as a yolo super like Hazama's flash kick super.
  20. GG's Your Naoto is on quite the right track, you picked up on some of my tactics rather quickly, and started applying them yourself. Just a friendly tip, try to avoid using 214214A/N in neutral.
  21. Okay, I'll send you an invite in a minute.
  22. Anyone feel like playing? I want to scrape some rust off of my shabby Naoto.
  23. Someone, help me create an Investigation Team of Naoto's!
×
×
  • Create New...