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Everything posted by Wild Candy
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Toan was using Mu, and handed my ass to me on a silver platter.
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GG's Toan, sorry if bored you. Your Mu and Kokonoe were really good, and I had a hard time dealing with them.
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I have the day off, so if anyone wants to play, and doesn't mine playing a scrubby Mu/Izayoi, don't be afraid to message me if you want a match.
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I think unless you play Akihiko or Aigis, your going to deal with some some sort handicap having all of C and D normals disable, being unable to burst, and being unable to use certain specials and supers. Naoto's shotgun super can be just as deadly to, being able to inflict fear and knock off 6 skulls off of the fate counter, which can easily set Naoto up to instant kill the opponent. The fear also can amp up some of Naoto's damage output in combos.
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Well there's that, and the whole people know better to simply save their burst for SMP loops, which only results in Naoto losing precious meter. She's already fairly dependent on it to escape pressure, set up more traps, etc. I think I should try getting in the habit of using more of Naoto's silence and fear supers to compensate for the SMP loops, I find it easier just to keep the momentum in my favor then try to convert a certain poke into an SMP loop. Basically, what I'm saying is I feel like the meter can be better spent on other things, you know.
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Anyone wanna help me practice my Naoto? EDIT: Good games to everyone that was in my room, including Ry-Buster and Kyokenfighter! I had a blast, and I enjoyed watching some of the more skilled and experienced players duke it out! I think my Naoto is starting to improve a bit, but I will go ahead and say mastering the SMP loops are a real bitch! (It doesn't help that I'm not that motivated to learn them since they are longer possible in the next game)
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P4A PSN 3v3 (January 26th, 2014 @ 3PM EST)
Wild Candy replied to MastaToken's topic in P4A Online Play
If we can't get enough teams for a tourney, we can always do it sort of FTT style where the team that can win the most matches wins the competition or something like that. -
I'm glad, I think we played before in one Token's tourney's, and I remember, you swept me under the rug. I'm glad I actually managed to win a round. Your Chie is super strong, there so many times when I nearly shit bricks when you managed to get through my traps and start those nasty mix ups. Just a few right guesses, and Chie can easily murder Naoto! I think, I came close to winning a few, but you ended up stealing the match right from under me.
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Good games to Kubel99/Ventus Tatsushima, Ry-Buster, Rsquared, Fluxwave, and anyone else I played. Hopefully my scrubby Naoto and Yukiko weren't too boring.
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I actually have some stuff to do and probably won't be back on for another hour. Sorry
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Okay, see you in a bit. Just send me an invite when your ready. Heads up, I'll be using Mu-12, and I'm still sort of a novice when it comes to her.
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[Xrd] News & (Theoretical) Gameplay Discussion
Wild Candy replied to Shinjin's topic in Guilty Gear General
Any and all news is great! I can't wait! Hopefully the they reveal something good! I always thought Ky was more like Jin where he always the jack of all trades. He had a zoning game, but it wasn't as good as other zoning characters like Axl and Venom. -
Is anyone up for some games, I have the day off for MLK day. EDIT: I just read TD's post, and I must say, that is the most sadistic thing I've ever read!
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[Xrd] News & (Theoretical) Gameplay Discussion
Wild Candy replied to Shinjin's topic in Guilty Gear General
Um... Guess your right, ignore the stupid otaku currently performing a face palm. -
Um... Novice Mu player here. Um, what are some good habits to use when pressuring/performing mix ups on the opponent?
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I've played TD a few times, and each time, he not only kicked my ass, but proceeded to cut it into 6 pieces and serve it on silver platters for a 6 course meal!
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[Xrd] News & (Theoretical) Gameplay Discussion
Wild Candy replied to Shinjin's topic in Guilty Gear General
Given what I written in the spoilers earlier, if they were to announce she was playable, it would very easily give away her fate. And from what I under stand, Spoilers in the Japanese Entertainment industry is almost as taboo as overly suggestive or sexual content in American Entertainment, or violence in the european entertainment industry. But yeah, it'd just be absolutely foolish not to put Dizzy in the game given her popularity and the lack of overall Zoning based characters in Xrd right now. (I think the only zoning based characters right now are, Venom, and Axl, and maybe Bedman and Zato depending on Bedman's fighting style and if you consider the whole "Little Eddie" shadow a zoning tactic.) EDIT: I thought I'd just put the spoilers in for courtesy's sake. -
Looking at some of Erin's non fighter game roles, I think she could very easily do Celica with very little to no trouble making her sound different from Bullet and Chie.
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[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Wild Candy replied to ludwig van's topic in Naoto Shirogane
No offense, but your kinda pessemistic... You realize that Naoto got a lot of buffs, and when compared to some of the other cast members, that is SAYING ALOT! She can now lay 6 freaking traps out at a time. Air normals can no longer disarm D traps, She can virtually inflict silence, poison, and fear all in combo, Sikuna Hikona moves much faster now, making him a better tool to interrupt opponents with, Venom Zapper has Anti Air properties and is great for controlling air space, and Naoto can still zone when her gun is on cool down so long as her Persona is available by inputting 6D in Aim Stance. If having a cooldown meter on the gun means that Naoto gets all of this other great shit under her belt, I'm fine with it! -
I'm just really impressed by Fitzgerald's range. I mean, Chie's voice is pretty high and perky, and when you compare that to the deep voiced and hot blooded Bullet. You wouldn't guess that they share VA's. I mean, another example I can think of is that Erin Fitzgerald also voiced a sweet 14 year old girly girl in an JRPG called Eternal Sonata. I mean, her performance in that sounded similar to Chie, but nothing like Bullet. Another example I can think of is Makoto's VA, Cindy Robinson. Makoto and Labrys's voices sound pretty similar. But when she starts doing the whole Shadow Labrys deal, it get's effing scary really fast! It HAUNTS MY NIGHTMARES! It's just, she get's all deep voiced and sadistic, nothing like the usually plucky Makoto and Labrys.
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[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Wild Candy replied to ludwig van's topic in Naoto Shirogane
I feel like by giving Naoto that Bullet Clip system, their trying to place more focus on Naoto sort of controlling space instead of playing keep away. Naoto is placing more focus on using the traps and Sikuna's Hikona's increased speed to pressure the opponent through the D series of attacks along with air space control of Vemon Zapper, instead of simply playing keep away by setting up a few traps, then spamming gun shots. This is also kinda weird. But I kinda like how they made it so Naoto has to reload her gun, it makes it feel a little more real to me, and it forces you to be a little flexible with your zoning and pressure. -
[Xrd] News & (Theoretical) Gameplay Discussion
Wild Candy replied to Shinjin's topic in Guilty Gear General
I think it's most likely a given that Dizzy will become playable sooner or later. She's super popular among the fanbase, Xrd is in need of some more Zoner characters like Dizzy, and she's still relevant to the plot. -
Good games to Daisy Fan and Someonewhodied! I had a lot of fun and got some good match up experience for Mu. Hopefully my novice Mu didn't bore you guys too much, I think I need to work on some combos and some Stein Canceling of long recovery moves. But otherwise, I'm pretty happy where I am at right now. If you guys have any critique, I'd love to hear it.
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I'm getting bodied so hard! XP
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it's okay, I'm a using Mu for the first time, It's going to be awful!